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The Pig and the Head Trap

SwampDaddy
SwampDaddy Member Posts: 128

I believe that there is a huge disadvantage when playing against The Pig.

Whenever I get a Head Trap put on me, the killer usually farms my ass and goes after me right away over and over hooking me until I'm dead.

I understand that the head trap is a grace period when the killer can't focus on you, but I also believe that there is NO SENSE AT ALL putting a head trap on a survivor if they are just going to get hooked over and over. The survivor doesn't get much time to play in these situations and I think it's not really fair.

I have some decent suggestions to add some balance toward playing against The Pig.

The Pig and the Head Trap 15 votes

The Pig can't Hook a Survivor with a Head Trap on
13%
GHERBEARRULESPRSuzia69 2 votes
Head Traps should replace Hooks
6%
Francesco044 1 vote
Hooking a Survivor removes the Head Trap
0%
Who cares? Don't get caught!
80%
IhatelifeArashiNoHantaRullisiSpiceyRiceMookywolfpichumudkipnoname11223345[Deleted User]TotemsCleanserFobboprison_mikeIdontknow_kvothe 12 votes

Comments

  • Francesco044
    Francesco044 Member Posts: 111
    Head Traps should replace Hooks

    The head pop will already skip all the hook stages by the way if the killer tunnels you the other survivors will do gens and the will lose the game 99% unless you are in a bad players team anyway it's not fun for the killer too because it causes a lot of stress for both sides and the have already nerfed the pig traps for the endgame so I think another nerf isn't necessary

  • Mookywolf
    Mookywolf Member Posts: 907
    Who cares? Don't get caught!

    they sound like bad pig players to me. why would you go after someone whos going to be doing nothing useful to the team for a while, or be getting a gen done and putting themselves on a death timer? pig's traps are fine as they are.

  • SwampDaddy
    SwampDaddy Member Posts: 128

    I like this response. Your last edit, though. I am not so naive to think that trapping everyone without a timer change would be beneficial. Hypothetically, if option 1 were ever to be considered, I'd shorten the head trap timer. It doesn't start ticking immediately. Classically, once the hostage moved, it removed the key and then the timer started. The timer for the head trap is 2 minutes and 30 seconds. It was designed, in the game, to stall survivors, not kill them. However, since it is super common for killers to tunnel survivors with or without a head trap on, I think the timer should be drastically reduced to 1 minute, perhaps? That is plenty of time to dart around the map to get it off, and if you fail, then it will be the fate you endured for getting caught in the first place.