Slippery Meat is the most outdated perk
Any suggestions to liven up this perk? the 3 extra escape attempts are pointless with deliverance and trappers aren't as prevalent anymore.
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Comments
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Slippery Meat: After being unhooked or unhooking themselves, the survivor gains a 7% speed boost for 10 seconds. If the survivor is grabbed while performing an action, 10/15/20% of wiggle progression will be instantly applied.
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damn thats actually a really good change.
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"buT Im aLreAdY beInG puNisHeD foR faCecaMpiNg"
In all seriousness, does the "pull back" glitch still happen if you unhook yourself?
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Maybe like 7 seconds of haste status whenever you make a killer miss a hit?
Would fit the name of the perk and reward the survivor for skillfull plays.
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Oioi,
Slippery meat: Grant 3 extra attempts off the hook and 25% chance of freeing from traps. For each injured or dying survivor increase chances of freeing from both hooks and traps by 5% / 6% / 7%
- Cam3r0n
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I feel like that would be too long and would be abused. Maybe 2/3/4 seconds?
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They could add the ability to walk through phantasm traps without triggering them (would still activate while running) and being able to walk through the corrupted trench from pyramid head.
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Yess, that'd be a really good feature!
- Cam3r0n
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That would still be too weak and too specific.
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I like the second part about wiggle progression but you do realize that the first part is just a weaker sprint burst? Especially since exhaustion resets on hooks.
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Well if you have something other than Sprint Burst you won't be exhausted after being rescued.
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Also add ability to break free faster from Deathslinger harpoon.
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Not every missed hit is at the control of players. Aim dressing has the tendency to rob hits that should have hit in the first place. Also this would discourage killer from moonwalk lunge into pallets. Since sound is bad in this game, the killer has to take blind guesses alot of the time.
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That's actually not bad. :o
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Slippery Meat and Up the Ante in a SWF where all four people are running it.
It's close to a 95% chance to unhook yourself so essentially everyone gets to use Deliverance and you can gen rush really hard because no one has to go for the first saves.
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Very true, I have unhooked my self numerous times however the perk relies on another perk and an offering to be considered useful. The perk can be nice at times but I feel a considerate buff is needed. The only reason I bring up deliverance is, if you do get a safe hook rescue, you get the value of not wasting another perk slot and an offering yet you have a guaranteed unhook for yourself. Even if you compare both set ups together (Slippery meat + plus up the ante + luck offering vs. Deliverance) the slippery meat strat still has that small percentage to not work.
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