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If you get the lowest BP does it mean you were the least valuable on the team

I've been playing this game for quite a bit now and I've always had the rule stuck in my head that if you get the lowest blood points your the worst player on the team.

I know that probably that's not the case, but it's annoying when I do alot of work in distractions to help the team and my score comes out at like 14k when everyone else gets like 25k. Just makes me seem like I wasn't that useful.

What are your thoughts? :/

Comments

  • Frareid88
    Frareid88 Member Posts: 276

    No. You can get chased the entire game by the killer and do no gens or heal anyone and die and your team will get more points than you by doing gens and escaping

  • Aven_Fallen
    Aven_Fallen Member Posts: 16,276

    Well, depends only if you consider an Escape or not. Someone who has less BPs and escaped than another Player who did not escape, will most likely have done less.

    But other than that, not really an indicator. You can work on 2 Gens with another Survivor and you will end up having more Objective Points than the guy who did 3 Gens alone, even tho that person did more for the team.

    Also, BPs are capped. If you get chased the whole game and allow your team to do Gens/Unhooks and so on, you will get less BPs than them, even tho you most likely did the most.

    And last but not least, some things just give BPs for existing. Like escaping while being the Obsession grants 1500 points. If you hit a DS before, this is 2500 BPs in Survival another Survivor might not have had a chance to get.

    BPs are usually quite bad to indicate who was the best player of the team.

  • FellowKillerMain
    FellowKillerMain Member Posts: 858

    Yeah... running a bad killer the whole game just to leave with 13k BPs, or 8k if you don't escape. Takes an excellent player to pull off chases that long, and it happens lots.

  • xenotimebong
    xenotimebong Member Posts: 2,803

    Considering that you can get easy points in the trial by doing dull totems, farming unhooks, escaping through the hatch and doing co-op gens, no, not necessarily. The most lucrative actions aren’t always the best. You can play smart and help your team and score lower than someone who played badly and threw the match.

  • Aven_Fallen
    Aven_Fallen Member Posts: 16,276

    Thats the issue of the Category Cap. It is capped at 8k, so doing a ton of chases or a lot of Gens will not pay off BP-wise.

  • Frareid88
    Frareid88 Member Posts: 276

    I had a run of games last week where I struggled to get more thank 13k BPs, the week before I managed a 30k BP game. The amount of variables in this game makes it impossible to determine what a good player entails. Both killer and survivor. Tombstone peice with myers and unlimited EW3 means you can kill an entire team in under 2 mins and still have below 13k BPs

  • Question is What did you do all match?

  • xXCAM3R0NXx
    xXCAM3R0NXx Member Posts: 387

    I was doing a gen and unluckily the killer spawned nearest to me and I got in a chase.

    The killer was so persistent he chased me all game until the gates were powered, then he stopped, I somehow managed to not get hit once through vaulting alot.

    And then i managed to escape.

    But technically if it wasn't for my long killer distraction, the gens wouldn't have been done, but they get more points because they've done gens, the killer would sometimes hit any survivors in the area near me but would still focus on me so the others would be able to get altruism for healing the Injured.

  • Orion
    Orion Member Posts: 21,675

    But technically if it wasn't for my long killer distraction, the gens wouldn't have been done

    That's not true at all. More gens have been completed by having competent teams than just one person being chased the entire trial. You don't need one person to be chased the entire time.

    With that said, this is something the devs are looking into, so that you don't depip if you run the killer the entire trial.

  • SkeletalElite
    SkeletalElite Member Posts: 2,709

    You can spend the entire game getting chased get 12k BP while everyone else gets a ton of BP from gens/saves/totems/escapes while you die because the killer doesn't chase anyone else. You still helped the team a lot if you looped the killer for a long time, but your BP in this case probably hit the 8k boldness cap and you didn't get the opportunity to get BP in other categories, even though you were helpful for the entire game.

    Generally if you get less than 10k BP you either got mega hard core tunneled or were useless though.

  • xXCAM3R0NXx
    xXCAM3R0NXx Member Posts: 387

    I try to focus more on emblems and my ranking rather than BP as they're more accurate of how YOU did rather than comparing against everyone else

  • Volfawott
    Volfawott Member Posts: 3,893

    Due to bloodpoints being capped it's very difficult to difficult to determine how well somebody did based off their points.

    For example a gen jockey who pretty much did that four gens is going to already hit the cap for objective points. Now if they didn't go for any saves, heals or were not chased their average point total will be very low so even though they were basically a big reason as to why you guys escaped.

    Same goes for somebody who spent almost the entire game running the killer around if they didn't get a chance to work on generators go for saves or heals their overall points will be low as they can only really max out boldness.


    With the two examples I just gave these two people were vital to the teams escape however their points will not reflect this to somebody who did an average amount in the game but did bits and pieces of everything it would look like these two basically did nothing all game.

    Honestly the one thing I would probably say they could do to combat this is remove the category cap so you can hit 32k match cap just with one category if you did really well in that specific action.

    This would also allow for people to do more build centred around specific objectives. Runner build, gen jockey build or Healer build.

    the one downside to this is that some scummy people might see it as a free pass to just borrowed time farm people off hook for maximum points.

  • Vox_Nocturne
    Vox_Nocturne Member Posts: 545

    Simplest wany to look at it is to compare it to a football match: If you are subbed on with 2 mins to go and score the winning goal, the fa t you were on for the least time doesn't mean you were the worst. Likewise, if you had the least bloodpoints, but took down that NOED totem, or took a protective hit for that newly unhooked guy in his struggle mode who then goes on to do the gen, save another, etc., then you're equally as important as without that one action, others that folow may mever have happened.

  • Boss
    Boss Member Posts: 13,616

    Probably not.

    If you only repair, you'd end up with Objective BP only, but you're also one who is a big help in having everyone complete the primary goal to escape.

  • xXCAM3R0NXx
    xXCAM3R0NXx Member Posts: 387

    But I just don't like the fact that i could be doing everyone a massive favour which therefore leads to easy victory for everyone else and then maybe I get killed eventually, but the reward you get for being a hero are minimum and you end up losing pips because of the fact that you have had no time to do other tasks

    Sucks man :/

  • xXCAM3R0NXx
    xXCAM3R0NXx Member Posts: 387

    True but it affects your ranking and amount of BP becase you were not 'doing enough'

  • HectorBrando
    HectorBrando Member Posts: 3,167

    It depends a lot.

    For example Altruism points can be earned while farming "safe" hooks as it only takes 10 seconds to get the score while leaving the guy to rot with the killer beelining towards him because he was going towards somewhere but still very close but you decided to rush the unhook so he came back right away.

    Another example, someone who is a master of hiding and never gets caught (not the inmersed in the corner, the master of juking the killer 2 meters away) and manages to fix the 5 gens by himself he will have almost no boldness and not much altruism and he did the main objective by himself but since points are capped at 8000 he might end with only that because he got NOEDd by pure bad luck and left to rot in the hook while the others escaped.

    Another one, you can farm Boldness points by blinding the killer a lot of times in a row and then drop the golden pallet in his face without even looping him once, it gives a lot of points and it distracts them for like... 10 seconds? not very helpful at all and you wasted a golden pallet but he might get more points than someone who extended a chase for 2 minutes but was super greedy with pallets so he didnt drop one.

  • PalletsAndHooks
    PalletsAndHooks Member Posts: 989

    Performance based scoring doesn't track everything and what it does track isn't always accurate. Sometimes the 13k survivor is what made the 20k, 25k, and 28k possible. This game doesn't track that.

    Imo, survivors should receive a low scoring Survival score event when other survivors make it out. I mean you're awarded for DCs, so that idea makes sense to me, although I'm not sure how that could technically work on the backend with bp awards given that the 13k dead survivor may already be in another trial by the time the 28k hatches out.

    Sometimes survivors are wrongly awarded Assists at the time of a down. I think it's cuz the killer looks around after a hit and maybe stares at a local gen incidentally. Imo Weird score events make no sense, and it'd be nice to see much more consistent assist score events now that protect hits are fixed. (Good job btw devs) an example is when another survivor begins running behind an injured survivor to initiate a protect. What if they escape? I don't always receive assist scoring for assist score worthy events and sometimes i do. Since a perk mechanic isn't reliant on assists atm, it's likely assist scoring won't be polished any time soon anyways.

    Survivors lose emblem score when other survivors are hooked. You can earn it back by safely unhooking. Imo Unsafe unhooks should straight up negate your altruism emblem progress. I'm talking flat lining altruism and causing a safety pip at best, even and especially with 28k

    Imo Killers should receive smol score bonus for Franklin's and Doc Perk item damage.

    Imo survivors should lose way more emblem progress for messing up skill checks, thereby making lullaby super salty and more appealing like noed. Do bones, you gen jockeys.

    Imo survivors should have safe skill checks on bones, like demodoggo portals

  • PalletsAndHooks
    PalletsAndHooks Member Posts: 989

    If you're being chased, you should score a low scoring Objective score event when a gen is being completed by others. But if they are completed after a hit score event or down, maybe you don't receive objective score event?


    I like wat u said and agree.

  • LordGlint
    LordGlint Member Posts: 8,543

    Having the highest BP doesnt necessarily mean you were the best. You could camp every pallet on the map for pallet stun points, and then hook-farm your teammates who inevitably go down afterwards due to not having any pallets to work with.

  • PalletsAndHooks
    PalletsAndHooks Member Posts: 989

    That's not all the scum. You forgot gen jockeys, Gen rushing can ruin an otherwise perfect survivor game. You forgot immersive players that don't do gens at all. You also forgot the toxic OoO hatch maker. There's a few good reasons why there's a cap in the first place.

  • Boss
    Boss Member Posts: 13,616

    Yup, doing little means earning little.

    Repairing a lot is still doing just 1 thing after all: Repairing.

    Since there's a Bloodpoint cap & the way Emblems work, in that regard, you'll have to do all kinds of things if you want to rank up and earn loads.

    I guess what i mean is: In terms of escaping, no, low BP does not equal less valuable.

  • MojoTheFabulous
    MojoTheFabulous Member Posts: 2,015

    I wouldn't say so and that is mainly because of the point category cap. So you could be slamming out a bunch of the generator work but once you've hit 8K objective points you're not earning anymore but you're still doing helpful actions to benefit the team.

  • Volfawott
    Volfawott Member Posts: 3,893

    Gen jockeys I don't really have a problem with us they can be pressured away from gens.

    They're also usually not that good at chases so there's at least a balance aspect to it.


    Immersed survivors won't be a factor in in unlocking the category cap because they don't usually do anything so they won't get bloodpoints either way. If you unlock the cap so until 32k you can unlock bloodpoints in any category it won't affect the most people because they usually avoid chases and avoid objectives even going for saves as something they typically avoid.


    As for people with object of obsession if they make a build specifically to be chased and they spend their time getting chased they should be rewarded for that fact whether they have the skill to make it a long face or not is up to them.


    As I said before the only really detrimental problem with removing the category cap is literally hook farming.


    But I still think it should be something that gets looked into keep the overall 32k match cap but make sure that you could basically earn those 32k unrestricted with any category.


    Players who do a mixture of things will receive the same amount of blood points possibly even slightly more.


    Players who like doing a specific role like runner or gen jockey will see a point increase that they actually deserve for the work they put in.

  • MongolPSR
    MongolPSR Member Posts: 1,032

    so this question is a bit tricky but i want you to think about it if the question was about killer. if you got a 32k game as killer was it because you were doing well and justly rewarded for doing so? or is it more likley that the game dragged on long enough to max out your categories? The latter is likely true. This also applies to survivors. A surivor team thats gets a survivor with a 32k game is a team that let the match go on long enough to do so, its not really a barometer of skill so much as it is a measure of match length.

    You running around the killer for the whole trial let your team do all of the gens and leave, you thusly are the most valuable player on the team because of this very specific outcome. you probably got the least BP but your impact on the match was significant.

  • xXCAM3R0NXx
    xXCAM3R0NXx Member Posts: 387

    That does make sense

    I guess i just feel like people assume/judge that if you get the lowest BP on the team, your weren't really that useful or your just not that good even though you've impacted the trial alot

  • NekoGamerX
    NekoGamerX Member Posts: 5,292

    no it doesn't bp are cap on thing and people who do gen get out get more points then some who get chase all game.

  • PayneKiller
    PayneKiller Member Posts: 88

    Of course it does, I ran the killer for almost whole game and died at the end with 12k bp, while the better player - claudette had 25k bp because she was self-caring and doing totems , insta unhooking teammates and of course not doing gens LOL.

  • alaenyia
    alaenyia Member Posts: 650
    edited June 2020

    In some matches I tend to do a lot of gens and engage in fewer chases because my jukes aren't top notch. I get lower points because engaging with the killer has higher point alottment. But I may have popped several gens while my team ran the killer and offhooked each other. SO in the end we escaped because I got the gens done but my points were not stellar because of it.

  • Crowman
    Crowman Member Posts: 9,518

    The only time I think bloodpoints can be an accurate measure of team contribution if the person who escapes still got less points than the people who died.