The second iteration of 2v8 is now LIVE - find out more information here: https://forums.bhvr.com/dead-by-daylight/kb/articles/480-2v8-developer-update

How about a purchaseable Bloodpoints and/or Experience 'booster' for Shards or Cells?

Judgement
Judgement Member Posts: 955
edited September 2018 in General Discussions

In a similar fashion to what's done in many other online games and MMOs, I wonder whether BHVR are thinking about putting in some "boosters" for bloodpoints or experience gains.
One particular example I have in mind is Warframe. In Warframe, you can spend Platinum to purchase Resource Gain Boosters, Resource Drop Chance Boosters, Affinity (experience) Boosters, and Credit Boosters. Although these boosters are not absolutely required to progress in the game, they help to expedite the grind and acquisition of resources, items, leveling, and currency.
I imagine that BHVR could add in some kind of booster as well that functions akin to how they do Double Bloodpoint Events.
Adding a booster or multiple boosters of different 'tiers', that double, triple, or quadruple bloodpoint gains for x amount of playtime or x amount of games played could be a good thing.
These boosters should be purchasable with either Shards or Cells, not locked to Cells only. As BHVR are doing already in the game, most cosmetics and all Killers and Survivors (bar licensed) can be obtained in the game for playing it, leveling up, and gaining Shards to spend on them.
Making them purchasable with Iridescent Shards would allow players who grind many Shards to reward themselves by spending a couple so that they can speed up their bloodpoint gains.
Additionally, perhaps an Experience booster could be implemented. This should be the only booster that is Cells only, as increasing experience gains would allow players to gain Iridescent Shards by leveling up much faster.

I know this might get a negative reaction, but I still wanted to put it out there as an idea.
By all means, leave some feedback and other ideas. I'd love to see some other concepts that the community may have thought up for the game.

Comments

  • SovererignKing
    SovererignKing Member Posts: 1,273
    Well... if they did it with Shards I’m alright but never Auric Cells. That too close to pay to win by getting good perks and add ons quickly with minimal effort to grind out the BP.
  • Iceman
    Iceman Member Posts: 1,457
    @Judgement

    I wouldn’t mind this idea, however I think it should cost a lot of auric cells. This will discourage people from using it as pay to win for people who will buy a lot. Also it would be nice to have boost to get extra shards.

    SN: If you wouldn’t mind spacing your paragraphs because it will make it easier to read. 
  • Zagrid
    Zagrid Member, Alpha Surveyor Posts: 1,000
    For the love of god no P2W. The grind is rough but having blood point packs would be insulting
  • This content has been removed.
  • Tsulan
    Tsulan Member Posts: 15,095
    This would be the end of DbD. I would stop playing, because that's simply pay 2 win.
  • NMCKE
    NMCKE Member Posts: 8,243
    edited September 2018
    Zagrid said:
    For the love of god no P2W. The grind is rough but having blood point packs would be insulting
    Actually, it would be neat if you could by a limited double BP booster with iridescent shards! :)

    3 Hour 2x BP Booster: 5,000 Shards
    6 Hour 2x BP Booster: 9,000 Shards
    12 Hour 2x BP Booster: 12,000 Shards
    24 Hour 2x BP Booster: 15,000 Shards

    If you buy a 2x BP Booster on a 2x BP event, you'll get a 3x BP Booster until your timer ran out or the event ends! :)
  • Rakshis
    Rakshis Member Posts: 12

    I think they should really just increase the amount of BP per match. Honestly the bloodhunts should be the norm and there should be a 1.5x - 2x multiplier on it for special events and the like.

    It doesn't take long to grind out the perks you want in order to have them on the Killer / Survivor you want, but all the ancillary stuff (getting all the perks, prestiging all your characters) which are really just additional milestones that we OCD players do to set achievements for ourselves, even if there's no active achievement in-game, just feels like a grind.

    I would honestly be surprised if you could P3-50 every Killer / Survivor without less than 1,500 hours in this game. Which when you think about it is a crazy investment of time.

    It would also help with letting your P3-50 characters just level through 50 bloodwebs a bit faster for more items / offerings. If you have a great game as a survivor currently, without running something like WGLF it takes about 2-3 full games to finish a level 50 bloodweb...

  • Bravo0413
    Bravo0413 Member Posts: 3,647
    I would not at all support this game in anyway if they start doing pay to win BS 
  • Mister_xD
    Mister_xD Member Posts: 7,669

    one of the main goals of DbD is to not support pay2win. if you could buy yourself a 2x BP event for auric cells, this would come very close to pay2win, so i doubt this will ever happen.

  • MegaWaffle
    MegaWaffle Member Posts: 4,172

    How about we add loot-boxes to DBD!

    ....can I go now EA? I did as you asked...please I have a family...

  • Kalec84
    Kalec84 Member Posts: 495

    As as much as tempted i can be... i'd say no, this is a slippery slope and it can easly turn into a Buy to Pay to Win game, sorry but no thanks

  • Kalec84
    Kalec84 Member Posts: 495

    Only "shop" i wont for bloodpoints is the possibility to re-sell/burn your addons in exchange of BP, i'll be ok with that