https://dbd.game/4rHHkF5
Thoughts on Infectious Fright?
Or Infectious Crutch as I like to call it. I think maybe it should have cool down, or the radius could be a little smaller (to prevent flashlight plays and pallet stuns, etc). I think right now the perk is pretty strong, and honestly just not fun to go up against.
Comments
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I think it's a good perk that is the only reason snowball killers like myers, oni or trapper are playable in high ranks.
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its fine as is no need to give it a cool down or a fixed radius as @NursesBootie said its good for snowball killers
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I think it’s a strong perk and balanced on most killers, but unfortunately on a couple of others it’s a touch too strong. I have a feeling that you’ll get a lot of disagreement here though.
(I’m still surprised that perks like Surge and Thrilling Tremors have cooldowns and this one doesn’t.)
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The perk imo is in an amazing spot right now. Similar to Pop Goes The Weasel, it rewards the killer for doing well and allows them to make decisions based on information they're given. Early game? You can slug and get more pressure, or force an early Unbreakable. Mid-game? A hook state might be more worth it. End game? Obviously that's a slug lmao.
It's strong, but not too obnoxious. Even on, say, Doctor with a massive terror radius, that's still at least 1 add-on slot, and 2 perk slots (infectious and Distressing, often 3 with Monitor and Abuse too) used to get max value from the perk.
If you're finding that much issue with it, run calm spirit. "Oh but calm spirit is useless!" no it counters this perk completely, and if you hate it that much adapt your build to cover for it.
Also how can you call this perk a crutch when NOED literally exists lmfao.
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The perk gives information after you successfully downed someone. Its not giving you freebee downs, it only works after youve been SUCCESSFUL with something and its not making subsequent chases any easier or anything. If you choose to try to make value out of it by chasing a new target you run the risk of the first guy getting up. This is the opposite of a crutch in just about every way.
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I think it's fine as is. It's not like it reveals the survivors auras for the duration but instead only tells you where the survivors are at the exact moment of downing someone. Also you can run calm spirit to counter it if you really need to be stealthy.
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Imagine calling something a crutch perk when it requires you to be successful and rewards you for that success. 🤦♂️
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Imagine not adding anything useful to a discussion.
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This is exactly how I feel. Doesn't make sense that perks like Surge and Thrilling Tremors have a cool down. But I also think Surge would be a little too powerful without a cool down.
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I did, Im trying to get you to think a little harder on what you call a crutch perk by poking fun at you. Unrelenting is a crutch perk, ds is a crutch perk, these things carry you when you do bad (like a crutch does when your legs broken) things that reward you for being successful are the opposite of a crutch perk. Prove thyself, bbq, these are not crutch perks.
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Surge would not be too powerful with no cooldown. It would be closer to POP.
Remember, you can't Surge gens that are already regressing. So the down requirement and the not-regressing requirement already inherently limit how often the perk can be used. There is no need to add an artificial cooldown on top of that.
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It's great as is, and balanced. gives you info for playing well.
meanwhile, spine chill rewards you with info for standing there no matter what you're doing.
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plus it only works on M1 downs, so if ya yank someone from a locker or down them with an M2 attack...
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Then don’t follow the killer lmao
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I don't. It's just extremely frustrating on small maps, and playing with teammates who are overly altruistic.
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I honestly don't see it too often.
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That's more of a problem with your teammates than with the perk.Overly altruistic survivors will pretty much always lose.
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Yeah but many people still call Adrenaline a crutch...
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Many people are goofy
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I believe it still works if you grab, as long as they’re automatically put into the dying state. It also works on people that are downed from neglecting deep wounds.
Anyways, it’s a perfectly balanced perk and rewards you for doing good. Therefore, it’s the opposite of a crutch perk.
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So you admit right there it isn’t the perk it’s the players around it
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"Putting a Survivor into the Dying State with a Basic Attack causes all Generators within a radius of 32 metres to instantly explode and regress."
Source: https://deadbydaylight.gamepedia.com/Surge
Note the wording- it does have to be a basic M1.
EDIT: this is also definitely true from my own experience with the perk (using it in my regular build)
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I know it says that, but I’ve also experienced it to work on anyone that is put into the dying state regardless of what kind of attack. Only very recently have I noticed it happening to anyone who is downed though, so it might just be some sort of bug.
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that would be a bug then because like, 600 hours of using it confirms thats how it worked prior to this patch
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Hey, I use it every time I play the game too
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I think Infectious is a perfectly balanced perk that rewards you with information for downing a survivor. If anything, they should remove the cooldowns from Surge and Thrilling so they're on the same level of usefulness as Infectious.
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Was referring to surge
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for clarification i was too @RockoRango if that wasnt very clear
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Oops, Skimmed over it so I didn’t notice lmao
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Make the radius smaller to prevent flashlight plays and pallet stuns?
What?
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A slugger's best friend, and also prevents flashlight/pallet saves. I believe it's pretty decent.
It can also backfire though. If a Killer becomes greedy, wanting to slug everyone, then maybe by the time he downs the 2nd survivor, the first one may have been already healed and working on a gen.
So it's pretty fair for both sides imo.
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Great perk. I run it on Billy, Oni and Plague almost 100% of the time.
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So it is still effective for people who are very close by.
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Great perk for certain killers like Trapper (a staple in my builds, though I'm more willing to swap it out than StBfL), Oni or Myers.
It doesn't need a cooldown. If you scream, just run. Either you get chased and the slug gets back up or the wouldbe slug gets hooked.
We need to stop trying to ruin perks with cooldowns or silly stipulations please.
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The last good killer perk (without dumb limitations or no sense counterplay) they did.
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Funny story for the heck of it: I recently had a survivor hey salty for using Infectious Fright alongside Barbecue & Chili... on Freddy.
I was running a stupid build (BBQ, Distressing, Dark Devotion, Infectious) and 4k'd a game quickly in the Game. Last person was a Meg who DC'd after I downed her near the hatch (iirc) and they were made because I used the IF/BBQ Meta.
Again, on Freddy.
More seriously i don't have a strong opinion on the perk myself. Though my favorite streamer, Puppers, had often mentioned it could do with a cooldown.
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Very strong tracking and snowballing Perk.
Use it and nobody will manage to get a flashlight or pallet save unless you are undetectable or they are oblivious.
Combined with BBQ it's a great tracking tool, Infectious shows nearby Survivors and BBQ will show Survivors who are far away.
On Oni, Nurse, Tier III Myers, Billy etc. it's a very good snowball Perk which can give you the match for free sometimes.
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It can be pretty impactful, although if used just to prevent flashlight saves, that's probably a waste of a slot. I've definitely seen many games where the killer appears to misuse it and winds up going off on another long chase with someone else, the person gets recovered, etc.
It's mostly just annoying as survivor because of the actual constant screaming when I have a potato team, it would be nice if I didn't have to run calm spirit just to turn it off from my end.
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