No, gen speeds aren't fine
You can say what you want, Just pressure more, HAHA BABY KILER MAEIN UR JST BAD GIT GUD TRASH, just use corrupt. No, that doesn't help the fact that gen speeds are absolutely ludicrous. If I'm punished for hooking someone after a 12 second chase, something's wrong. The killer is supposed to be rewarded for quick chases right? Wrong, your punished by losing 2 gens on immediate first hook. Anyone who wants to say that speeds are fine or never noticed either decide to not care or are absolutely delusional. Not to mention the SWF, which everyone says is extremely rare, but I fail to see that with the constant coordination I face. This is nowhere near fair, and people wonder why noed is now mandatory
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Mainly for me it's maps. Today I saw two survs on a gen across the map, I'm Bubba. How am I supposed to defend that? Chase wasn't even that long either.
Edit: map was Ormond. Pretty big.
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You lost me at "the constant coordination I face." lol. Coordination does not equal survive with friends, I've coordinated like a swf in solos, with no communication many a time.
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First gens doesnt really matter as killer. If you do not understand this you would be better off learning killer gameplay.
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First of all, you said you lose 2 gens on your first hook, that is perfectly normally. At the start of the game, survivors are not being pressured at all and can work on any gen they please. The Devs are working on a mechanic to slow down the trial starting so you’re covered in that regard.
For after that first hook, it is a case of “git gud” I’m afraid. I learnt the hard way that you aren’t going to get much pressure by just hooking everyone and being nice.
Strategic slugging, if you hear a gen being worked on while chasing a survivor, you have to make a decision to abandon that chase if the progress is high or stick with the chase if you’re confident you will get a free down.
Efficiency is key in this game, the longer you play, the more you’ll learn where to go, what hits you can go for, when to abandon a chase. Everything requires practise.
But at the end of the day, if you face a coordinated squad, it’s okay to lose. The better player comes out on top, whether it’s by skill or incompetence. Don’t feel the need to burn your home to the ground, just load into another game and practise. You’ll get there eventually! :)
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Gen Speeds are fine
Anyone who has played Killer long enough should realize you never ever win without the first few gens popping (you certainly can if the survivors are a real hot mess but it's rare)
The killers start to gain control of the field once you get down to two or one gen left. That's when the Killer puts on all the pressure and moves around and keeps survivors from popping gens. If you are effective enough, you can take out survivors before the last gen pops. If you're not, you still have chances to take out survivors with the gates and/or EGC
Sure, if you're going up against a SWAT SWF TEAM, gen speeds can be a problem but that's going to be an issue against a SWAT SWF TEAM no matter what speeds you make them. A group of 4 survivors with THAT much coordination would run circles around a killer no matter how slow you made everything go.
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Something needs to be done about the beginning. Having the ability to lose a gen before you find a survivor purely on luck of spawn is insane.
But I don't think increasing gen speed is the right solution. Having survivors do nothing for longer periods of time is a bad road to go down. Some other objective would be useful. Or if gen repair starts off slow but gets faster per hook. Just ideas but a flat 80sec>90sec I'm against.
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That's my point. It doesnt have to be swf to be unfaceable
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Coordination also does not equal unfaceable, it's a team game. And I don't see how that's the point when the sentence was literally about swf.
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The problem is when survivors split up and do gens.
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