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Killer should also benefit from SWF intel
SWF gives information to others within the SWF group that a solo survivor does not have. The killer should also get some kind information on the other SWF members when it interacts with a SWF member, perhaps when starting a chase, landing a hit, or downing – one of those.
You can be creative and use lore to justify it. Or... just show them with walkie-talkies.
Comments
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Nope that wont fix the problem the problem is time not info.
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Um?? The problem is literally they get 16+ free perks for the information they can share. There are other problems too but this is the main one and the only reason OoO is considered good/OP.
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The reason the gens tend to go faster under SWF is because they have info. If the killer encounters a SWF member and also knows where the other SWF members are on that encounter, it would greatly slow them down by helping the killer's decisions.
Encountering the killer as a member of a SWF group is like all of the members encountering the killer, in terms of information. It should be the same for the killer when it encounters one of the members.
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You know that killer can only pursue 1 person right? So pressure one person.
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You have to juggle in this game
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Juggle but can only apply pressure tp one at once.
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So hack their discord call?
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Let's say we want to seriously entertain this idea.
How is this information presented to the Killer? Visually like a loud noise notification or a gen popping? The problem with that is it is very specific and 100% accuracy. Think about SWF call outs.
"Clown chasing me near shack. Just saw a Hex totem near the closest pallet."
"Like towards the house or on the side the gen just popped?"
"I'm in a ######### chase dude I don't know where the gen popped. #########! Okay, see where I just got downed? Right there. Going to basement though, get totem before you get me".
SWF isn't some magical series of beacons into the sky. Sure it's better than solo but I'm not convinced it's as problematic as people insist it is.
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