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Dev update july.
Personally i think its an ok update the bubba buff and add ons are cool tinkering,lightborn and knock out sound intersting hillbillys iri add on sounds good but...
why did they buff the most toxic perk in the game if u dont know it gives it to the entity and then it is
it was already toxic atleast make it so if it disapears white wards actually do stuff against fronklins demise also the buff is unneeded no one said it needed a buff it is toxic and op how it is rn not in dev update why not buff perks like monstrous shrine or shadow born,no mither,off the recodr,lucky break,buckle up,no one left behind,left behing,up the ante,slippery meat,second wind,hope,camidre,this is not happening,(maybe) wglf not franklins not needed iam now going to be very scared to ever bring any items ever even with white ward ok next billy nerf billy was fine how he was he needed no nerf or buff the addon was a good idea but his nbuff was uneeded
Comments
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Wait, why is Franklin's a toxic perk?
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How is it toxic? It's the only counter to keys.
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yes if u die with ward gone i was using ghost flashlight and lost it because of fronklins i had white ward :(
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no it counter litteraly any item if u die u lose it even with ward
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I lose items normally when I die anyways. More items should be disposable. You used to be able to destroy the items yourself lol.
And why shouldn't the killer be able to deal with said items. When they bring items with them it's for the sole purpose of turning the game over to their favor.
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Ward protects it... doesn't it?
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Knocks it outta your hand. Gotta die with it in your hand.
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#########, I never knew that lmao
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Why should Franklin's Demise, a perk that wastes a perk slot, be countered by an offering, white ward? Offerings are useless most of the time, and don't have a big impact on the game usually. But again, why do you think is fine for a perk to be countered by an offering?
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nope
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what iam saying is that u should be able to use them in game but if u have ward they r still in ur unvintory if u use ward seems logical
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Turning the game to their favour? Lmao toolboxes are worthless now and medkits arent all that great either. Flashlights have always been situational.
That just leaves keys but most killers lobby dodge those anyway
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As I understand it will only be consumed by the entity after some time. Unless the killer camps the item, you should be able to go back and pick it up before the entity steals it.
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Toolbox now are really good if you want to sabo a hook. Agree for the med kit you need an addon on the brown one if you want to heal 1 health bar if not you need to hit 1 great skill check but skill check are random. Flashlight are great you can save a teamate or escape the killer with a flashlight that amazing when you pair this with all the second chance perk survivor got. With a map you can find the hatch before the hatch spawn and find all the totem in case of noed. And key are op you can 3 gen yourself and escape if 1 survivor die and the killer just lost the match cause of that and he always have the pressure on him.
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Brown Medkits have the exact amount of charges needed for one full heal. No add-ons required.
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Does the item have to be knock out of your hand for it to be eaten by the entity or can you hide it on the map?
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Tollboxes can still take out a chunk of a generator. And killers still get extremely angry when they see a hook drop.
Medkits are still as effective as they ever were.
Flashlights are flashlights. But they still determine how a survivor will play. Which means pallet blinds or hook saves.
Any survivor team that can use all 3 effectively will have you tearing your hair out.
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The funniest and maybe most toxic thing I did in the last weeks was a farm game because of the crown event. Everyone glowing got a free escape and I only farmed my BBQ and points off of them.
The thing is I forgot that I brought Franklin's against multiple flashlights and the last survivor had key in hand and stop in the exit with my right at the finish line. I thought he wanted me to good-bye-slap him. I did it and he exited but lost the broken key he had found in a chest. I even had in mind to say "GG to you new key" in after game chat but was greeted with a sad smiley and "my key...".
On one side I felt really bad since we had fun farming while I pretended to kill them and on the other I found it hilarious that he lost his key right at the finish line.
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It's a whole perk slot just to counter keys, After that the killer only has 3 left to work with, That's a great trade for the survivor in my opinion.
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It's because items were changed and there are so many keys. Adapt and you'll be fine
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Don't think I've ever seen someone call Franklin's Demise toxic before. Then again I've seen someone say Plague is toxic so nothing like that should really surprise me.
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I just dont like the fact it cancels out white ward i think if it has been knocked out someones hand by franklins and no one has picked it up when u die u keep it
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@samination i love ur channel btw iam subscribed to it :D
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i think it should be non usable that match if the entity goes nom nom nom and eats it becasue of this july update but if it gets eaten and u have a ward it should be in ur inventory when you go back to lobby
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Why not just buff white ward to duplicate your item if it's knocked outta your hand?
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I trought devs already tweaked it to avoid survivors to duplicate items.
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