Interested in volunteering to help moderate for the Forums? Please fill out an application here: https://dbd.game/moderator-application
Kill Switch update: We have temporarily Kill Switched the Forgotten Ruins Map due to an issue that causes players to become stuck in place. The Map will remain out of rotation until this is resolved.

http://dbd.game/killswitch

Could A Future Killer Be 120% Movement Speed?

MongolPSR
MongolPSR Member Posts: 1,032

Like how would you balance for that? I think the obvious thing is that their power if they even have one must not help in chase as their movement speed is already so powerful in that department and damn near broken. So help me theory craft a way to make a killer like that work.

We already have examples in game of killers who only show their true strength when they move at a higher movement speed. PWYF Bubba and Windstorm Wraith come to mind. But one requires an add on and the other requires a perk, both also don't always have that movement speed ass both have ways to lose it. Bubba when he hits people and Wraith when he uncloaks.

I've come up with 3 different solutions but I still want to hear what other people think would be a viable way for a killer to run at that movement speed base.

Option #1

A wind up on their basic attack. So my thought process here is that if they are the fastest base movement speed killer in the game they would need a significant draw back that would pull back their actual chase potential. so what if they couldnt just swing at people when they wanted what if they had to charge up their attack? This would give survivors much needed information on what the killer is about to do and would give them time to react. My only issue with this is that if the charge time is too long even if it needs to be that long to be balanced it wont be fun to play as, and might only be frustrating for the killer and will make them not want to play as said killer.

Option #2

They are only 120% in chase, and when not in chase they are 110% or even lower. This idea kind of goes against the idea of the killer having a base movement speed but there are plenty of killers who have fluctuating movement speeds in the game already sooooooo whatevs lets run with it. BHVR seems to try and keep killers within a ballpark range on how fast a killer can get across the map. when in direct comparison killers are not that much faster or slower than one another if you run it like a race, there is obviously faster killers like legion, Nurse, or Spireh but they arent that much faster as they all have drawbacks to their speed. nurse being the slowest base movement speed killer in the game, legion having an obnoxiously long stun time on their feral frenzy, and spireh with her base speed being 110%.

I however am ignoring two killers who completely break this mold, Wraith and Billy. both of them even without add-ons right now can cross the map obnoxiously faster than any other killers in the game. They are outliers and Billy is even seeing a nerf to this area with his overheat system. with this in mind I could see a trade off with the speed being that they are much slower while out of chase.

Option #3

They have to hit a survivor 3 times to down. This option is my least favorite but it is genuenly hard to think of viable ways to make a 120% killer fair and balanced. The way this would work is that the first hit would apply deep wounds with a long timer that only goes down out of chase, the second hit would remove the deep wounds and leave the player in the injured state, then of course the 3rd hit would down the survivor. The only way I can justify this is that the killers chase times are going to be the shortest in the game without applying any powers, perks, or add-ons. this means naturally to balance it out you need to find ways to artificially slow down the killer or extend chases to better line up with the rest of the killers in the game. Again I dont like this option because even with the movement speed it will feel unfair to the player to have to hit someone 3 times even if in reality they are with the pack in down time potential and still maybe even ahead of the pack because of their speed.


Those are the three solutions I have come up with and even then I don't know if any of those or a combination of those would be balanced enough to not make the killer the best in the game automatically. Speed in this game kills, it turns killers who have very little going for them into absolute monsters in practice. That doesnt stop me from wanting to see killers that are out of the box different from the rest of the pack. So what do you think? any ideas? Yay nay?

Comments