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Pyramid head is useless

bubbabrotha
bubbabrotha Member Posts: 1,138
edited July 2020 in General Discussions

There is literally no benefit to sending someone to a cage. None. I've never seen someone fail a skill check on the second phase. You just waste time trying to get someone to run into your trail. His ranger attack doesn't apply torment, either.

You could change it to rapid fire skill checks in both hook stages. That could make him viable.

Comments

  • IMhereRUN
    IMhereRUN Member Posts: 606

    My opinion is somewhat different.

    You argue there’s no benefit of sending one to a cage. I disagree. You can send a survivor to a cage to counter the oh so terrible DS that has a timer so huge you can hook all other 3 opponents, and the player can still hit it on ya. Or maybe you have 2 survivors closeby, after downing one you can send them to the cage and be right on the other survivor’s butt. This is better than wasting time hooking and letting the 2nd gain much distance or get positioned on a strong tile, and also better than just slugging one and chasing the other so a teammate can pick up the 1st.

    As for his minor ranged attack, I do think it should cause ‘Tormented’. The power is very situational and (let’s all be perfectly honest) EXTREMELY easy to avoid/evade as a survivor.

  • bubbabrotha
    bubbabrotha Member Posts: 1,138

    I do agree, but those situations are, well, situational. I'm talking about what you will normally be doing.

  • Vox_Nocturne
    Vox_Nocturne Member Posts: 545

    Sending someone to a cage can disrupt survivor teamwork, and is a great way of map manipulation. If a group of survivors hang around together, this is a decent way to split them up. Also if they 3-4 gen themselves, this tactic definitely causes them problems.

    His ranged attack is one of the few attacks that can hit numerous survivors and can go through any object - something other ranged attackers cannot do. It has a limited range because of that and also it can be used as stealth attacks through walls and completely bypass jungle gym mind games.

    I've not experienced any skill checks in those cages, so if you've noticed they're not common then I do agree they need to appear much more often. From feedback I've seen it's barely been a factor, so maybe that mechanic is not useful as it stands.

    It may be worth revisiting Pyramid Head another time, or trying different tactics with him. It is frustrating when it doesn't work as you'd like, but I do believe he has more potential than you currently feel he has.

  • Yamaoka
    Yamaoka Member Posts: 4,321

    Everyone who thinks the ranged attack should NOT apply tormented should ask themselves - Why not?

    What do cages potentially do?

    1) They deny flashlight saves (which never happens anyways if you look against a wall. Haven't seen a flashlight save in ages).

    2) They deny pallet saves (same as flashlight saves. Haven't seen them in AGES!).

    3) They allow Pyramid Head to save a few seconds (ok that one is a legit argument BUT caging them means NO BBQ, POP GOES THE WEASEL, Make Your Choice, Devour Hope etc. so the cages balance themselves out).

    4) The cages spawn near other survivors allowing for insta-unhooks and easy healing.

    5) the cage auras are no longer revealed to Pyramid Head so while cages may deny Borrowed Time and Decisive Strike they also make it near impossible to tunnel and camp in the first place. In fact the cages will even teleport away IF Pyramid Head finds the caged survivor.

    6) if you cage a survivor instead of hooking them between gens that are being worked on (to name a VERY common scenario) you can't patrol their objective and teammate at the same time reducing your own pressure.


    So yeah, I don't see a reason why the ranged attack shouldn't apply tormented. On average - the cages have a rather weak impact. They can even hurt Pyramid Head in terms of pressure.

  • Alphaphalt
    Alphaphalt Member Posts: 259

    If you're sending people to cages whenever possible you're playing him wrong.

  • Galklife
    Galklife Member Posts: 726
    edited July 2020

    Agree with @Alphaphalt

    cages are not meant to be ALWAYS a good play (i like to call it braindead play) you need to think when you should use them (game is encouraging you to use brain, sorry)

    topic "PH is useless" but you mentioned only cages when they are not even his main power xd

  • BadMrFrosty
    BadMrFrosty Member Posts: 1,100

    The cages are niche, that's fair. They can be used to counter a few select situations such as flashlights in the open, decisive strike, etc.

    Good thing his actual power is amazing, providing you with a false choice no matter what you do in certain instances.

  • CrowFoxy
    CrowFoxy Member Posts: 1,310

    Step One: Torment Survivor

    Step Two: Hook Survivor

    Step Three: Send them to a cage, to avoid their DS.

    Step Four: listen for notification and go find them, for an easy kill.

    In my opinion...he's kinda got some gross ways to kill people.

  • Deathslinger
    Deathslinger Member Posts: 570

    Right now I feel like I can’t play PH to his full potential because aim still grinding out his perks and working on my 30 cage trophy.

    That being said, now that I’m back to rank 1 killer, I’m starting to really struggle with him. I think red rank survivors have mostly figured him out. I picked him up because of discussion that brought up some similar play styles between him and Deathslinger but I feel like Deathslinger has perks that could greatly benefit him and were picked up quickly by DbD streamers who made him viable.

    For PH, I feel like many perks don’t synergise with him and the action of using cages at any point seems not worth. Hell, I’m honestly thinking taking the extra 5-10 seconds to hook isn’t so detrimental for a time save if I can proc an important perk to keep my pressure.

    Hopefully after I get my trophy and a few more perks I can figure out the most optimal perks and strategy that works for me. I still like him, just not currently in red ranks with all these self imposed problems.

  • batax90
    batax90 Member Posts: 879

    Its impossible to miss a skill check unless the lobby is lagging

  • LordGlint
    LordGlint Member Posts: 9,787

    Typically I only cage someone in instances where I would slug them with other killers. If I see 2 ppl together and want to chase the 2nd after downing the first... perfect time to cage em so I can continue on my chase immediately. If I know the person got unhooked fairly recently and think they might have DS, I can cage em to avoid that. Otherwise...im just gonna hook em. If theyre tormented on deathhook i'll of course do the mini-mori to save myself abit of time.

  • Angelicus23
    Angelicus23 Member Posts: 2,551

    well since I started playing him I never got less than 2 kills with him, never deranked, and reached rank 1 thanks to him.

    I'm afraid he's my new main. Bye Demo!

    image.png


  • SweetTerror
    SweetTerror Member Posts: 2,697

    I too struggle with sending survivors to the cages. I really like using BBQ for bloodpoints and PGTW for gen pressure, so it kind of defeats the purpose of using the cages for me.

    I think it's perfectly reasonable for the ground attack to cause torment though. Unless you're lined up perfectly with a window or pallet, more often than not you'll miss. And since you can easily crouch through the trail of torment and not be affected, I see no reason why the ground attack shouldn't cause torment.

  • goatslinger
    goatslinger Member Posts: 522

    His ranged attack should not apply torment for the same reason they got rid of allowing him to see cage auras. It would encourage scummy play. All a pyramid head would need is 1 hook. Then they can proxy the hook and as soon as the survivor is unhooked use their range attack as soon as their feet hit the ground then boom, they are on the ground and tormented making an easy tunnel to send to the cage or insta kill.

  • LordRegal
    LordRegal Member Posts: 1,551

    This is precisely why I use Infectious Fright on him. If the person is tormented when they go down, the question then becomes if someone screamed or not. If someone did, cage and go get the screamer, which forces a third person to go get the caged person, and leaves at most one on gens. If no one screamed, then I know I'm completely safe to pick up the person and go hook them, and by my logic if no one was in that 32 meter radius then I wouldn't have been able to pressure much elsewhere anyway due to no mobility.

    Has worked very well for me so far, have had multiple instances where I'm hooking one person while two others are in cages across the map. Saving everyone before anyone advances an extra hook stage is not trivial at that point.