http://dbd.game/killswitch
My way to ballance Genspeed, what do you think?
First of all, general increasing the time it takes to do a Generator is not the right idea. I think it is necessary to just ballance genspeed out between early and late game.
The problem:
- In earlygame, generators are getting doen to fast. The reason for that is obviously, that survivors are not under any pressure at first, all the pallets are avairable and the map is large at this point. Killer can not chase all of them at the same time / can not patrol all generators.
- In lategame, generators are getting done to slow. The low ammount of available generators gives the killer a more easy game. Also pallets are gone and the area the killer has to patrol is way smaller.
The solution:
Survivors have to "learn" how to do generators first before they can master them. I mean, if you repair a car, you dont start repairing with full speed, you first have to localize the problem and figure out how to fix it, right?
So in DbD, as a survivor you start with 50% repairspeed. Every second you work on a gen, you gain another 1% of repairspeed (you get better at repairing) up to 120%.
This would cause that the gens in the beginning of the game would not be done soo fast, but it would even it out at the end, where survivors can do them much quicker.
PS. Those numbers are not carved in stone, they are just there to illustrate the idea.
What do you think about that?
Comments
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Its interesting but i still think secondary objectives is a better way to go since it gives them something else to do. Id also argue that its not just the gens at the beginning that have the potential to go to quick
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The early game problem can be solved with Corrupt Intervention and late game is actually harder if the survivors don't 3 gen themselves.
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To simply add a secondary object would just increase the time it takes for survivors to get out of the trial, which would not change genspeed but rather buff the killers in general. If they dont give survivors something for compensation, this is not an ideal solution.
It is also safe to say that generators will stay in the game and wont replaced by anything different. If that would be an option, devs would have implemented it long time ago.
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A perk is not and never should be the solution to game mechanics. I would rather do this change and then nerf/change Corrupt Intervention.
Late game generators take way longer then early game generators, there is no room for discussion, its a fact.
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The survivors dont need anything in compensation as right now if they just do gens they can escape (especially if they all split up). Gen speeds ARE a problem, but i agree increasing the gen timers would be boring af. So the next best thing is secondary objectives.
With your solution it just means theres a little more pressure on the survivors in the beginning and a little more on the killer at the end. The killer already has enough even in a 3 gen situation as the gen speeds even in a 3 gen are still a problem
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Only if the killer doesnt leave the gens to chase someone.
Base gen speed is 80 seconds regardless of what point in the match your in. Thats a fact.
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Exactly
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Thats all true, but 80 seconds is just a number, which means not very much in DbD. Like i said, in the early its easy to complete generators for obvious reasons and its much harder to do the same when there are only 3 gens (and maybe even only 2-3 survivors left).
Its crucial to think off an idea how to ballance early and late game without touching the games core concept. Whe should also stop denying that there is no significant difference between those phases. Some changes WILL come in the future, its on us to find solutions and give devs our input, since they will implement something.
Another okayish idea i found is this one by Scott Jund. Unfortunatly it has more flaws like only benefiting the killer which will NEVER be the case since the game is already at a at least ballanced state for killers right now... but its an idea.
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Genspeeds are fine, survivors being able to drag out chases for minutes while maps are huge is the problem.
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Yeah these ideas like Scott's and adding secondary objectives only benefit the killer because the killer role is at a serious disadvantage right now when survivors decide to buckle down and do gens. Thats just an undisputable fact that pretty much everyone that heavily plays both roles agrees with. Late game is already balanced, as long as survivors dont 3 gen themselves its not much of an issue and if they did its on them. Even if they are 3 genned tge killer has to commit to a chase at some point. Even if he doesnt he cant physically be at all 3 gens at once. 80 seconds aint ######### overall.
And the devs are adding in something that sounded like Scott's idea, so it seems they agree theres a problem. Also evidenced by them reducing map size, nerfing tool boxes abd nerfing group gen speeds.
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Where did i say that Gensspeed is not fine?
This is not about longer or shorter time to complete a generator, its about how to prevent early game genrush and in compensation give survivors faster repairspeed for late game, where they begin to struggle.
The core problem of DbD frustration (for BOTH sides) is exactly this topic. Killer complaining that gens fly early vs survivors complain they can not complete last generator(s).
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