Now that Billy's nerfed, here are some other killer changes we need

Options

Plague - When using vile purge, has a 20% chance to just vomit all over herself, inexplicably making herself more infected. After 30 seconds, can now be one hit KO'ed by a pallet stun, which results in an escape for all survivors


Trapper - 60 second cooldown on picking up and setting down traps. Also, if he steps in a trap, his leg becomes damaged and he now hobbles around at 90% movement speed for the rest of the match


Doctor - now causes himself to go insane, and must do several reverse skill checks before using any abilities or swinging his weapon


Nurse - upon review, she is still too good, so a 3rd and 4th cooldown should be added in addition to the 2 existing cooldowns. After blinking, fatiguing, and blink recharging, she must now also take a 3 second inhaler dose and do 4 seconds of brief calisthenics before being allowed to move again


Wraith - he's actually fine as is


Pyramid Head - Survivors now emerge from the cage of atonement as a super saiyan god with the power to blast a hole in the exit gates and escape


Any other ones I'm missing? Please commiserate with me and add to the list haha

Comments

  • MonsterInMyMind
    MonsterInMyMind Member Posts: 2,744
    Options

    Ah yes lets nerf trapper a killer that has the most counters in the game nice bait.

  • musstang62
    musstang62 Member Posts: 516
    Options

    Seeing the pig using all the jigsaw boxes would be hilarious. I could also see "We felt the killer didn't have enough options to forfeit the match, so we have added the pig exclusive hara kiri ability with her reverse bear traps."

    I'm on board with everything. Having to lure survivors to generators just to smack them once sounds like finally some proper Freddy balancing

    Man, you called it

    Damn straight. The penalty for rushing out of the calisthenics cooldown is a muscle sprain. Nurse must return to her office for treatment and the survivors all escape

    I love the bing bong boi but damn if he isn't rough to play at red ranks

  • MonsterInMyMind
    MonsterInMyMind Member Posts: 2,744
    Options

    Excuse me for not being able to tell the difference but its the forums to be fair most people make a post like this and are dead serious.

  • ClickyClicky
    ClickyClicky Member Posts: 3,536
    Options

    Yay, more passive aggressive bait.

    Only killer changes really needed at the moment...

    Huntress - Iri head + infantry belt combo

    Ghostface - Fix the reveal, make BT activate within 32m, or just let someone on the hook reveal this camping chump easily

    Legion - Delete from the game

  • Boss
    Boss Member Posts: 13,614
    Options

    *Wraith's fine*

    *puts him in anyway*

    🤨

  • SirCracken
    SirCracken Member Posts: 1,414
    edited July 2020
    Options
    • Pyramid Head can now only move at 50% movement speed, to keep more in line with his appearance in the Silent Hill titles.
    • Oni now has a random chance to contract a blood-borne disease when he absorbs blood orbs. Requiring him to visit the Doctor between trials to get treatment by paying for overpriced healthcare until he can be played again. Players can spend Auric Cells to speed up the treatment.
    • Deathslinger will now receive a 10% movement speed penalty for 20 seconds when stunned, as it better fits his lore since he has a bad leg.
    • Spirit can now be seen while phasing.
    • Added new killer, Springtrap, who can't injure survivors but can jumpscare them while they are repairing gens.

    @musstang62

  • Chocolate_Cosmos
    Chocolate_Cosmos Member Posts: 5,460
    edited July 2020
    Options

    Hitting with a basic attack will put all Killers in 10s cooldown before they can hit again to give Survivors some chance to win.

  • LapisInfernalis
    LapisInfernalis Member Posts: 4,127
    Options

    Spirit: Our statistics showed that Stridor is used by over 80% of Spirit players. To counter this abuse, we decided now, that the Spirit can't hear sounds of pain while phasing. This also gives Survivors a fair chance to avoid the spirit while phasing if they don't use Iron Will.

    Freddy: Removed Bloodlust when Freddy uses a snare/Pallet to be consistent with other killers. Also we decided to remove Freddy's ability to put Survivors asleep with a hit, since they automatically fall asleep over time. Therefore increased the possibility of Skillchecks in the Dream World and removed Clocks, since players find it annoying to go across the map to wake up.

  • Elena
    Elena Member Posts: 2,187
    Options

    My buff to Decisive Strike:

    Make it so that the killer is stunned for the remainder of the trial and allows survivor's to do gens and escape.

  • MrDardon
    MrDardon Member Posts: 3,880
    Options

    Spirit: Due to research and observationing we recognized that the Spirit has a lot of fair counterplay and we recognized that Survivors love playing against her because she is such a mindgaming Killer so we decided to make her visible during phase walk.

    Also, we reduced her movement speed during phasing to 4.6 m/s because this slight basekit change will make her feel far more threatening to play against.

  • DwightOP
    DwightOP Member Posts: 2,328
    edited July 2020
    Options

    MYERS - you can gef tier 3 only 1 time now and after it runs out yo go back to tier 1 and stay there for the rest of the match

    WRAITH - he is fine as he is... So lets give him cooldown timer for his power so requires more skill

    HUNTRESS - she can only reloud once every 3 minutes. This timer requires more skill to use her.

  • FrootLoops
    FrootLoops Member Posts: 376
    Options

    Freddy: teleporting to a gen will power that generator just as if a survivor completed it

    Trapper: set traps will rust and lock open after (10x #remaining survivors) seconds, rendering the traps useless.

    Nurse: blinking through a survivor grants that survivor blink ability for the remainder of the match

    All killers: when using an ivory mori survivors will be able to mori the killer during the stun animation

    All survivors: bringing or holding a purple or better key will make the entity sacrifice that survivor on their next hook state, regardless of how many hook states they have had

  • DingDongs
    DingDongs Member Posts: 684
    edited July 2020
    Options

    Stop giving the devs next nerf ideas you monster

  • bjorksnas
    bjorksnas Member Posts: 5,265
    Options

    Ghostface: Hides so well with nightshroud he finds himself on the ethereal plane, roll a new character

  • Teethgrinder83
    Teethgrinder83 Member Posts: 99
    Options

    Freddy-for each survivor that goes into the dreamworld freddy takes a nap for 20s

  • MrDardon
    MrDardon Member Posts: 3,880
    Options

    Trapper: Since he was overperforming back in 2016 we decided to revisit him now and give him a second machete but therefore removed his Traps so he doesn't need to travel around the map to pick them up. Instead he will give one Survivor a machete and play Star Wars with them. If the Trapper wins, he loses a pip and if the Survivor wins, the Trapper's Players game will get uninstalled.

  • Gonourakuto
    Gonourakuto Member Posts: 109
    edited July 2020
    Options
  • Mellow7
    Mellow7 Member Posts: 793
    Options

    The Nightmare :

    Survivors now have the ability to pull Freddy out of the dream world and results in Freddy not having any snares or teleport until Freddy finds a void to re-enter the dream world

    The Spirit:

    Spirit will no longer be able to hear survivors while using Yamoka's haunting and in addition to this the Spirit will no longer be able to attack after emerging from Yamoka's haunting instead she will have to wait 3 seconds before being able to do any interactions or attack.

    The Shape: increased the amount of Evil required to reach EW2. Reduced the total amount of time EW3 is active from 60 seconds to 35 seconds also upon inspection it's come to our attention that the faster vault does not come in lime with the standard of other Killer's for this reason we will be removing the increased Vault speed and instead be giving The Shape and increased Pick up speed.

    The Huntress:

    Reduced total amount of hatchets from 5 to 3 this change ensure that huntress cannot spam hatches and instead she will have to manage the hatchets wisely. Iridescent Head will now apply deep wounds to the survivor and hatches do not put the survivor into dying state. Removed Exhaustion add-ons from the Huntress add-on pool. Increased the wind up time to pull up a hatchet.

    The Oni:

    The Oni's blood Fury will immediately end when he misses a demon dash attack or downs a survivor with demon dash. Reworked Renjiro's bloody glove to now give survivors deep wounds from a demon dash but increased the speed and duration that blood fury is active, survivors cannot be put into dying state while blood fury is active.

  • a_good_player
    a_good_player Member Posts: 194
    Options

    Yeah...If we exclude the fact that every good and experienced player disagrees with that(true isn't good at all)

  • caz_
    caz_ Member Posts: 218
    Options

    the only thing we need is getting rid of spirit.

    the only counter is iron will but every spirit is using stridor to make every mind game impossible.

    BS designed killer.

  • SquirrelKnight
    SquirrelKnight Member Posts: 951
    edited July 2020
    Options

    The pig: We noticed she doesnt have a cooldown on her traps so she can use 1 trap with a 5 minute cooldown. We felt that this will help with survivor fun as noone likes to have to do jigsaw boxes.

    Edit 1: After further testing the traps are still too oppressive since survivors are somehow failing to find a key until it is too late. To remedy this trap timers have increased to 7 minutes, since that is the average length of a full game it should help in killer skill and survivor fun.

    The wraith: We noticed that the invisibility doesnt have a cooldown so we added a 15 second cooldown window as the wraith will now tie his bell to his belt and has to unfasten it. This will help with survivor fun as noone likes to have to play around invisibility.

    The Plague: We noticed she doesn't have a cooldown on her vomit ability. This is problematic for survivor fun and realism because you dont have infinite bodily fluids.

    For survivor fun and realism we added a 2 minute timer to her vomit and limited her to 3 uses of it unless she eats an apple scattered around the map, at least 32 meters away from a generator. We feel that since most matches last about 7 minutes this is fair.

    Edit 2: We listened to your feedback and have decided to remove the apples from the plague, in the event of more drawn out matches they severley limit new survivor interactions.

  • MrDardon
    MrDardon Member Posts: 3,880
    edited July 2020
    Options

    Well it's not like my comment or this whole thread is being sarcastic or anything, let's just assume everybody is being serious then yeah, I wouldn't agree with myself either.

  • pedroframil
    pedroframil Member Posts: 45
    Options

    I'm laughing out loud with Spirit and Huntress' nerf 🤣

  • batax90
    batax90 Member Posts: 879
    Options

    Freddy, when 1 survivor is asleep freddy fell asleep and he cant move or do any action until all survivor are awake

  • Toxicity23
    Toxicity23 Member Posts: 387
    Options

    I legit thought this was him being serious.


    Yeah, I bloody yelled out one of the supposed 'nerf requests' in surprise until I saw it was a joke post.

  • Toybasher
    Toybasher Member Posts: 911
    Options

    TBH Freddy actually already loses bloodlust when setting a snare IIRC.

  • LapisInfernalis
    LapisInfernalis Member Posts: 4,127
    Options

    I never use snares, only pallets. Did they fix it? Because you could spam them while getting Bloodlust a while back.

  • Vox_Nocturne
    Vox_Nocturne Member Posts: 545
    Options

    Some suggested changes:

    Oni - Everytime he absorbs blood he gets a 5% chance of catching any blood-transmitted disease carried by that survivor.

    Wraith - Everytime he rings his bell there is a 3% chance class of school kids will appear, mistaking this for the dinner bell.

    Huntress - Has a 10% chance at the start to replace Ariana Grande in her "Dangerous Woman" music video. Survivors get a free ggez round.

    Trapper - after a generator lights up he gets the "inferiority" status, knowing he'll always be a poor man's Jason.

    Clown - His weight-loss plan is making him hungry. Every 3 minutes he does not get a mori, he cuts off one of his own fingers to snack on.

    Spirit - Has a 5% chance of getting "the laws of physics" status effect and tumbles into a pile of body parts on the floor.

    Hillbilly - Has an increased percentage as the trial goes on of getting into a rage over now having cooldown on his chainsaw and leaving the trial to give feedback to the forum.

    Legion - hex: adulthood. Suddenly hits the realisation he/she isn't actually cool. Starts think about mortgages and life insurance for his/her children.

    Ghost Face - If he teabags too much, he'll pull a muscle and get a 60% drop in speed.

    Demogorgon/Nurse/Pyramid Head/Doctor - No longer kill in trials, and instead have gone on to form an Akira Yamaoka tribute band in honour of both the brilliant Silent Hill franchise. They certainly have the look. Perhaps the next Slipknot/Ghost band in terms of scare factor.

  • The_Bootie_Gorgon
    The_Bootie_Gorgon Member Posts: 2,340
    edited July 2020
    Options

    Wraith needs a cool down bar on the wailing bell. He can bing bong nonstop.

    Everytime hag teleports to a trap, she should be stunned for 5 secs.

    Trappers trap should have a 50% chance to break. Once broken, the trap can no longer be used.

    Clown should have intoxicated vision the whole match and impaired movement. We all know he likes to hit the bottle.