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Strongest solo queue survivor build?

gatsby
gatsby Member Posts: 2,533

Personally, I think its probably either

A. Decisive Strike, Unbreakable, Borrowed Time and Inner Strength. With Toolbox

B. Decisive Strike, Unbreakable, Borrowed Time and Spine Chill. With Med Kit

Thoughts? Other recommended builds for a rank 8 survivor that doesn't expect teammates to help out ever

Comments

  • PNgamer
    PNgamer Member Posts: 1,415
    edited February 2020

    Decisive Strike, Unbreakable, Borrowed Time + Dead Hard, Adrenaline or Selfcare

  • ABannedCat
    ABannedCat Member Posts: 2,529

    Decisive Strike

    Unbreakable

    Borrowed Time

    Dead Hard

    + Commodious Toolbox with Socket Swivel + Wire Spool

  • WRussoW
    WRussoW Member Posts: 715
  • PNgamer
    PNgamer Member Posts: 1,415

    if u use a medkit then botany knowledge is great

  • Heartbound
    Heartbound Member Posts: 3,255

    Lately I've been running object of opportunity, alert, borrowed and self care. Lets me make informed choices.

    Dead hard and decisive etc would be cool but you never know what pallets your team dropped already etc.

  • Ghoste
    Ghoste Member Posts: 2,135

    Call me selfish, but I don't run Borrowed very often as Solo because my teammates are usually rushing the hook saves before I can even get there. That goes for all perks that rely on an unhook.

  • gatsby
    gatsby Member Posts: 2,533

    Borrowed gives your teammates extra chances to avoid getting hooked. If you want to escape, you want your teammates to live as long as possible just to stall the killer if nothing else

  • FleshTorpedo
    FleshTorpedo Member Posts: 394

    OoO, DS, DH, Unbreakable or Adren.

  • Zenro
    Zenro Member Posts: 319

    Nice builds but the lack of solo information is what needs filled. I usually run some kind of survivor aura reading to keep tabs on teammates. Bond is really good but short range so i usually spec for Empathy to see a fellow survivor running the killer across the map also see them drop pallets/etc. Borrowed time in case of a camping situation. Dead Hard to drag on chases and do risky things. Finally I bring We're Gunna Live Forever for that sweet double bloodpoints. Could be switched out for DS/Unbreakable/etc.

  • NullEXE
    NullEXE Member Posts: 1,632

    Yellow - Purple

    Decisive Strike, Dead Hard, Spine Chill, Inner Strength

    Purple-Red

    Borrowed Time, Dead Hard, Spine Chill, Inner Strength


    Don't @ me, I know i'm right 😛

  • FleshTorpedo
    FleshTorpedo Member Posts: 394

    Bruh, if you dont even have DS on you going to have a bad time solo queue. Ain't no one body blocking for your random ass.

  • Liruliniel
    Liruliniel Member Posts: 3,047

    Better Togther, Kindred, Decisive Strike, Iron Will.

  • NullEXE
    NullEXE Member Posts: 1,632
    edited February 2020

    Don't need them too. I know the loops. I know how to use Dead Hard. If the killer caught me in the first place I probably already had enough points to at least black pip. Decisive Strike is unreliable at that point. The killer is just gonna slug through it, or it's timer is gonna run out before I can use it anyways.

    That's why I said to drop it in the higher ranks, if you're good at the game you don't need it in higher ranks.

  • Might_Oakk
    Might_Oakk Member Posts: 1,243
    edited February 2020

    I mostly played solo since day 1.

    Kindered - I'd use kindered over BT. It will allow you to judge whether or not to stop doing the generator to unhook. You will be able to safely unhook or do gens due to camping. You will also get a lot value out of it every game.

    Dead Hard - If you aren't good at chases you may want a stealth perk or speed the game up perk instead. We'll Make It is a great speed the game up perk You can heal 4xs faster then that potato would have Selfcared.

    Decisive Strike - Pretty self explanatory

    Healing Perk - I prefer Bond, it can help you find a teammate to heal at a gen. Also gives information constantly.

    I try bring med kits farmed with Pharmacy instead of Bond. Can then replace Healing Perk with a speed the game up perk, ie. We'll Make It or Prove Thyself

  • edgarpoop
    edgarpoop Member Posts: 8,369
    edited February 2020

    How do so many of these builds not have Kindred? It's by far the strongest generator perk survivors have. This game would be so beyond broken if every survivor ran Kindred. Kindred is the biggest difference between solo and SWF. How often do you see 3 survivors crouch walking towards a hook? Pretty often. Try running Kindred. There's a difference half the time.

  • muka3112
    muka3112 Member Posts: 9

    core:

    DS

    Adrenawin

    DH

    Fourth slot is usually Iron will OR Kindred when solo, BT or Borrowed when SWF

    Medkit if SWF and Toolbox when alone.

  • Ghoste
    Ghoste Member Posts: 2,135

    Did you even read my post? In my solo queue experience, survivors rush hook saves all the time. It doesn't matter if I have Borrowed if my teammates are always getting the unhook before I can.

  • AntiJelly
    AntiJelly Member Posts: 1,155

    Solo Queue? Doesn't matter what perks you run between solo and swf besides one perk. When you play solo, you HAVE to run Bond. Hands down the best

  • Waffleyumboy
    Waffleyumboy Member Posts: 7,318

    BT is definitely not the best solo queue perk. Take an exhaustion perk or Adrenaline instead.

  • Regionlock
    Regionlock Member Posts: 316

    DS, DH, aura reading per you prefer, healing perk, or if you're running a med-kit just use anything else you like. DS and DH are about the only two things I find mandatory when I'm playing solo queue. Sadly DH is a laggy mess and hasnt been working well lately, but I'll still take it over others because I'm too use to it.

  • Almo
    Almo Member Posts: 1,120

    I like Alert, Urban Evasion, Kindred and... something else for your playstyle. Lately I've been using Balanced Landing in that slot.

  • csandman1977
    csandman1977 Member Posts: 2,358

    Rank 6. Highest was rank 3 for like 1 game. Never have i played in a party.

    Got to build is spine chill, plunderers amd empathy. 4th slot depends on my mood. Sometimes kindred (depending what survivor im playing as for some reason kindred doesn't like to pop up on my web)

    Sometimes i change plunderers with inner strength and 4th slot fixated.

    Really only perk i dont ever take off is spine chill

  • Yung_Slug
    Yung_Slug Member Posts: 2,238
  • arslaN
    arslaN Member Posts: 1,936

    I would say: Bond, Decisive Strike, Iron Will, Sprint Burst

  • Yung_Slug
    Yung_Slug Member Posts: 2,238

    Probably not the strongest, but it's very helpful for SoloQ:

    Open Handed, Bond, Kindred, Spine Chill


    This build is made to know what is happening at all times to make up for the information you'd lack by not playing SWF.

    The only perk that helps in chase is spine chill (faster vault speed), so you'll have to rely on your skill in chases.

  • PrettyFaceKate
    PrettyFaceKate Member Posts: 1,776

    There's not a single best build. Survivors don't have that many perks that stand out, that's why you tend to see always the usual suspects (aka meta; they are that for a reason) in builds.

    SB, DH, DS, UnbreakaBill, AdrenaWin, Iron Will. Bring a medkit.

    I don't think BT is actually meta in solo (see below).

    For solo specifically, you can also add Kindred, Bond and Inner Strength to the mix. If you use one those three, you can sub a toolbox for the medkit.

    Any combination of the above will serve you well.

    BONUS (situational): if you bring a key, you can use Left Behind.

    It's not selfish. It's realistic. BT is very good, but more so in sfw and in endgame situations. Randoms hook dive like crazy and many killers just play around BT with stealth or mobility and make a living out of proxying. If there's a camp, even IF you make it there before someone else AND even if you proc BT, 4 times out of 5 the rescued person won't bother trying to take the hit.

  • arslaN
    arslaN Member Posts: 1,936

    Yeah it is and it can be game changing but I personally very rarely get to use it.

  • Almo
    Almo Member Posts: 1,120
    edited February 2020

    No, not at all! I totally rescue and heal people. I don't like just letting my teammates die. With Kindred I know when to go for the rescue. :) I was one of the proponents behind the WGLF change where it has to be safe unhooks; so anytime I unhook someone it's probably safe. Also, the Emblem system is not kind to that kind of anti-social play.

  • Yung_Slug
    Yung_Slug Member Posts: 2,238

    Urban immersion doesn't really fit that playstyle. Being stealthy is only good if the killer is wasting time looking for you, otherwise you'll just get other people chased who were working on objectives. That perk is usually used by players who'd rather crouch around the edges of the map than help their team.

  • Almo
    Almo Member Posts: 1,120

    Well that's not what I use it for. I have Alert. So I'm on a gen, Killer kicks it, I see him, I play squirrel with UE and avoid him. Get back on gen.

    I also use UE while approaching for the rescue, combined with my information from Kindred.

    It fits my play style fine, and I do not just hide on the edges.

  • Yung_Slug
    Yung_Slug Member Posts: 2,238

    Fair enough. To me spine chill outclasses UE since it gives you a lot of time to hide and it helps in chases if you're spotted by increasing your vault speed, but if UE works better for you then I'm not gonna judge.

  • EvilJoshy
    EvilJoshy Member Posts: 5,295

    DS is a is probably the best perk for solo but I dont use it. I dont want to depend on it.

    An exhaustion perk. Whichever you prefer.

    A strong medkit.

    I prefer a more warning approach. Things like spine chill+urban evs. Or at least spine chill so you know when the killer is coming.

    Bond. Not to find other people to heal you but to know when to get the hell out of dodge. I cant count the amount of times a survivor being chased runs past me and the killer switches targets. I know it's usually not deliberate but damn does it feel like it sometimes.

    Kindred just to help with the face campers. Though some survivors still never learn.

  • Quol
    Quol Member Posts: 694

    Kindred/Bond

    Dead Hard

    Inner Strength

    Decisive Strike

  • fcc2014
    fcc2014 Member Posts: 4,388

    Kindred, DS, Dead Hard, Iron Will

  • Kakashi_hatakeeh
    Kakashi_hatakeeh Member Posts: 1

    For rushing gens th hability wen you are injured give u 9% more speed rparing, spine chill, bond and prove yourself

  • HawkAyeTheNoo
    HawkAyeTheNoo Member Posts: 731

    My current solo build is Inner Strength, Kindred, Dead Hard and Iron Will.

  • White_Owl
    White_Owl Member Posts: 3,786

    I think it mostly comes down to someone's playstyle. Anyway my best solo build is Iron Will, Bond, Sprint Burst and Unbreakable. They're all perks that will always be useful in some way, and they all have more than one advantage.

  • LapisInfernalis
    LapisInfernalis Member Posts: 4,218

    Depends on your playstyle and the character you play. I threw out DH because of servers. It got eaten too often even with 40ms ping. Unbreakable is good, but it doesn't get much use, when I had it.

    So this is what I think:

    DS, Iron Will/Self Care (what you prefer), Spine Chill and Kindred.

  • Mister_xD
    Mister_xD Member Posts: 7,669

    mine would be:

    A)

    • Plunderers Instinct
    • Ace In The Hole
    • Kindred
    • Iron Will

    B)

    • Decisive Strike
    • Dead Hard / We'll Make It (comes down to preference)
    • Kindred
    • Iron Will

    (kinda the tryhard build)


    the perk i run religiously is Kindred.

    not only does it give me accurate information on everything my team is currently going, allows me to coordinate hooksaves with them / let them coordinate them when i am hooked (so not everyone runs at the hook at the same time, wasting time on gens), it also works like a reversed BBQ & Chili! i can see the killer after hooking someone, i know when they want to camp and i see where they are going after the hook. that means i know when they walk towards me and can react to that before they are even in range.

    if you ever want to run a Solo perk build, run Kinred. after a short while you wont want to ever unequip it again.

  • Ihatelife
    Ihatelife Member Posts: 5,069

    DS, ubreakable, sprint burst/dead hard/balanced landing and spine chill.

  • RayrafLPP
    RayrafLPP Member Posts: 621

    This build implies that killers are tunneling etc.

    I dont use Borrowed Time and Decisive Strike in my games because this Perks will be completely useless if the killer plays "fair"

    Also usually everyone runs this meta build so I dont need BT at all. You know that you can unhook people without the killer being 8m away from the hook.

    So whats the strongest build imo?

    Sprintburst, Fixated, Iron will and Self care with a med kit.

    it allowes stealth and durabillity.

    You have the option to actually outplay the killer and not just use perks ,wich have no counter to them, for an offensive playstyle.

    If a killer camps I just do gens. This punishes the killer more then hook trading with BT and DS.

  • siNN
    siNN Member Posts: 17

    hello my little rookies

    obviously - as a veteran - i have the perfect solo perk set for you, and it will not include whatever low-level perks i was reading here plenty of times

    here for u lazy folks:

    Iron Will - Urban Evasion/Fixated - Self Care/Inner Strenght - Alert (Metal Gear Stealth Mode - Build)

    Diversion - Dead Hard - Self Care - Deliverance (Where he @ tho)

    Quick and Quiet - Head On - Iron Will - Self Care (Locker Bully)

    Inner Strength - Fixated - Better Together - Spine Chill (yes, i bought Nancy Wheeler cause im a casher)


    decisive strike? pffff helps one time then what

    unbreakable? pfff killers dont slug that much anymore, and if they do, u can stand up one time then what

    kindred? i never used this perk even once, i listen to tha heartbeat and check my surroundings

    there is no perfect solo q build, it all depends on "what do i struggle with most"

    "i struggle with jukes", "i struggle with not beeing caught", "i struggle with helping the others" etcetcetc.

    everyone plays different so u have to find your own style + we have quests now, so obviously u wanna finish those quests aswell

    so yes - u cant google "whats the perfect solo q perks" u have to use ur brain and think yourselve


    and if ur a real gamer........ you use:

    empty - empty - empty - empty

  • projecteulogy
    projecteulogy Member Posts: 671

    honestly you gotta fill the playstyle you're comfortable with. I personally do not like relying on my team to do anything because when you play solo, the game is leagues harder and people are potato asf(dont get me started on MM).

    Personally? Iron Will, Spine Chill, Inner Str, with a spot for whatever i'm doing. Depends on the challenge/tomb.

  • thrawn3054
    thrawn3054 Member Posts: 5,897

    One of my current favorite builds is:

    Kindred: You know if the killer is camping and if you need to go for the save. Saved my ass yesterday against an infinite T3 Myers with Insidious and a basement build.

    Spine Chill: Helps you avoid the sneaky boys. Also useful against Spirit and when you don't know if it's time to leave a gen.

    Detective's Hunch: Beautiful boldness points. Also because ######### your Noed. Run this and Noed never procs. Also help find a gen on some of the trickery maps like Midwich.

    The last one rotates depending on need. It's usually Inner Strength, Q&Q, Plunders Instinct, or Adrenaline.

  • Izo_Quartz
    Izo_Quartz Member Posts: 250

    Dead hard (if you're skilled enough to use it properly)

    Kindred (or Spine chill if you're specifically having trouble against stealth killers)

    Decisive strike

    Iron will (or Inner stregnth if you don't feel confident staying injured for long periods)

  • Oicimau
    Oicimau Member Posts: 897
    edited July 2020

    Spine Chill, Iron Will, Bond and Calm Spirit.


    Spine is a perk to avoid the killer and also to help acting when he is near but looking away in several situations.


    Iron Will is a powerful perk cause helps you to get rid of the killer after one hit or at least let you hide near the killer after a hit. It lets you have deep mental games with the killer after hurt, cause they expect to use grunts to help chasing. You can vanish after hit.


    Bond - the perk that "replaces" selfcare cause you can go to another survivor for heal. Also, it gives you important aura reading when rescuing (or letting others do that you can see going there) and when there is a chase near you and you can still on gen cause you see the aura being chased. Also, helps you to make cooperative decisions.


    Calm Spirit - you go deep in immersion, no screaming (a lot of counter: Doctor, Freddys snares, no scream at bear traps, no Infectous Fright, etc) wich also helps in vanishing after hit (added with Iron Will). And one thing that pleases me even more : no crows flying, no trails of movement while walking.


    Item: medkit, but optional.