When Did This Oni Mechanic Become a Bug?
- The Oni: Fixed an issue that caused Survivors to drop twice the amount of Blood Orbs when performing actions while injured.
Isn’t this intended? If this is what I think it is, it means that survivors will no longer drop extra blood orbs when performing actions like vaulting. Why directly nerf Oni by getting rid of this mechanic, let alone why get rid of this mechanic in the first place?
Comments
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Wait what? I assumed that was intended so you as the Oni could farm easy blood.
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"Fixed an issue where survivors could die."
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@Peanits any comments on this i thought this was intended to promote the survivor to heal instead of doing other stuff.
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They did what now? Why would they di that, could have sworn that was intended to promote healing as counterplay.
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I thought the same thing when I read the patch notes.
Sure, you could read it as "Survivors were dropping twice as many orbs as they should have been when doing actions." But this doesn't really hold water because if it was twice as many as more than not doing an action it would have been obvious. When my fiance was playing Oni for challenges the number of Orbs looked normal. There were no obvious collections of "twice" the amount of orbs that should be dropped when survivors were doing actions anywhere. Also, no one has said anything before the "issue" fix as far as I've seen.
So the only way to read this is that "Survivors were never intended to drop more orbs when doing an action, like vaulting so we fixed it." Which brings to question:
- Wasn't this an intended feature?
- Why did it take until now to fix this "issue"?
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Kinda reminds me how they nerfed his flick too stating what this is a bug. Guess thats the way devs nerf killers now.
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I thought about that too, but I haven’t noticed 4 blood orbs when survivors do actions either. As well as that, it seems I wasn’t the only one who thought this was an intended feature.
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I wonder if they do this to not get as much backlash over nerfs? Definitely a disappointing nerf but it feels fair imo
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Oni’s power didn’t need a nerf. If this is true, Oni will get his power a lot less frequently.
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Bruh, you can't just nerf a killer and call it a bug fix.
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Personally gonna wait until I try him out after the patch. His power is one of the strongest in the game and he gets it pretty fast even without addons. It doesn't feel like a necessary nerf but I don't think it will ruin the Oni.
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Maybe they mean rushed actions, like vaulting windows? Since you’ll typically only do that in chase and you can’t heal in chase, it’s not really about counterplay.
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Wdym? I believe it means actions like vaulting windows, vaulting pallets, doing gens, or healing. It’s an incentive to heal before you do your objective, and it rewards Oni if you’re able to force the survivor to drop more blood for your power.
Try him on the PTB if you’d like to see it yourself; it’s out now.
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I mean that maybe they worded the patch notes strangely and they’re only referring to fast vaults on windows or pallets, and you’ll still drop more orbs while healing/repairing/cleansing/etc. There’s no “incentive to heal” decision making involved with fast vaults because you’ll only really fast vault against Oni in a chase, and you can’t heal in a chase.
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I suppose it's simply worded ambiguously. When you perform certain actions, you drop more orbs. I think what it means is that the bug made it drop twice the amount of set orbs, not that you shouldn't increase orb drop rate in those situations.
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But a bug like that would be EXTREMELY noticable (as in 4 orbs instead of 2), and I haven't noticed that at all. In fact, if it was the case some areas could be like filled with the max amount of blood very easily.
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I mean, I definitely notice that when injured survivors go work on gens. I always thought it was intentional, like the Plague's sickness speeding up when survivors were running, etc.
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@Peanits Could we get some clarity on what this means? It's very vague. It either means that survivors no longer drop extra orbs while doing actions, or they were dropping extra orbs on top of the extra orbs from doing actions and THAT was fixed.
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A survivor is supposed to drop only 2 orbs when perfoming an action.
But i think since the release of Deathslinger or that Mid Chapter Update survivor drop 4 blood orbs when performing an action like vaulting a wimdow for example.
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Something that gets fixed is obviously not intended.
Post edited by Rizzo on0 -
This is the same dev team that nerfed Oni's flick because it was a 'bug'.
Post edited by Rizzo on0 -
Okay so I feel like this is worded pooly.
From what I gathered, there was a bug which meant that you'd drop the regular default orbs, then extra for performing actions, which would then be doubled what should've been recieved sometimes. It wasn't intended, and so it was fixed.
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It depends on what they mean by actions...
Vaulting, dropping a pallet, ect I always thought dropped an extra amount of blood orbs and it's always done that.
Doing a generator may be what they mean but I don't know, I never suspected anything wrong with it because I was just thought "well they were standing in one spot for quite a while doing generators so of course a lot of blood orbs accumulated here"
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Alrighty.
There wouldn't be any confusion if there was a response to a call for clarification, but good to know
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Yeah but oh well.
I could be mistaken too, but that's what I read into that
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Oh god it's freddy and spirit next
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