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My Say about SWF in the most none toxic or bias way i can be.

The idea of being able to play with your friends in this game is good and people don't always abuse it and just use it to have actual fun with their friends.

But then there are those who do abuse it which spoils the fun of the killer completely, unless that killer is a god killer.

Honestly, I have no idea how to balance it but in the state it is now is not healthy for the game, as voice communication fill the role of a multitude of different survivor perks and renders then obsolete.


A perk that is completely obsolete in a VC team is for Example, Kindred.

Through Voice chat, the team can easily relay the information Kindred would provide and can some times be even better then it.

Lets say for example, the SWF team goes against a dreaded Insidious Basement Leatherface. Where with no voice chat, Insidious will cause Kindred to not show their aura, but with voice chat, they just say "Hey, He is in here. He is not moving. Don't come in.


Voice Chat can also strengthen perks well beyond their intended power. The most common being Object of Obsession. One player on a voice chat group with Object of Obsession will be able to inform the entire team of the killer's location at all times, a feat i think the Devs never intended for.


For me personally, Going against a SWF groups is like going against a squad of survivors that have the equivalent of like 7 perks equipped each and that is what i think is unfair.


Please share your take on SWF and please try to not be toxic. I know as of late i haven't been the most shining example of a non-toxic community member but i am trying to temper my entitlement and become better.

Comments

  • JHondo
    JHondo Member Posts: 1,174

    I agree with you. SWF isn't inherently bad but it is easily abuseable. When I play Survivor it's usually with my friends and while none of us use those abusive perks/play styles we do have so much more information than a solo Survivor would have.

  • malloymk
    malloymk Member Posts: 1,560

    Reward killers for going up against swf

    4 man = 100% bonus

    3 man =75%

    2 man/2man = 50

    2 man 2 solo = 25

    4 solos = no bonus

    Rework Object. Don't know how, but even as a solo it's a terribly designed perk.

    I also think swf shouldn't be able to run the same perks. But that's more for variety than balance necessarily.

  • NinjaDette1
    NinjaDette1 Member Posts: 1,289
    edited July 2020

    I don’t do swf as often but when I do it’s usually with my brother and cousins I like to call it kwf- kill with family when it’s just us 5.

  • OldHunterLight
    OldHunterLight Member Posts: 3,001

    I like the idea of playing with friends......if I had friends that play this game..... I don't care if people are SWF, I just hate people that rush with OoO.

    But if played normally I'd just say go ahead, if you enjoy having fun with friends then that is enough for you.

  • Player35
    Player35 Member Posts: 119

    I don't know if it'd work but maybe add a generator for every swf in the team? 2 swf=7 gens, 3 swf=8 gens, 4 swf=9 gens?

    Maybe 1 less perk per swf? 2 swf= 7 perks between the two of them, 3 swf=6 perks between them, 4 swf=5 perks between them?


    I like playing swf with my friends and we try not to be toxic but obviously, we get instant advantage by being in a voice chat. We consistently do badly but personally I'd be okay with these changes.

  • Thypari
    Thypari Member Posts: 67

    They can't prevent SWFs. So they should try to embrace it and rebalance the game around it. Implement voice chat for all survivors. Then buff killer and change perks that don't work versus SWFs to make up for it.

  • LetsPlayTogether
    LetsPlayTogether Member Posts: 2,117

    SWF isnt an issue. Thats it. You cant balance a tiny percentage of the games playerbase while punishing the overwhelming majority. Most communication in SWFs arent about every move a killer makes. Most would even just be nonsense to tell, like: killer is behind me do gens. That what everyone knows, that the killer is after someone, and you can do gens. But killer think thats unfair advantage, but its just common sense. Also your example lack sense: An insidious bubba can be easily shown by the hooked survivor by flaging with his arms. theres no need to verbal communicate for this purpose. The only issue that needs to be solved is OoO, but again, this isnt a SWF issue, even four solos with OoO will have an overwhelming advantage. Easy fix: perk rework.

  • Nick
    Nick Member Posts: 1,286
    Nerf.png

    There should be a way around "You cant balance a tiny percentage of the games playerbase while punishing the overwhelming majority"

    Because you just gonna let these guys destroy everyone?

  • ClickyClicky
    ClickyClicky Member Posts: 3,536
    edited July 2020

    2 and 2 isnt that bad. Theres enough of a lack of communication there, and you wont get all 4 survivors running a combined build i.e all instaheals etc

    Its 3-4 person swf where it becomes problematic.

    3 man swf is normally bad for survivor too because the solo gets treat like dirt often by the swf

  • Clevite
    Clevite Member Posts: 4,335

    I hear about these killer swf teams all the time, but rarely encounter them

    My swf is my wife, myself, my daughter and a 4th. If we have one. Half the time we just talk and catch up during game play.

    Sometimes I'm like "I haven't seen the killer in a while " My daughter is like" Oh, he has been chasing me".

    Not exactly game breaking.

    I think the reports of these seal team swfs are greatly exaggerated.

  • LetsPlayTogether
    LetsPlayTogether Member Posts: 2,117

    If you have any reasonable idea how to balance a tiny percentage of the playerbase without punishing everyone else, tell me. I doubt you can, neither anyone else. Even though i cant understand how to lose so badly against such loadouts.

  • Kabu
    Kabu Member Posts: 926

    Make kindred base kit for survivors. Make an indicator for when a survivor is being chased like it does for the obsession but for every survivor.

    With a more even playing field between solo and swf the game can be balanced better

  • Aven_Fallen
    Aven_Fallen Member Posts: 17,609

    Of course they are. Killers play 20 games, win 19 of them, most likely 2 or 3 even agaisnt 4 man SWFs. But they lose to one Squad of good Survivors and then those are the problem. Because they did not win 20/20, they only won 19/20.

    And to be honest, when I look at the random Survivors I have in my team from time to time, I am really questioning how anyone can blame SWF.

  • bm33
    bm33 Member Posts: 8,404
    edited July 2020

    I think many times people assume SWF but don't know for a fact. I've seen people say the profiles prove it's SWF because "they were all private so must be hiding they're swf" or "they are from same country". I've seen them say it's because all the players used the same perks when it was all meta perks. I've seen it be the play style like they were going for flashlight saves/hook sabotage when as solo I've been flashlight saved and gone for hook sabotage more times than I can count. I've seen people say it was SWF because it was all red ranks and matchmaking is terrible that shouldn't happen but then say it was SWF because one red with non red rank so must be trying to get low rank killer. It's all assumptions. I don't think they should put who the SWF is in lobby but I do think that they should put it in the end game screen. Either it justifies the killers assumptions or it will show killers go against solo players more often than they think.


    The ideas of punishing SWF with nerfs I think is the wrong way to go. If you do something like nerf speeds for 3SWF/2SWF you're hurting the random solos too which is unfair to them. I've seen people say on other posts they should buff solo survivors to have information equal to SWF and then buff killers to balance it out. Doing this you are not punishing SWF, instead rewarding solo and killers.


    Every time SWF comes up the main issue is comms that you really can't stop. Comms aren't only used by SWF. On PS4 people send out party invites in the lobby all the time to solos. Those that are OK with chatting with randoms will join. If you're playing on comms with randoms odds are you will take the game more seriously because chat is game focused unlike the SWF group just talking about anything unrelated to the game. I think the random solos getting in a chat together are probably why people assume they go against SWF so often, also why devs had numbers saying solo does just as well as SWF. A simple solution is remove the ability to see survivors gamertags in the lobby and during the match so party invites cannot be sent. Either replace with survivor 1 survivor 2 or Meg 1 Meg 2 and at end game screen show the gamertag with whatever they used to replace it so you know who to report if necessary. Once solos can't get on comms together easily can see if their win rate drops and if killers see less suspected SWF. If solo win rates drop from this it would hopefully help devs in creating good buffs for solo and killers to balance with SWF. Hopefully something other than ingame comms as 3SWF/2SWF would probably be on own outside chat and there are solos that wouldn't want to talk to randoms.


    I've only seen OoO when a survivor is trying for Laurie Adept so it was a surprise to see it be considered such a problem. Easy quick fix for this would be put a cool down on it and have it active for short period at a time. This would stop the survivor from having unlimited use through out the match.

    Post edited by bm33 on
  • Mozzie
    Mozzie Member Posts: 618

    You keep saying tiny playerbase. How do you know it's 'tiny'? Where are you getting your evidence for this perception? Are you a rank 1 killer? Because if you are, you'd know that it isn't tiny. There is a reasonable way to balance swfs. You make every game a swf. Enabling VOIP is the obvious answer to balance the game. Don't like talking to your teammates with a mic? quick mute option should also be available with this feature. You cannot balance this game properly when it's split in two. Solo queue games are completely different than full man swf games.

  • Aven_Fallen
    Aven_Fallen Member Posts: 17,609
    edited July 2020

    How can people still think that Ingame Voice Comms and balancing around that are a good idea?

    It is not.

    SWFs would just use Discord anyway. So if there is a 3 man SWF with a Solo, the Solo would be left out. Then, language barriers - in Europe we have a shitload of languages and not everyone speaks English well. Why should the Italian SWF speak English with a random Survivor?

    Also, there are people who simply dont want to speak to Strangers online for various reasons - be it that nobody wants to speak to 14yr olds with 5 Euro Microphones, or they simply cannot bring themselves to talk to strangers. Or, they just want an immersive experience without any talks.

    And those people would be screwed if you would balance around Voice Comms.

    The number of really good 4 man SWFs is very small anyway (4 man SWFs are quite rare, and good 4 man SWFs even more rare).

  • Mozzie
    Mozzie Member Posts: 618

    How can you think it's not a good idea? 2 man and 3 man swf groups will still be able to communicate to the other teams not in discord if they want to. Just like they can literally in every other game that has VOIP. "Why should the Italian SWF speak English with a random Survivor?" For the same reason they speak to their teammate in english in every other game that uses VOIP, to win. For people who are scared to speak on the mic they don't have to. Nobody is forcing you to do it but this is a team-based survival game. You can't pretend that Discord doesn't exist and not incorporate communication tech into your game, it's not logical.

  • MegaWaffle
    MegaWaffle Member Posts: 4,172

    A quick way to describe SWF.

    SWF is a great idea as it brings people into the game to have fun.

    SWF offers many advantages with no drawbacks.

    Not all SWF are "Swat teams" but all SWF are boosted beyond their solo capabilities.

    Do I want SWF to go away, no I do not. Do I want it to be looked at in terms of balance, yes, but first FIX YOUR DAMN BUGS!

    See, its simple!

  • TheMonadoBoi
    TheMonadoBoi Member Posts: 346

    The main problem is most people refuse to acknowledge SWF is the main reason both killer and solo surv are the most boring awful experience possible. Until playing solo stops being as frustrating as it is atm and killers get a proper buff to be able to counter the power of SWF the game will never be balanced. Even teams who are not sweating or full of rank 1s get Kindred, Bond, Object, Empathy, Windows of Opportunity, and many more for free.

  • Nick
    Nick Member Posts: 1,286
    edited July 2020

    Where did I say that SWFs with Adrenaline, DS, BT, Unbreakable arent broken? Thats even more stupid. If they can get away with stupid ######### like this they can do pretty much anything and you have no chance to win. You will lose if they want you to lose. It's the same when the killer brings an Ebony mori. And just because those things are rare in a bloodweb doesn't mean that its not bad game design, because it is.

  • Dzeikor
    Dzeikor Member Posts: 704

    this game is a mess and the devs literally dont seem to care,so many gamebreaking bugs,optimization problems and poor balance,the game is a meme at this state,treat it as one,dont take it too seriously.