Visit the Kill Switch Master List for more information on these and other current known issues: https://forums.bhvr.com/dead-by-daylight/kb/articles/299-kill-switch-master-list
We encourage you to be as honest as possible in letting us know how you feel about the game. The information and answers provided are anonymous, not shared with any third-party, and will not be used for purposes other than survey analysis.
Access the survey HERE!
Deathslinger is the most balanced killer
- He requires a good aim (therefore skill)
- He is easy to play but hard to master (how it should be)
- All of his addons do something (they are not trash)
- His movement speed and TR is balanced
Comments
-
Who is then and why ?
3 -
still no.
11 -
bruh tell me who is then and say why
4 -
You forgot to mention he is range limited, which is why I believe Huntress will eventually be limited in her range.
Once Oni came, everyone knew Billy would be limited, Deathslinger shows us why Huntress should be limited to.
3 -
He is easy to play but hard to do good with, that's what I meant with "master"
2 -
I really, really want to love Shooty Boi, but even when I land every shot in a match I feel like survivors are just ignoring my slow-walking ass and gens are popping like nothing.
Not to mention that hitting people from range is nice, but the reeling time makes up for a lot of it, so you're not gaining as much as it might seem.
8 -
Look at these two children. Try providing an explanation or don't say anything at all.
The mods on these forums are some of the most lenient I've seen.
12 -
everyone reads this:agress
the devs:LeTs NeRf It
1 -
I disagree. I think Myers and Demo are the two most balanced killers in the game.
Demo has a little bit of everything while not being overly oppressive in any way so that it feels unfair. He's also one of the funnest killers to go against. I think he's the Gold standard when it comes to killers.
Myers is also very balanced as long as he's not using his best add-ons. Infinite tier 3 and tombstone piece are incredibly strong and don't take all that much stalk when combined with a memorial. Outside of those add-ons he has a good back and forth with the survivors as well as multiple ways that he can be played which makes him a lot of fun to play as and to go against. Also a gold standard when it comes to killers.
Deathslinger is way too strong in the 1v1 for me to consider him the most balanced. There are so many little tricks you can do around pallets that it sometimes feels unfair. It's not much different then Pyramid Head or Huntress where you're damned if you do and damned if you don't which I don't think represents balance. I think survivors and killers should both have equal options when going against each other.
5 -
Definitely not, in chases he has nearly no counter play in most cases and is fully based on guessing. Someone who mastered the Redeemer can end chases in a few seconds no matter the survivor or the map in most cases with some perk builds.
Requiring a good aim means skill gap, has nothing to do with balance.
"Easy to play, hard to master" means skill gap, nothing to do with how good the killer itself actually is.
His addons doing something, you should have added he is also good without addons. This is pretty balanced, I agree and I like it.
Movement speed and TR are so easy to get right by the devs it shouldn't even be mentioned. Of course a killer with 16m attack range has 110% speed, of course a 110% speed killer has 16m TR.
1 -
How grown up to call other people children and so mature to ignore the topic and make an unnecessary jab.
He didn’t ask for feedback, he made a topic and expressed his opinion and so did we. Do I have to write a novel everywhere I go to appease his highness. Christ.
4 -
This could not be further away from reality.
Imagine being a killer who:
1. Has an incredibly high skill floor and ceiling.
2. Gets no guaranteed rewards for playing well.
3. Has to suffer through more than 10 seconds of cooldown for a single down, no mistakes and as optimally as possible.
4. Is slow as #########.
5. Is tall and visible as #########.
6. Gets punished the MOST for not being absolutely PERFECT with his power.
7. Barely forces survivors to play differently. The amount of loops he's able to cancel is negligible.
8 -
"Movement speed and TR are so easy to get right by the devs it shouldn't even be mentioned. Of course a killer with 16m attack range has 110% speed, of course a 110% speed killer has 16m TR."
but but, Huntress....
1 -
Incorrect. Most of his addons suck. His power is weak. Hes a bottom four killer.
3 -
His power is not weak, you can literally hurt survivors even if they you can't hit 'em and his addons are really good, he's a A-B tier killer.
0 -
No. Hes a Deep Wounds killer, which makes him weak by default. Secondly, you really think reeling speed or lowering your TR while ADSing are good addons? They arent. The only ones worth using are chain durability and reload speed.
2 -
Skill gap brings balance since if a killer was easy to learn and was as powerful as the Deathslinger (catching up to survivors fastly, Spirit) it wouldn't be very fun at all.
What ? Being easy to play and hard to master brings balance tho !
Yea. His addons are pretty good imo.
He has a 24m TR and maybe you are right.
0 -
Being a Deep Wound killer is not bad, it wastes even more time for the survivors lol and believe me, if you use M&A with both of those addons you can get some cheeky hits and reeling speed gets you downs in some moments, believe me. These addons make the game fun too since they are not OP and they are not useless, they are fun !
0 -
Just an FYI, being easy to play and hard to master doesn't make a character balanced or unbalanced. What determines that is how strong or weak a character is once you have a strong grasp on how to use that character.
0 -
I guess fast gens and non-existent chases are sort of balanced. Not my idea of a fun match though on either side.
2 -
I believe Nurse and Huntress are punished more for not being perfect with their power. Nurse has a long fatigue and a cooldown on her blinks and Huntress has a wind up and can’t fake out a survivor as well as Deathslinger.
Deathslinger can just walk at a survivor to “fake” them out due to the survivor not knowing when he will shoot because he has instant ADS.
1 -
I completely agree with Myers (dont know about Demo as I dont own ST chapter) he has a ton of ways to play, small TR stealth, massive TR EW3 Infectious, Jumpscare etc. Has an engaging power which also allow for a lot of ways to play with it instead of the latest "I get to the Survivor, use my power like Legion, Oni, DS and PH" trend, he is decent at chases, decent at pressuring people, decent at scaring people away with EW3, his only true weakness is lack of mobility which Survivors can exploit and you have to learn how to work around it (it can be done, trust me), you have to think how to play the map you are given, what to defend, where to herd people so they get rid of the pallets you want gone etc instead of pingpongballing around gens like others or spaming their powers non stop.
You screw with Myers you get punished, Survivors screw they get severely punished, he gets no second chances because he offers none.
Got myself from rank20 to rank1 with Myers all the way (a bit of Jigsaw on the side too), when I read those "Hillbilly most balanced Killer EVER" I always tought "what about Myers?".
1 -
Shape is kinda weak imo. If a team of genrushers goes against Shape and you can't put pressure onto 4 different gens at once (which you can't) you'll probably lose.
0 -
The nurse at least closes the gap between her an the survivor and huntress isn't slowed down that much after a missed attempt. Deathslinger's reload hurts SO much, which is why the best and only useful addons are the ones that increase the reload speed.
2 -
If Deathslinger misses his shot he's punished far more than huntress.
Pretty much every killer in the game is weak to a team of genrushers. It's not really unique to Shape. However, Shape does have the smallest ability to pressure survivors at the start of the game.
0 -
I've said it before, I'll say it again: 5... Separate... Slowdowns... just for using his power.
No other killer has this many slowdowns, and the most any of them have is 3. All killers have the initial slowdown of missed or successful M1 strikes which is why I'm adding that to the total, so Nurse for example, has that + she Slows down when charging her power, Slows down for Fatigue which = a total of 3 slowdowns. Deathslinger however Slows down for: Striking, Aiming, Reeling, cooldown/stun, and reloading.
Successful reeling can take up to 5 seconds, otherwise it takes 1 second, Aiming is a large slowdown but over with in less than a second if you know how to quickscope, cooldown/stun takes 2-4 seconds depending on if you're on cooldown or stunned, reloading takes 2 seconds at base. So, Just to successfully injure 1 survivor with his power he can take upwards of 7 seconds, + 2 more to reload. Unsuccessful spear shots take 5 seconds to recover from and reload, but the worst is the successful spear shot that results in a stun which takes a max of 9 seconds to recover from and 2 seconds to reload again.
Deathslinger has too many slowdowns that give survivors too much time to do objectives all while he's just trying to knock down 1 survivor. Even In an Ideal situation where he manages to land 2 shots from his spear gun and knock a survivor down, the whole process can take 16 seconds. In contrast, Huntress only slows down for the windup with a max of 2 seconds, and the cooldown of 1 second, and holds still at a locker for 2 seconds when reloading but gets 5 shots every time, and she can knock a survivor from range in less than 6 seconds with 2 well aimed shots.
Deathslinger isn't balanced at all... he's too weak! I hadn't even mentioned his slower than average 4.4m/s movement speed which only exaggerates the fact that Using his power gives survivors too much time, and In a game where the "Power Role" is constantly against racing the clock in order to succeed, Deathslinger comes in dead last. He would honestly do better, and be more efficient at downing survivors if he just stuck to M1'ing them... that's how bad his "power" is.
2 -
If you aim and move, that's just a stupid move. Don't do that. Aim and shoot. Reeling takes like a second, 3 at max unless you are shooting the survivor across the map (which is not a good move since they can just get behind a rock and there goes your power). The cooldown is 0.5 seconds (assuming you hit the survivor which you should). Let's say aiming and shooting takes 0.5 seconds, then you have AT MAX 4 seconds + 2.25 seconds of reload (you should use the Warden's Keys, its a no-brainer).
The correct way to play him (in my opinion) is to find a survivor, injure them and THEN use the Redeemer. If you use the Redeemer first, you won't achieve anything, really (other than one injure and 9 seconds of stun).
I am a rank 4 btw and in all of my games there is a rank 1. Always, no matter what.
0 -
You're 100% right, I agree. Too much effing slowdown for 110 speed killer and has 0 map pressure and no guaranteed hit. I'm also slinger main on console. You can't stop gens getting finished, Even though you end chases quickly. I don't know what the devs were thinking when they were creating his power.
0 -
Maybe you're commiting to bad chases and don't defend crucial areas enough. Remember DS is 110% killer so you need to play differently then other faster killer. You can't run around map defending all gens, it's far better to defend specific area and leaveing it mainly when you have enough pressure through perks or deep wounds etc.
I know console is a whole different beast for DS but I'm doing just fine on PC as him even vs good rank 1 survivors.
0 -
^^This
1 -
You're 100% right, I agree. Too much effing slowdown for 110 speed killer and has 0 map pressure and no guaranteed hit. I'm also slinger main on console. You can't stop gens getting finished, Even though you end chases quickly. I don't know what the devs were thinking when they were creating his power.
0 -
Nurse loses line of sight super easily due to fatigue and has a lot of maps where she’s hindered quite a bit. Plus she can’t immediately blink more than once right after fatigue. You HAVE to be close to perfect with Nurse in order to be a threat.
Sometimes Deathslinger’s best form of offense is not even using his power. The threat of the gun is better than actually using it sometimes since survivors will try to juke your power and lose distance. Deathslinger doesn’t even have to use his power all the time to be a threat unlike Nurse and Huntress.
Let’s not forget that Huntress has to go out of her way to reload at a locker and drop chase. Deathslinger can still chase and reload.
0 -
I don't commit to bad chases, When I see a good looper, I'll stop going for them. No matter how you play, Gens are gonna go very fast. DS does need some buffs.Currently his performing average with Play with your food and STBFL. He definitely needs some buffs to his Basekit and take out some of the unnecessary slowdown he has, then he'll be better.
0 -
Hah, he really isn't.
0 -
I don't think he needs any changes, he's a real beast if you play him well. Even good SWF teams struggle vs experienced Deathslinger as long as he lands his shots and makes good decisions overall.
Like I wouldn't complain if they buffed my main but he's already very strong killer so buffing him could just result in him getting "slight basekit update" eventually, like billy/nurse did and we know how those end up.
0 -
Deathslinger is not balanced. He seems too underwhelming compared to most killers. A competent survivor team will trash him. Of the 110% killers, Hag would probably be the most balanced. Huntress too probably if it weren't for her hitboxes. As for 115% killers, most balanced would be Hillbilly (before this upcoming patch) & probably Doctor.
1 -
I'd say the most balanced (though arguably subject to map dependancy) is...
trapper/huntress, ironically enough.
On a suitible map (and ignoring the fact that iridecent head exists) i'd say that consistently, if say a macmillan map was to always spawn, these killers would be completely balanced.
with all the other maps in the game, and things that are so much better, they get arguably shifted so much lower then they'd be, and there very much far from perfect. huntress has tree-phobia, and trapper if he's spotted early or doesn't get to set up is severely cucked late game.
but that being said, i don't think anybodys ever felt any real.... lack of counterplay on either side. each side feels skillfull, to avoid traps/hatchets and to throw/set them.
with so many perks and killers though. it becomes almost ridiculus to select someone as the middle ground balance king. with no criteria restrictions i'd say ghostface is complete middle of the road at this point, or possibly doctor.
0 -
He can still be looped... Also, he has 0 map pressure. Clown can end a chase in a matter of seconds, but he is still awful.
0 -
He's laughably bad.
-A Kekslinger main.
0 -
If he had more counterplay I'd agree but he doesnt really the only "counterplay" is too hope he misses and you stall for enough time while your team does gens, you cant make him miss and if the deathslinger is good enough no matter how hard you make yourself to hit, unless you can break line of sight he can still hit you and the reel mechanic is rarely a viable counterplay, plus if your full health your still taking a health state even if you break out. The long and short of it is if deathslinger can hit his shots there is no counterplay within chase. The only thing keeping him from being op is his limited range and slow walk speed. A lack of real snowball potential also doesnt help I guess.
0 -
Your reasoning is the exact mindset that has given us weak killer after weak killer. You get so amazed by a really cool mechanic which has absolutely NO PAYOFF.
"Oh you landed a SICK shot through the wood in Killer Shack? Too bad! Can't down them so enjoy your cooldown or just let them go!"
Killers with flashy abilities that do absolutely nothing are what's left of good killer design.
0