Why do killers get mad when I run strong perks?
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Also my phones at 4% so I'll reply to you later ok?
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Also my phones at 4% so I'll reply to you later ok?
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Isn't it obvious that the te is a troll? Just writing here to make some people upset.
Let him be cocky if he still feels to unsafe in his mind. Running second chances perks shows anyways what kind of a player he is. No words necessary anymore :).
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At least he'll get a 2K with that build. Doesn't counter the fact that the build is incredibly strong though.
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Killers aren't mad that ppl run the perks, they're mad that the devs don't realize a majority of them need changing. They wanted to nerf Ruin to open up the meta, maybe they should do that with a few survivor perks (cough cough DS cough).
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........?!
What's wrong with a killer getting "at least 2ks"? You want survivors to escape all games?
Notice how a broken killer (your words) can get "at least 2k". Wow, so broken. Meanwhile, survivors......
It is, but it did bred decent discussions.
This is so nicely well written.
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I already report and hope mod do their jobs
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How can you call killer easy mode when you admit you have to slug everytime with Infectious Fright to win? 🤔
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It'd be nice if we could have a button to just ignore obvious trolls/liars like this dude. Every time he shows up he does nothing but talk ######### about killer being easy. And I bet it is easy vs the low ranks he's in.
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He already admitted that he is like a rank 16 killer or something, and indeed plays against high ranks.
I am not sure he is a troll, he is just new to the game and did not play killer much. He should not have claimed killer is easy mode though, especially when survivors = casual mode, hold M1 and get chased for 40-60 seconds with second chance perk.
P.S: Flag button is report button.
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Why do survivors get mad when i run a strong perk?
Like Noed
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People get upset when they lose. Even if you did not have a "crutch" perk they'd find something else to justify the damage their ego took.
It's better for some to just shift their failings onto others, even though thwy'd come away learning nothing of value and will make the same mistakes again and again, but reassured they have created a reason why they failed.
If those people instead sought to see what else they could have done better then they are more empowered, knowing that they can improve and get better, rather than sit in the dark, empty abyss of ignorance and failure to see their errors.
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I don't get 'mad' when a survivor runs strong perks. I get annoyed when all four survivors run the same strong perks. Repeatedly.
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The hypocrisy is strong with this one. Runs all the OP meta survivor perks, but talks ######### about NOED. Don't dish out what you can't take in return. If you wanna run Decisive/Unbreakable/Dead Hard/Adrenaline to fix all your mistakes, then you should expect killers to do the same thing.
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and guess what? you just need to cleanse it. 2nd chance perks are not that easy to avoid
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Yeah right. One killer was "mad" and then you call out all killers. Pathetic.
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Cause survs get mad at killers for running strong killers and strong addons and using strong tactics, not saying their right to do so but killers get a lot of ######### for just playing the "meta" way. So do survs but you gotta see it from both perspectives here.
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You could try moaning and whining about the killers that beat you until the devs pity you.
Happened twice full time now and got spirit addons brushed lightly. It's proven to work and survivors keep doing it lol.
Joke/Satire/Sad truth about other survivors aside, run the perks you want to run. Not like a killer can disable them.
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I quoted that video in another thread 👍😁 too bad the survivor i was talking to said its bad balance cuz reasons xD
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Noed is getting popularity this times.
I run small game and I get all the totems as survivor.
Not the most "meta" decision, but at least makes games more interesting than pressing M1 to just rush gens.
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Sorry guys, nothing personal, but in my opinion DS, unbreakable and even dead hard are just crutch perks, they are not op, but they are still crutch perks. Non experienced players use them for second chance, good players use them just to do a perfect play or to abuse them. But really good players don't use them and still escape.
I'm not that good at surv gameplay but I don't use them now. And when at red ranks you get a good killer and outplay them without these perks, wow, that feels good.
So the same about NOED. If you play with NOED every game, you must be a big troll or just a bad killer. That's all.
PS: don't use perks at all, show your real skill.
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For the same reason survivors get mad when killers do anything.
People just wanna win. I wouldn't take them that seriously.
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Did you read what I was talking about before with someone else that had nothing to do you with you??
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Oh boy, do you really ask why someone is mad if you run strong perks, but then complain about NOED?
Noed isnt even a strong perk..
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Same reason Survivors get mad if a killer runs NOED. Part of the player base can't control their emotions either due to the fact they are young or just can't handle the game well.
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Most killers just get upset when you run like an unbreakable n DS combo because if you get farmed right in front of them they're forced to leave you alone then you unbreakable up, if they dont respect DS they're stunned and you've still got unbreakable if you happen to be slugged again
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I believe some people feel cheated out of their victory when people run strong perks.
This applies for both sides.
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Biat thread.
It opens up with a negative implication to half the player base "Oh...why are YOU...so mad, killers" then does absolutely nothing to elaborate what perks he's talking about. For all we know he thinks he got tunneled because he used small game against trapper or something.
If you're going to flood the board with such crappy discussian attempts at least open up with some minor amount of effort. But of course, a discussian was never the point of this post. It was to leave confused people who took the bait aimlessly trying to figure out what you were getting at.
GG. Git gud. Enjoy crying in your sleep because you feel you were tunneled by freddy or something because you run ooo or whatever.
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I only get mad when people have styptics. You use a styptic, I will camp you.
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Lol I can run second chance perks but the killer can't that just sounds like entitlement, I bet if literal any changes or nerfs to those perks and you will complain up a storm on these forums
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It has nothing to do with being a survivor main, there petulant children (or adults who act childish) on both sides.
@ZtarShot Killers get mad because they don’t know how to counter them, even though it’s simple:
1) DS - slug, go for rescuer
2) BT - don’t camp, go for rescuer
3) Unbreakable - don’t slug
4) Adrenaline - run NOED, kill survivors before all gens are completed
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The only time I care what perks Survivors run are when they abuse perks in unintended/unavoidable ways (like using Borrowed Time as an offensive tool instead of defensive), or if they complain about me using strong perks.
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Call me a low rank if you want. Doesn't matter. I still go against red ranks.
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Thats the most effective way to counter garnishing. Thats how I apply pressure.
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They really aren't wrong though. Most killers genuinely lose because they make mistakes and don't apply pressure. Of course you'll just dismiss me as a survivor main who can't do anything without loops though.
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Its mainly because unlike strong killer perks 'strong' survivor perks have no proper counter or little to no skill to use and swing the matches in ways its not meant to and that frustrates a lot of people.
Popular killer perks usually has a "catch" to them.
- noed can get denied all together by cleansing plus the killer has to play with only 3 perks.
- like pop requires the killer to actually be good and manage to down people to get use.
- sloppy requires the killer to spread damage around and not tunnel, you tunnel you don't get any value.
- most killer perks have stupid requirements to even activate them
- stbfl you have to not hit your obsession to not lose stacks
- trail of torment has a long cooldown and gives survivors a headsup that you're going into undetectable. smh.
- hex perks can get cleansed 15 seconds into a match before they get any use
- swf and ghosting also makes a lot of killer perks weak or useless because people can communicate with each other.
Of course some killers just like a lot of survivors are just too lazy and entitled, they think everything should be handed to them on a silver platter. For me personally I believe that the majority of the strong or meta survivor perks got to be what they are is because of how hard they can "swing matches" in their favor with little to no effort on the survivors part. Hopefully the trend of giving survivors perks like that are changing, because the last few survivors have alright perks but they have some requirements to use them now or have a cooldown to them. This follows closer to the trend of killer perks where you're going to have to work for the dramatic effects. But I think we can all honestly agree that bhvr would be too scared to touch any of the old 'meta' survivor perks in the game.
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DS slug, unbreakable don't slug... Okay.. If you played any killer you would know one survivor uses them both.
If you also played killer you would know when you hit the unhooker, the unhooke gets aim-priority and so therefor he gets hit (game is survivor sided what can we do?).
Lots of survivors gameplay is uncounterable, give me one killer gameplay that can not be countered?
Edit: kill all survivors before all gens are complete. Good luck doing that against a non-potato team. Play some killer maybe?
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I play a lot of killer and survivor, as killer I 4K a majority of the time. Yes, sometimes a combo of strong perks can screw me against good teams but I find that it tends to be more on unbalanced maps like Ormond or Fractured Cowshed with a million strong loops.
You also know DS and Unbreakable can only be used once. Even though Unbreakable has the secondary effect of quicker recovery, it still requires someone to get off a gen to save them. Hate DS and don’t want to slug? Eat it after first hook then tunnel them later.
How is “lots of survivor gameplay uncounterable”? What about mindgaming the survivors at loops? Using a killer’s power can be considered uncounterable as well... Spirit’s phasing, accurate hatchets/spear gun shots, etc. Both sides have stuff that can be tough to outplay based on each other’s skill.
It’s about knowing various things that can’t be explained in one post: game management, when to drop chases, keep a mental picture of where survivors are based on last known location, understanding how survivors think and what pathing they’ll take or where they’ll go. A comprehensive understanding of the game’s psychology can help you overcome even strong survivor perks.
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Oh yes I get it, everyone is rank 1 killer who 4ks every game, sure sure... Yet no one ever streams it to show me.
How are survivors uncounterable? Second chance perks are uncounterable as in example DS and Unbreakable which you admitted "Eat a ds" hence, uncounterable.
Super safe structures and god windows/vaults/loops that still exist are uncounterable.
Et cetra., that every killer player knows what I am talking about and does not have to ask.
Finally yes, I also manage to get 4ks a lot but it's because I outplay the survivors, not because the game is balanced (at all!). Like I said million times, survivors with no skills? No problem, they are casuals, perks play the game for them and gen speeds. Killer with good skills who actually spend the time to get them? Spit at his face. To also see how the game is survivor sided, try to play non-strong killer and see how it goes, I mean sure some killers are viable but the majority....?
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I’m happy to stream for you to show what I’m talking about (ttv/majesticrey). Or you can watch guys like Otzdarva that destroy strong SWF squads daily.
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If that's you then congratz, I saw results of like 5 games only though, and I am a PC player so have no clue who DbD is on consoles, but those survivors look nothing like the once we usually go against.
Also, Otz plays 10 hours a day for like 5-6 days a week, is he really a good example?
My point still stands though: survivors are rewarded for being casuals and the game carries them a lot, to win survivors have to make mistakes, does not seem balanced and is totally survivor-sided.
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I stream casually for friends, hence the lack of recent DBD content. I was also testing Pyramid Head and Nurse, 2 killers I have a combined 10 games experience with, but I also had a Doctor, Freddy, Plague and no-power Oni game in there. I agree the survivors weren’t the best but it was a full session of 4Ks.
Otz is a good example because practice makes perfect, or close to it. You can’t expect to be consistently good if you don’t play a lot.
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Getting hit through windows because your run on a one kb router
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Another rocket science survivor logic, because lag has absolutely no draw backs on a killer.
When was the last time you saw a killer grab someone through a vault/unhook or even fixing a generator? But they are prioritizing fixing the hit detection you suggest because, well, baby survivors asked daddy BHVR for it.
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If you want a genuine answer then I think I can some pointers. First off, second chance perks, you've probably heard this plenty but time is already drastically stacked against killers, and with second chance perks rewarding survivors for messing up, it only makes you have to chase them for longer. Also you said what are you supposed to do, get tunneled with dark sense? Wrong, Ds makes a survivor pretty much invincible for 1 minute after being hooked and it wastes your time, you can be stupid and just say "well don't tunnel them," the problem with that is that survivors with half a brain cell will immediately take advantage of that ds to do whatever the hell they want for a minute. Second chance perks waste the killers time even more. Like another person said as well, very few perks reward a killer for being bad and they get called bad for using them.
Basically it's like this, a swf with red ranks can complete all the gens in less than 10 minutes, each using perks that waste your time which causes a frustrating experience.
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Yesterday
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