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Survivor Concept: Carter Creed

RosalinaxLuma
RosalinaxLuma Member Posts: 17
edited September 2018 in Creations

Survivor: Carter Creed

Difficulty: Very Hard

His Personal Perks, Wolf Pack, Medical Station, and Love Never Dies. Helps the Team in proximity with bonus effects for the entire team with great coordination.

Wolf Pack: In Proximity of number of survivors gives himself and allies a boost in movement speed in Crouching/Walking/Running. Less % when there aren't all four survivors next to each other.
V All Four Survivors Together V
Tier 1: Walking: 2.35m/s - 59.5%
Running: 4.6 - 106%
Tier 2: Walking: 2.37m/s - 60.5%
Running: 4.8 - 108%
Tier 3: Walking: 2.39m/s - 61.5%
Running: 5.0 - 110%

Medical Station: Lays out a medical mat on the ground and grants himself and allies healing care/ bonus healing speed. This lasts for 20s on ground cannot be used for 120s/90s/60s - Increases Healing Speed to other Survivors by 10%. SoulMate 40%. Can be destroyed by Killer.
Tier 1:
+5% (1.05%c/s) 11.43 seconds to Non Medkit
+8% (1.08%c/s) 10.8 seconds to Medkits
+25% (1.25%c/s) 8 seconds To SoulMates
Tier 2:
+6% (1.06%c/s) 11 seconds to Non Medkit
+9% (1.09%c/s) 10 seconds to Medkits
+27% (1.27%c/s) 7 seconds to SoulMates.
Tier 3:
+7% (1.07%c/s) 10.9 seconds to Non Medkit
+10 (2%c/s) 9.9 seconds to Medkits
+30% (8.90%c/s) 5 seconds to SoulMates

Love Never Dies: (With the Selected SoulMate you and the other survivor gain bonus effects, but once either SoulMate dies it’ll bring negative conditions to the surviving SoulMate) The Remaining SoulMate gets opposite effects of the number %.
With SoulMate:
Able To Unhook your SoulMate at a faster pace - 1.5 seconds
Generator Speed is increased if worked on with SoulMate by 5%
Skill Check has a larger Success Zone by 15%
Great Skill Check has a larger Success Zone 10%
Cleansing Speed is Increased by 15% if near SoulMate 10 meters
Saboteur Speed is increased by 15% if near SoulMate 10 meters
If SoulMate(s) is injured state their grunts of pain is reduced by 50% if near SoulMate 10 Meters.

Post edited by RosalinaxLuma on

Comments

  • RosalinaxLuma
    RosalinaxLuma Member Posts: 17

    Feedback is appreciated.

  • RosalinaxLuma
    RosalinaxLuma Member Posts: 17

    Bump

  • OrionQc24
    OrionQc24 Member Posts: 283
    Great idea except wolfpack at 110% would mean a group could run at the same speed as: the huntress, the hag, the nurse and the pig...seems a bit OP.
  • RosalinaxLuma
    RosalinaxLuma Member Posts: 17

    All 4 survivors would have to run together to get that top speed, it less when less number of survivors next to each other.

  • OrionQc24
    OrionQc24 Member Posts: 283

    All 4 survivors would have to run together to get that top speed, it less when less number of survivors next to each other.

    Does it stays on or get down as soon as the group separate ? 
  • RosalinaxLuma
    RosalinaxLuma Member Posts: 17

    @OrionQc24 said:
    RosalinaxLuma said:

    All 4 survivors would have to run together to get that top speed, it less when less number of survivors next to each other.

    Does it stays on or get down as soon as the group separate ? 

    I say its like a small charge up tome before it gets to the top speed. and once they break the aura meter then its instantly dropped.

  • OrionQc24
    OrionQc24 Member Posts: 283
    edited September 2018

    @OrionQc24 said:
    RosalinaxLuma said:

    All 4 survivors would have to run together to get that top speed, it less when less number of survivors next to each other.

    Does it stays on or get down as soon as the group separate ? 

    I say its like a small charge up tome before it gets to the top speed. and once they break the aura meter then its instantly dropped.

    Interesting I like it! Btw look for the witch survivor I created and let me know what you think of it.
  • RosalinaxLuma
    RosalinaxLuma Member Posts: 17

    Bump

  • RosalinaxLuma
    RosalinaxLuma Member Posts: 17

    Bump