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If Jason was in the game, what would his power be?

bubbabrotha
bubbabrotha Member Posts: 1,138

I was thinking mistwalking, like the spirit but he can walk through walls with drawbacks, obviously

Comments

  • EvilJoshy
    EvilJoshy Member Posts: 5,295

    I think that would be a great power for him but the devs will never let it happen. That would be like another Nurse and they don't release strong killers.

  • Dead_by_Gadfly
    Dead_by_Gadfly Member Posts: 3,772

    120% movement speed, break pallets twice as fast. 40 meter TR tho...

  • EvilJoshy
    EvilJoshy Member Posts: 5,295

    Spirit was weak upon her release. Then they tweaked her and she's good. GF was terrible on the ptb but luckily they saw that and adjusted him. GF still isn't old nurse lvl. When I play as him most survivors don't have trouble revealing me. I don't play as spirit cause I suck at phasing.

  • Ihatelife
    Ihatelife Member Posts: 5,069

    Maybe something focused on fog though

  • CrusaderNella
    CrusaderNella Member Posts: 331

    I still think a Juggernaut like effect would suit jason. Like being unable to be stunned during a chase or something like that. He would just be an unstoppable force that is really slow, but nothing hinders him in his pursuit to please his mother.

  • SMitchell8
    SMitchell8 Member Posts: 3,304

    He's similar to trapper in terms of size and presence. Perhaps he could work like oni and shape as he could have to build up his power guage, for instance he would have to get ****ed off by survivors such as pallet stuns, lost chases, unhooks, DC and flash lights which would lead to 1 hit kills, no wiggle etc etc

  • Dead_by_Gadfly
    Dead_by_Gadfly Member Posts: 3,772

    Yeah i like that idea.

    What if he starts at 115% movement speed but every gen completed, stun, blind or protection speed his power gains a token. He moves 1.25% faster for every token up to a maximum of 4 tokens. For every survivor killed he loses a token.

    He always breaks pallets at double speed.

    I think it was @NuclearBurrito that was explaining how 120% wouldnt break the game because legion at 125 was still having trouble catching up to survivors so doesnt seem op to me.

    And it would synergize really well with existing perks like fire up and bamboozle might actually be meta on him, enduring too.

  • YaiPa
    YaiPa Member Posts: 1,929

    stalking, when they don't know what power could it fit, they slap stalking.

  • Raptorrotas
    Raptorrotas Member Posts: 3,388

    I doubt they could really copy that wonky teleport from the F13 game, legally speaking.

    Lol spirit too opressive, but okay for jason? How about the instant mori grab like tombstone myers right out of the teleport/phase/mistwalking.

  • GreenPufferFish
    GreenPufferFish Member Posts: 498

    can stalk when stalking can see surv aura withng 15 meters you are undetectable can teleport to the basment entress

  • IIITweedleIII
    IIITweedleIII Member Posts: 1,018

    I hate the fact even discussing Jason Voorhees. Considering it's a moot point with his legality Licensing. He'll never see the "Light of Day"

  • Bovinity
    Bovinity Member Posts: 1,522

    My original suggestion was to have different weapons on the map from iconic kills in the series, each of which could picked up and had different effects. Each weapon would be consumed/dropped/something when hitting a survivor, though.

    Axe would let you break pallets and walls extremely fast, pitchfork would have a longer lunge range or something, machete would be a one-shot hit, spear could be thrown and so on.

    If he's holding no weapon, he just punches you in the damn head, because it's Jason. 😁

    I guess it would sort of be a melange of other killers styles. Probably wouldn't work well in practice, but it's something.

  • BubbaMain64
    BubbaMain64 Member Posts: 546

    I would think a chasing ability that promotes aggressive game-play would suit him. His ability charges after blank seconds of chasing, where he has increased recovery time (i.e blade wipe, pallet break, pick up, etc) for a short period of time. When in this ability he can't be stunned by pallets, but does a short animation of him throwing the pallet back upwards when it lands on him. Maybe around 2 seconds or a little less? I think it'd be interesting and not too punishing, while also not too weak. Survivors still have the pallet but the stun time is halved, so they can't just loop around the same structure repeatedly. Along with a small dash that can be activated to close distance. Like maybe 3 or less seconds of increased movement speed that can be used for a small portion of the power gauge. 15% of it? Maybe 10%. I also think having a mobility power would be nice. It's just him traveling through fog, but he can only see auras of things and makes a unique, faint sound when nearby. Maybe howling wind or something like that. I don't think something like that really deserves a time limit but there could be one. These are all just suggestions so take it with a grain of salt. I know there's probably a bunch of problems with it.

  • xEzekanarioX
    xEzekanarioX Member Posts: 378

    Some kind of resistance, or even be more agressive (maybe do a KO to a survivor once in a while, so he cannot get picked up for a time, something brutal). You would have to charge your power tho, by getting stunned or something, to gain rage.

  • BubbaMain64
    BubbaMain64 Member Posts: 546

    The Jason Face can use his ability, stalk to hit a survivor and apply deep wound. 60s cooldown.

  • TAG
    TAG Member Posts: 12,874

    Hockey puck projectiles.

  • MongolPSR
    MongolPSR Member Posts: 1,032

    Mothers Blessing:

    When inside the killers terror radious you build up fear, once your max fear has been reached you let out a powerful scream alerting the killer and making him undetectable for 10 seconds.

  • Deadsea
    Deadsea Member Posts: 143

    They would probably go for the 2009 reboot version since that version wasn't in Friday The 13th:The Game. The reboot was unique cause it ignored the sequels entirely and it was made as a direct sequel to the first movie where Pamela was getting revenge. So this Jason is Human, just a really strong guy that is a master at stealth. So his perks could be low terror radius and he is good at stalking. The map would obviously be Camp Crystal Lake. Survivor could be Whitney since she was kidnapped for awhile by this Jason as he thought she was a young Pamela. She also uses this to confuse Jason at the end so that her brother can chain Jason up, Whitney stabs Jason in the chest with his machete and he is thrown into the Lake.

  • ThisGuuy83
    ThisGuuy83 Member Posts: 1,303

    DBD would just ruin him and make him a giant punching bag w a hockey mask. Let the man rest in peace, for now...

  • WeenieDog
    WeenieDog Member Posts: 2,187

    If we go with the traditional "make a killer that solves player's grievances but only for that one killer" it would probably have:


    stun resistant/immunity for pallets/DS and some built in mori mechanic.

  • Nickeh
    Nickeh Member Posts: 282

    If you want old school nurse type killers, does that mean survivors should want old school pallet spawns and infinites?

  • EvilJoshy
    EvilJoshy Member Posts: 5,295
    edited July 2020

    Wrong. Bring back old school nurse but keep the add on changes. She had a high skill ceiling but you werent going to be getting constant 4ks with her unless you put in the time. 4X blink nurse was broken. Let that stay buried but get rid of this CD crap. She literally can't catch you without her blinks.

  • bubbabrotha
    bubbabrotha Member Posts: 1,138

    If that happened it would suck not having Tommy Jarvis as a survivor

  • Dead_by_Gadfly
    Dead_by_Gadfly Member Posts: 3,772

    Thats it? If thats his power it needs to be longer than 10 seconds, like 15 or 20 and it needs to stack. So if youve got 5 seconds of undectable left and someone screams youve now got 20 or 25. If all 4 scream youre up around a minute. Thats the only way i see this working. It also matters how long it takes for the scream to happen. It cant be to long or its useless. To short and its op.

  • Deadsea
    Deadsea Member Posts: 143

    They opted for the reboot version of Nightmare On Elm Street with Freddy and Quentin. I'm just saying that it would make sense to opt for Whitney and Jason from the 2009 reboot of Friday The 13th cause they weren't in Friday The 13th The Game. It not only would separate itself from that game, but Jason is Human in that movie and very interesting. It is a good reboot cause it ignores Friday The 13th Part 2 and above. It basically was a direct sequel to the first movie and shows that Pamela knew Jason was alive and they lived together. As a child, he saw his mom get beheaded and continued living there in secrecy. Pamela was already crazy and was trying to scare off councillors so that her and Jason could live in peace in their home. Jason continues doing this in the reboot.


    It was an ingenious explanation as to why her and Jason killed. It also explained the huge plot hole of how Pamela didn't know Jason was still alive. The reboot also gave a nod to the second movie with Whitney being kidnapped by Jason as he believes she is the reincarnation of his mother and he dresses her in Pamela's sweater and chains her to a basement. Besides the awful ending of the reboot, it was an incredible movie, don't listen to haters. It also was a nod to 13th: Part 6 when Tommy chained Jason to the bottom of the lake. I understand that Whitney is no Tommy Jarvis, no one can replace him, yet the reboot option would be better.

  • cenoflame
    cenoflame Member Posts: 320

    Machete? He's an m1 killer for sure.

  • Artick
    Artick Member Posts: 623

    Actually you are wrong. She required skill before, she requires more skill now, that's fine. With the old nurse, if the killer was good then survivors did not stand a chance most of the time. Having a character be nearly unstoppable is bad design, killers should not have such a high skill ceiling to the point where you are able to stomp anyone if you put in enough hours.

  • TKTK
    TKTK Member Posts: 943

    Whatever it is you can bet your life savings he'll have a cooldown timer attached to it.

  • Primalux135
    Primalux135 Member Posts: 1,045

    Calm mode: Terror radius 24 m 110% speed.Surv escape or hook surv fill rage meter.

    rage mode: Break pallets without losing bloodlust.Hit a surv instadown him.

  • EvilJoshy
    EvilJoshy Member Posts: 5,295
    edited July 2020

    Due to her bugs that were introduced with her rework. She requires skill and "luck". Half the time when you try to make a blink you won't go through objects anymore. Your fighting the game as much as the survivors. They could at least fix that but they haven't even acknowledged it's existence. Since they gave her a cd it takes her longer to traverse the map. Good survivors used to mind game her. Now they just need to run in a straight line and she can't catch them without 3-4 blinks without add ons. Why is it that survivor's job gets easier while killer's is getting harder? At least before if you got good with nurse you could dominate. Now we got killers where no matter how hard you try, unless the survivors make a mistake, they will always win so long as they gen rush and stack 2nd chance perks.

  • Bovinity
    Bovinity Member Posts: 1,522
    edited July 2020

    Was watching Tru3 playing Nurse on Midwich yesterday.

    The blink issues were just insane. Often couldn't go through certain objects, couldn't blink up the two-foot stair leading out of the courtyard, and at one point just a simple blink down the center of a straight hallway didn't work. Just went through the animation and stayed in place.

    It's absurd, and why I won't touch that killer. I don't care how good they supposedly are on paper, I can't handle that kind of irritation.

  • Raccoon
    Raccoon Member Posts: 8,185

    105% - Built in Unrelenting

    Pallets break on him automatically with Spirit Fury/Enduring effect.

    8m terror radius (increases by 1.6m for every generator completed)

    Movement Speed increases (up to 117.5%) as generators are completed.

    Gains Exposed once gates are opened.

    Fits movie lore of Jason tanking everything and also securing kills at the last possible moment.

  • Dr_Loomis
    Dr_Loomis Member Posts: 3,703

    Well if they were basing him on the 2009 remake, Trapper would of been a perfect engine. Obviously the Trapper is influenced by Jason in appearance and weaponry.

    I think some sort of teleportation technique would work. We've already got Myers and Ghost Face as stalkers.

    Look at his powers in the Friday 13th game and try and associate them with powers from other DBD killers.

    -Morph (Hag, Freddy, Demogorgon).

    *The ability to teleport across the map.

    -Sense (Micheal, Ghost Face).

    *The ability to reveal your the auras of your victims, passively.

    -Shift (Spirit).

    *The ability to move, invisibly, at high speed across the map.

    -Stalk (Michael, Ghost Face, Pig).

    *The ability to to sneak up on potential prey without any audio notification.

    Than take in to account his destructive rage which is gained the majority of the time by destroying items and fixtures.

    It would really have to be a combination of Jason's most notable traits with possible multiple powers.

  • MongolPSR
    MongolPSR Member Posts: 1,032

    Your suggestions is basically making him undetectable for the whole match. I don't think I need tell you how broken that is. I dont think you get how long 10 seconds is, nor the amount of information you will recieve for just being jason with this power. as is its probably one of the strongest information gathering power/perks in the game. its like old doctor but with more benefits.

  • Dead_by_Gadfly
    Dead_by_Gadfly Member Posts: 3,772

    I think youre overestimating how good undetectable is and like i said it depends on how quickly they scream and if the screams stack the time or not. If the idea on its face was great trail of torment would be an amazing perk. Its not

  • MongolPSR
    MongolPSR Member Posts: 1,032

    Trail of torment requires you to kick a gen and gives your position away. My suggestion is basically free information and zero terror radius when you receive that information. It cant stack because how would it even stack with undetectable taking away your terror radius and thats the very thing you need to get information and receive your buff. Have you played doctor and made people scream with madness 3? thats what the effect would look and sound like.

  • Dead_by_Gadfly
    Dead_by_Gadfly Member Posts: 3,772

    Yeah sorry if all you get is 10 secs of undetectable every once in awhile i dont think it works as a killer power. Not even as a perk. This is more suitable as an add on. Buff it a little it could work as a perk. Jmo