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Buff no mither

No mither Is a perk that nowadays no One use so can we obtain a buff for It?

For example can we completely eliminate the moaning that survivors produce?

Comments

  • marcy_senior
    marcy_senior Member Posts: 6

    Not so broken because the Survivor would be One shot

  • Dr_Loomis
    Dr_Loomis Member Posts: 3,703
    edited July 2020

    I had an idea for No Mither.

    It could be presented that you share the pain of others. But you are used to physical hardship and can overcome the odds.

    If you are in a healthy state and another survivor is hit, you become injured and put in to the broken state for 60/45/30 seconds.

    If you are in the injured state and another survivor is hit, you are subjected to the deep wound effect and must mend before the timer expires. After mending, any remaining broken state time will continue.

    If you find youself in the dying state, you can heal youself up to the injured state. After healing yourself or being healed, you are subjected to the broken state for 60/45/30 seconds. After this time period, you are automatically healed to the healthy state.

    When using No Mither, taking protective hits has a bloodpoint bonus of 50/75/100%.

  • bangbison
    bangbison Member Posts: 104

    Sounds cool, but I wonder how this could play with MoM and Soul Guard.

  • Snowbawlzzz
    Snowbawlzzz Member Posts: 1,419

    No mither is already one of the most overpowered perks in the game

    It renders Ghostface, Plague, and Mike USELESS

  • PureHostility
    PureHostility Member Posts: 708
    edited July 2020

    Dont forget Billy, iri Huntress, noed, haunting grounds, Trapper's Bloody coil, all healing debuffs killer can use...


    No mither needs a nerf, as it renders so many things useless.

    Fix it buhdhvr!

  • ZFennecFox
    ZFennecFox Member Posts: 510

    How about keeping the original concept but adding in a feature that blocks hooks around depending on level. For instance Level 1 blocks the closest hook for 10 seconds, Level 2 blocks the two closest hooks for 20 seconds, and Level 3 blocks the three closest hooks for 25 seconds. The basement hooks are not effected by this perk.

    I figure this change will give Killers an Ultimatum to either leave you on the ground to pick your self up while he goes for others. Risk trying to get you to a further hook or just camping over you until you pick your self up and in that instance the perk resets and blocks the hooks again.