Decisive strike is broken

slunder
slunder Member Posts: 247

Decisive strike is meant to protect the survivor that uses it from killers that want to tunnel. This is fine: tunneling does not require any skill and should not be a thing, good to have some counter to it. The problem is: the perk does not protect from smart tunnelers and some killers might not have tunneled the survivor but can still get hit by it.

Let me explain: the tunneler can easily slug the unhooked guy. The unhooked survivor might not even have enough time to get to a locker if he is just straight up tunneled right after being unhooked. Since the decisive guy is often the obsession, its easy for the killer to know who has it or not. To counter this, make it so that the timer stops when the survivor is in a chase or downed. Also, allow the survivor to use it during a mori: you should not be helpless against a brain dead strategy just because the killer brought an offering.

Now, decisive strike gives the ability to get out of jail for free, so it should only be very specific. The problem is that sometimes, the killer might chase someone else and then randomly come across the unhooked survivor. If he gets hit by decisive, then it is not deserved and it is just a free get out of jail card for the survivor: no tunneling was involved, so it was an unconditional get away that the killer did nothing to deserve. To counter that, make it so that the timer is of 10, 15 or 20 seconds: if the unhooked survivor gets chased within that time, then it was clearly tunneling.

In conclusion, tunnelers have multiple ways to avoid decisive strike and this perk often ends up punishing a killer that did not even use toxic strategies. Fix this perk so that it does what it is supposed to do: protect people from tunnelers and not something else

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