Am I the only one whos noticed this?
I feel like the more I've been here, the more I've realized just how close minded most people are. The most common pattern I've seen is this. Killers claim the game is survivor sided, survivors claim the game is balanced or killer sided, and the devs are throwing darts at a board. This doesn't apply to everyone of course, but it seems like the majority. Am I alone in this?
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Hmm, yeah people can be pretty biased on their opinions here but everyone is entitled to one. We all have different experiences with the game so it's pretty normal to have wide variety of strong opinions.
Luckily a lot of peole here can actually make great detailed logical discussions also. It's never as back and white as it seems.
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Thats true, but during the games it's mostly the same arguments and insults.
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This is how all asymmetrical games go, and the squeakiest wheel usually gets the grease.
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Yeah many people are narrow minded (and I myself have been down this road plenty) the bigger issue is that the majority of people will NOT change their mind, even if all the facts and evidence prove them wrong. This is something that I do my best to always consider. Even if I believe something is as I see/hear it I will always accept the possibility I may be wrong.
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It's the curse of MMOs. But... I've played WoW back in the day, and honestly, dbd's community is harmless compared to what i've seen there...
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If you don't mind an unrelated question, what is SCP?.
To the actual post, yeah I include myself to the kind that thinks this is a survivor sided game but that is the reason why I play this game, because your side is weaker and you have to rely on yourself to make it shine.
I really hate it when people can't tell you a valid reason as to why "x side is stronger and needs a balance" or "X side is toxic but X side is fine" I'm just saying things based on my experience on this game.
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SCP is pretty hard to explain, I'll leave you with this video.
I agree with the sentiment. It seems like a lot of people don't care about the other side and are ultra stubborn.
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The truth is this is two games in one. Killers and Survivors are playing two different games, only overlapping in the fact that they're playing with each other. It's like Mario is complaining about Koopa troop placement while Bowser's minions are complaining about Mario stomping on them and taking their shell. Don't even get Yoshi involved in all this. Mama Mia.
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This is my favorite analogy.
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I will watch it in a bit.
And yeah I wish people played both sides more often to see why people play like how they play, you often see killers being mean and you wonder why? And sometimes you see survivors also being mean.
But once people play both sides more often you will see why people are like that, when I play survivor I usually throw the match by trying to use MoM that is 1/4 survivors not doing anything, so 3 have to work harder because of me being an idiot and trying to use a dumb perk.
But when I play survivor and the killer didn't get a kill I let the killer kill me to at least get a few points, it feels bad playing good and not doing anything at the same time, so I understand him in fact some killers have added me on steam because of that.
When I play killer survivors see if I'm having a bad match and I expect a little bit of mercy, but get nothing but free hits, which it ain't bad.
End of my unrelated comment is, I just wish people were more kind in game to the other side, most people seem to forget that there is someone behind the monitor who for all we know might have a bad day.
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WoW was truly one of a kind. I'm glad Blizzard decided to ruin it completely so I don't have to heal people standing in fire anymore...
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If you play either side exclusively or even much more than the other you'll end up heavily biased. It's just how people are. I play survivor more heavily. But I try to be mindful of the killer perspective.
Each time I play killer for a while I come away with a new perspective on this. My last run through made it clear just how big some of the maps are. And how badly they need to be shrunk.
Unfortunately many people are set in their ways. Their are main on both sides that will never change their mind. No matter what argument you make.
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and here's where it gets tricky:
even before activisopn took over, blizz faced the impossible task of balancing between PvP vs PvE and then raids vs more casual playing. add to that people playing mainly for lore, and it's an impossible task.
the dbd devs face the following issue:
balancing between competitive and more casual players and then sprinkle lore over it.
Let's look at two of the most 'hated' perks:
OoO, a perk easily exploitable, but perfectly in line with its origination character's lore
or NoeD, which from an inuniverse points makes perfect sense, if you see it as the entity telling the killer where to go as last resort.
A player who wants to accumulate as many victories (not bps, not necessarily) as quickly as possible will of course call any perk and mechanic that keeps them from it overpowered, broken etc.
A player who wants to play to relax (or maybe explore maps or something. each their own) might as easily get miffed at perks that increase a matches length.
so, balancing this well is a tricky task. not as impossible as what wow tried, but extremely tricky. That's why i personally advocate that people join the ptb if they can (i can't atm) even if there is 'nothing for them' on there. the best feedback comes from people who have no M.O. for a thing yet.
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Blizz was losing players and it seemed to me and many other HC players that they just wanted to dumb down the game to make it more accessible. Which they did. Nothing wrong with that when you think about it. But I and many others quit the the game because of it. Challenge was pretty much gone.
DBD has a hard task balancing the game and they have to make decision to balance the game around casuals or the veterans.
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i don't think they 'dumbed it down' to make it more accessible. I thnk the term is 'breadcrumbing'? like, when you churn out a lot of mediocre content fast that will be exciting for a few, without any real quality behind it. there's a lot of people that did argue that 'oh but this other game barely has updates, while wow'... while the gameplay suffered...
Personally I've been in wow for the lore, and gave up on it when they really screwed that over (continuously having lore chars 'go crazy' to excuse yet another raiddungeon... gets old fairly quickly. and that was just the tip of the iceberg)
and bhvr is facing the issue of, as you said, balancing between these to groups. and i don't think without overhauling the ranking system and adding new modes that won't be possible.
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Well I remember the "golden ages" when I had several macros and several abilites I had to learn how to use. Then they decided all healers have slow heal, fast heal and class heal. Imo it is dumbed down.
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I admittedly left during the Cataclysm beta, but friends kept playing and... man, what I heard and saw from them was not a pretty picture
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I left during Cata too. During Cata things started going sour.
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How did this become a WoW discussion lol?
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Sorry, I got a bit off-topic.
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No worries, it only matters that it was fun. I personally played a decent bit of WoW classic back in the day, but I eventually quit and went back to roomscape.
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Sorry ^^;
mainly through illustrating how tricky balancing can become for devs, and that going the 'easy' way will get things go wonky-bonky fairly quickly
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"Everyone else is dumb, I'm the only one that sees it." -Everyone on the Internet.
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The irony is that Cata onward is when Blizzard actually started putting out top end content that really kicked peoples asses.
But since the dumb grindy and broken parts were mostly fixed as well, the crowd of "MMO gamers who thought they were something special because they played for 97 hours a week" started getting cranky, and they formed their complaints as claims of things being "dumbed down".
Go figure.
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never raided etc. in fact, the continued 'oh lets turn this char evil to have another raid' approach to new content is what drove me away. But enought offtopic now (least anyone wants to continue this in a thread in the OT forum?)
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Depends how you look at things. I don't see it challenging when I have 3 spells to use, I don't need to keep tracking my procs, had specific gear etc. just for a raid. They changed raiding more to stand over here and then stand over there while you spam these 3 buttons. IMO they did not put out top end content after WotLK and I am not alone with this thought.
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And see, it's weird when people say things like that, because it was in the early days when most rotations were as low as 1 button, mechanics were often (almost) EverQuest level of simplicity, and there was almost no interaction with your class mechanics. Nowadays you have classes that require a ton of attention to maintain a high level of play between priority systems, procs and resource management.
There's a reason why Molten Core was cleared on Classic in under a week with people who weren't even level 60 yet. Yeah, a lot of it was because they had done it before, but it's also because it's just extremely simple all around.
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This is very true, I have had tons of very logical arguments made on these forums, like
"Git gud"
"Just run DS"
"Don't get hooked. uwu"
"Broken matchmaking forces u to LEArN"
"Just mori them."
"Camping is a STRAT uwu"
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eh, i have played my fair share of both sides. and i can't get mad as a survivor, i just can't get mad at the killers. but, i guess i'm still an entitled tard. but as killer i feel like breaking every ones spine because i eat desicive because the survivor is the only one i see and can find in that short time, like i can't just let them walk past me. and get called a tunneler or whatever
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