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Does the Nurse need a Add-on rework?

Opex
Opex Member Posts: 263

I am a Nurse main and I really miss the old time with the Nurse when you had so many different Add-on combos. But I thought why don't I just use a different Add-on combo than blink recharge every single game? Than I was looking through the new Add-ons since her nerf. And I never realized how useless and dumb her Add-ons are. I came to the conclusion that there are only TWO Add-ons that are actually good for the Nurse. And booth of these Add-ons are doing the exact same, so it's basically only one Add-on. All other Add-ons are completely useless and there's no need at all to use them. I made a little list of the Add-ons and what I think of them.

Bad Add-On's:

Wooden Horse:

This Add-On is completely useless, why should I take a Add-On for a shorter fatigue if I miss my lunch attack? I can also just not lunch if I know that I wont get the hit. And even tho you only get 1 second extra fatigue of a missed attack, and it only removes it Moderatly. So that means I will be fatigued for only 0.5 seconds less?

White Nit Comb:

I can lunch for a shorter distance after a blink just for a few more points. I don't have to say anything to this I guess...

Plaid Flannel:

There's no need to see where the blink is gonna teleport you to, it is confusing a player more than helping him out. If someone should be playing the Nurse he should know the blink ranges. And even than this Add-On doesn't even help to learn them too. Completely useless...

Metal Spoon:

You can also just use Stridor, or the survivors have Iron Will. There's no need to use a Add-On for this since you can already hear the survivors good enough. And incase they got Iron Will which is really common this Add-On is useless.

Pocket Watch:

This would've been a good Add-On, but it only allows you to charge your second / third blink for 0.2 seconds longer. This is almost nothing and doesn't help at all. Good idea but they messed it up.

Dull Bracelet:

Your max. blink distance is decreased but you get more points, I don't have to say anything to this, do I?

Catatonic Boy's Treasure:

There's no need to use a Add-On just to be stuned for 0.5 seconds shorter incase you should use your second blink.

Bad Man Keepsake:

This is completely useless, why would I use a Add-On to see survivors healing in a 28 meter radius? There's a perk which is called "A Nurse's Calling". Just the differents is that Nurse's Calling shows you ALL survivors healing in a 28 meter radius at any time. Not after I hit that one specific survivor before.

Spasmodic Breath:

So after I get my first hit with my blinks I can't blink but I'm a normal M1 killer with a normal 4.6m/s movement speed? Why would I want that? It's way easier if I just keep being a 3.8m/s killer and use my blinks to hit them a second time.

Heavy Panting:

Why would I use this Add-On for only 4 meters more blink range? This also only helps with the first blink since you have to charge your blinks longer and you don't have enough time to charge 4 more meters with your second blink.

Ataxic Respiration:

Why would I use a Add-On for a shorter fatigue time? I mean the idea is good and this Add-On could be good. But it decreases your fatigue time by 0.25 seconds which is completely useless.

Anxious Gasp:

There's no need for survivors to scream if I blink past them because I will see them if I blink past them. It's even easier to see them with Shadowborn while blinking past them. There's no reason to ever use this Add-On.

Kavanagh's Last Breath:

Why would I use this PURPLE Add-On just to be able to blink 6 meters further with my first blink only? Same thing with heavy panting I need longer to fully charge up my blinks. So this wont do anything on my second blink. And using a PURPLE Add-On just for 6 more meters blink range on only my first blink? That's useless.

Jenner's Last Breath:

This is pretty useless even tho the idea is quite funny. But it's really easy to juke this Add-On and it's way easier to just use your second blink to catch up to them incase they should be coming back to you while you are blinking to them.

Campbell's Last Breath:

This is very hard to control and also really easy to juke. How is someone suppost to kill someone while using this Add-On? Also if your first blink is already accurate and you could hit the survivor you are just getting blinked away. It might be good against dead hard. But still this Add-On is really useless and there's no need to ever use it.

"Bad Man's" Last Breath:

This has a really good idea but they messed it up. After I get my first hit on the survivor I have no terror radius and red stain for 16 seconds. But until I charged up my blinks. Got the survivor and hooked him this is already gone. It doesn't really help much and after my first hit the survivor is still gonna have the chase music so this Add-On is really useless.

Torn Bookmark:

This Add-On gives you one extra blink. But you can't blink through walls? That means that this will give you a lot of problems to blink to the survivor. Also while moving through the map and not being in a chase this will be really annoying. And you better just have two blinks which is completely enough than using this Add-On. It's not really good.

Matchbox:

Why would I want to have one blink less just to be only 5% faster than survivors? It is really easy to juke the blink if you only have one. It's gonna be almost impossible to actually kill survivors with your blinks while using this Add-On. And it also takes ages until you catch up to survivors without your blinks because you are only 5% faster than them. You better just don't use this Add-On and have 2 blinks which will make the Nurse much more playable. Really useless Add-On.

Good Add-On's:

Dark Cincture:

This can be really helpful because your blink cooldown is shorter. Which means that you are able to blink earlier after you hit a survivor and he will get less distance on you. Which will also make your next blink's easier and it gives you the feeling of the old Nurse back, when she had no cooldown at all. This is a pretty good Add-On.

Fragile Wheeze:

This is the same Add-On as Dark Cincture just in green instead of yellow. It does the exact same and is even better than Dark Cincture. It makes it so much more satisfying to play the Nurse because you don't have to wait ages until you can use your next blinks. Also it makes snowballing way easier.

Yes, I know... the Nurse is by far the strongest killer in the game. But I still think they should make her fun to play. And actually give her a lot of different options on how to play her. And only using those two Add-ons because all others are completely useless is just stupid. And I think her Add-ons should get a rework. Before she got nerfed her Add-ons where pretty much fine and fun to play. They should not bring back really OP stuff like 3 - 5 blink combos or something like that. I know it will kind of be a buff than if she gets different / good Add-ons and that on the strongest killer in the game. But I think her current Add-ons are just completely bullshit. Only two Add-ons that are good and playable? doesn't that speak volumes? Also remember that this is only my opinion and it doesn't have to be right.

Comments

  • MigrantTheGreat
    MigrantTheGreat Member Posts: 1,379

    Hate to break it to you, but her current add-ons is the add-on rework BHVR gave her along with a nerf and some bugs

  • Opex
    Opex Member Posts: 263

    I know, the add-ons she currently has are from the rework since her last nerf. I meant that her old add-ons before that nerf were so good and fun to play, today she only has TWO add-ons that are actually playable and the rest is completely garbage. I think they should bring the old add-ons back. Just with a few changes so its not that strong. For example no 5, 4 or even 3 blink combos anymore.

  • Sluzzy
    Sluzzy Member Posts: 3,130

    Yes, badly.

  • Salty_Pearl
    Salty_Pearl Member Posts: 1,367

    She needs a revert of her whole rework. Her basekit was fine and the only addons that needed a change were the ones that gave her + amount of blinks. Her addons now are awful and the only good ones are the one that reduce fatigue and blink cooldown. Most of them are either addon versions of her perks or give her a larger penalty than reward.


    @Peanits @not_Queen Can you tell us if something will be done to Nurse's addons or herself as a whole?

  • MigrantTheGreat
    MigrantTheGreat Member Posts: 1,379

    While I agree they should have only touched Omega Blink, the problem with her old add-ons is that

    1. You had to cancel out the negative effects of each other

    2. Some of her old add-ons were uncalled for

  • Opex
    Opex Member Posts: 263

    first I thought that the fatigue add-ons are good, but not even that. she has only 0.25 seconds less fatigue which is a complete meme. it is a green add-on and thers no reason to waste a add-on slot for that

  • Opex
    Opex Member Posts: 263

    I mean I think the nurse herself can stay the way she is at the moment, the cooldown is kind of annoying and doesnt even balance her at all. A good nurse now needs 16 seconds to end a chase instead of 12, the only thing the cooldown does is make her unfun to play. but I mean if they want to they can let her the way she is. At least give her proper add-ons / give her old add-ons back with a few changes like that there are no 5, 4 and 3 blink combos.

  • LordRegal
    LordRegal Member Posts: 1,549

    Her last "add on rework" dumpstered her basekit as well, I would rather avoid hearing the words 'add on rework' in regards to Nurse at this point...

  • Opex
    Opex Member Posts: 263

    Yes you can call it what ever you want, but this entire discussion here is only about the add-ons that got reworked. So it gets often called "add-on rework" here. the rest of the nurse is fine, yes she is the strongest killer in the game by far and is not really balanced. but there's not much to do about it, she got nerfed so many times and she is still so strong. but I mean only two add-ons that are good and the rest are just meme add-ons and add-ons that make the nurse harder to play than easier? that is just completely bullshit and it removes the fun of playing her. she should at least get a new add-on rework or just get her old add-ons back with changes like no extra blink add-ons. since the last nerf her pick rate is really low, not because her getting weaker, she is still super strong. its more that she is not fun to play anymore, thats mostly by the cooldown of her blinks but they can and should keep that so there's at least some balancing even tho it doesnt help. they should at least give her proper add-ons.........

  • Steel_Eyed
    Steel_Eyed Member Posts: 4,033

    Wow, OP dumped on several add ons I like using. All three of her fatigue reductions are good. Obviously her charge add ons are good. The perks via add ons are good, especially the Nurse’s Calling yellow. I combo this with Sloppy Butcher and one of the fatigues regularly.

    Imo her sweet spot for add ons are the greens and yellows. I don’t like her enough to try out the purples and the iridescent with 1.05 movement speed discourages me from blinking (bad habit) so I don’t like using it.

    After playing her quite a bit I like about half her add ons. Not that different from most killers. Oni might be the killer I like using most the addons for.

  • Opex
    Opex Member Posts: 263

    Well thats your opinion and thats completely fine. But to be honest the fatigue add-ons arent really good, Ataxic respiration makes you only have 0.25 seconds less fatigue time. Catatonic makes your fatigue shorter from chain blinks by 50% which is also only 0.25 seconds. Since you only have two blinks usually that doesnt help much too. And Wooden Horse makes your fatigue stun also shorter on missed attacks, but theres a simple way to bypass a long fatigue: dont lunch if you know your not gonna get the hit. So that add-on also is kind of useless. Bad man keepsake can be good sometimes, but usually as a Nurse you are always running Nurse's calling, and after your first hit on a survivor you are usually just gonna hit him a second time easily due to the nurse being so strong. So I dont think that is helpful, unless you dont have nurses which is almost never the case.

  • JAZC_CR
    JAZC_CR Member Posts: 207

    The devs are just really bad when they need to balnced any think, if I was the director of the game, I would fire all those devs that are useless like this game have in terms of balance.

  • Kind_Lemon
    Kind_Lemon Member Posts: 2,559

    The Nurse, in her entirety, just needs to not be the way she is right now.

    I miss the Jenner's Last Breath and Anxious Gasp combo... RIP my main source of Nurse fun. 😥

  • Ghoste
    Ghoste Member Posts: 2,135

    Reading this list reminded me of Hillbilly's upcoming change. 90% of his add-ons will be useless trash post-rework, just like The Nurse.

  • Freudentrauma
    Freudentrauma Member Posts: 1,053

    I agree some AddOn have to ben relooked at. But I also have to admit, when I use Spasmodic Breath all the time on her and most survivors I face actually have issues dealing with it. Most of their time their positioning is off to switch between a Nurse chase and standard M1 115% Killer. And most likely because the red ranks are full of average survivor players. But it's actually kinda fun to use.

  • ShrekTheThird69
    ShrekTheThird69 Member Posts: 327

    lmao yeah but don't count on the devs to actually do anything

  • Salty_Pearl
    Salty_Pearl Member Posts: 1,367

    well they at least fixed 1 out of the 1000 bugs that she has. Funny how it was the one that negatively affected Survivors but not her :(

  • Opex
    Opex Member Posts: 263

    Sadly this is just true, she needs a add-on rework so badly but I really don't believe in them actually doing something.

  • DrFrozen
    DrFrozen Member Posts: 144

    Definitely agree with, you. I've directed great changes for her. If you want to know my opinion how the Nurse's power should look like, check that out: https://forum.deadbydaylight.com/en/discussion/172569/the-nurses-new-balance/p1?new=1

    Also, she should have no cooldown on her power anymore.

  • Opex
    Opex Member Posts: 263

    Well I don't care about the cooldown, I mean yes it was stupid that they changed her basekit in the Nurse nerf since it was the add-ons not the basekit. It just makes the game unfun as Nurse instead of balancing it. I mean I really appreciate that they tried to balance it out but that was just overkill. I mean I would be really happy if she had no cooldown anymore, but I also wouldn't care too much if it is gonna stay. Only thing I want is her old add-ons with a few changes, for example no extra blink addons and nerf Omega blink, dont overkill it but also dont nerf it to death it should still be playable. I already did see that discussion from you and commented like an hour before.