Farming off hooks
I played a game were as soon as I got hooked the killer just downed me again I don't have a problem with tunneling camping slugging etc but it just ruins the fun when a killer downs you as soon as you get off the hook. Obviously, in certain situations you have to do that but not when only 1 gen has been completed it would be nice if survivors could get immunity for them to at least get away.
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Bring decisive strike.
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Ah but you forget if we bring ds we are using a crutch perk and are being sweaty. In other news yeah bring ds thats all i can really say.
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I mean it's unfortunally the only way to counter the most efficient way to play killer. but lets not bring this already complicated enough topic here.
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Sadly there's nothing to do about it except using DS and Unbreakable, shouldn't have to, especially considering DS is locked behind a paid character, but that's how it is.
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The tunnel does not exist if the DS ability exists.
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But decisive strike has been on the shrine a bountiful amount of times already.
More than BBQ if I remember correctly.
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I had to wait around 4 months to get it, but yes, you can get it in the shrine If you are patient.
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Instead of being upset with the killer, you should be mad you had an incompetent team mate that unhooked you so close to the killer...
But by all means, lets complain about how killers play because of stupid survivors.
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When killers do this they basically camp the hook it happened to me again yesterday and the killer was camping me.
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I know the feeling, I always use Borrowed Time so no farming would be possible
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I confess that, when I play Killer, I'll down someone just rescued off the hook if I'm able. However, because that kind of thing annoys me just as much when I play Survivor, I'll at least not re-hook them right away and won't impede pickup. I'll just slug them to maintain pressure and go after the unhooker.
I appreciate it's probably frustrating to the Survivor, though it does help maintain pressure by keeping at up to three people off gens for a period of time (the unhooker, the unhookee, and whoever goes for the pickup while I'm after the unhooker). On a slightly more vindictive note, it denies the unhooker any extra points/emblems for safe unhooks so their farm achieves as little as possible.
I've also taken to using Borrowed Time and Babysitter as Survivor to help give anyone I unhook the best chance possible.
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Yeah I don't mind getting slugged and sometimes your team doesn't bring Borrowed or babysitter.
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That's what I do. I slug them and go for the rescuer. Honestly I wouldn't even bother with the slug. But I want to destroy the idiot rescuers emblem.
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My idea to solve this has always been to make the unhooked survivor completely disappear and can't be interacted with by the killer cuz if you just make the survivor invulnerable they're just going to body block the unhooker or do gens in front of the killer (at least that's what I'd do). This means the killer can't see the unhooked survivor and can't touch them either. The survivor also can't see the killer but can hear noises and terror radius. That's so they're isn't swf spying. It doesn't work If all gens are on. Lorewise it happens cuz the entity clings/claims them or something and having the gens powered shines lights on them so they're not invisible. If the unhooked survivor does any interaction like putting down a pallet, getting healed, healing others, doing a gen then they lose the intangibility. To make things a little more fair the survivor who does the unhooking is revealed for 5 seconds.
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