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Possible Solution for SWF Teams (Killer-Buff)

Demonology
Demonology Member Posts: 9
edited July 2020 in General Discussions

As a player of DBD for quite a few years now and a fan for much longer, I’ve often pondered possible solutions for killers on how to effectively play against full/partial SWF groups that are running coms as I climbed up the ranks into red. With the lack of in-game methods of communication between players its been clear that such a feature would give survivors a strong advantage over the killer in terms of organization and the ability to call out the killer’s movements to the entire team. With the use of Discord and other console based chat rooms it has never been easier to run a SWF team to gain this natural advantage. 


To counter this common strategy I propose that the implementation of a passive killer perk be introduced that is similar to but an inversion of BBQ-Chili with regards to the aura reading visual which ONLY shows the players that have a consistent record of teaming with the survivor that has been currently hooked. The system in which a survivor’s record is tracked could be based upon multiple previous games within the span of a few days/weeks/months with the same players (Other factors would be taken into account such as the amount of games between each repeated team up to account for poor matchmaking). 


-Auras of teamed survivors ONLY revealed to killer upon a hook within less than 40 meters

-Lasts 4-5 seconds 

-Provides a risk factor to survivors that consistently SWF 

-Killer receives a partial advantage in locating players similar to a SWF survivor’s call outs in a voice chat lobby 

-Passive perk that does not take the place of a perk slot that is given to all killers

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