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Gen Rushing isn't the issue

AVoiceOfReason
AVoiceOfReason Member Posts: 2,733
edited July 2020 in General Discussions

It's the map sizes that creates tunneling, camping and chaos. Slow killers can't run across Mother's Dwelling fast enough to stop gens most of the time. If they reduce the bigger maps, you could actually actively push people off gens but telling someone to apply pressure 60 seconds away is really bad advice.

It would help killers not feel like they lost unless they play fast killers or killers who could teleport. Feel free to add but keep it civil. No one wants to get face camped because they separated the gens across the map and they feel like its better to kill 1 instead of no one. That's just my feelings on it.

Note: They had to buff PGTW to 60 seconds because most killers can't reach a gen across the map in 30 seconds.

Comments

  • AVoiceOfReason
    AVoiceOfReason Member Posts: 2,733

    @DudeDelicious That's the issue. Forcing people to give up gens because they're too far is not a strategy or strategic. Me starting up a game and just sitting near the closest gens until they come close to me is a terrible way to play. It's how you lose 3 gens and feel like you already lost.

    Every match shouldn't be a free 3 gen start due to my killer not be able to get there in time. Smaller maps create more chases and interactions in general and also help both sides pip.

  • Khakuate
    Khakuate Member Posts: 287

    I agree, but at least they're working on it.

    Totally agree with you

  • Khakuate
    Khakuate Member Posts: 287

    That's how it works bud, sometimes you have to do risky decisions if you want to win, it goes both sides, sometimes you have to let a team mate die if we want to escape a prime example of this is camping

  • Skysair
    Skysair Member Posts: 88

    Why not bring a new mechanic in where survivors must interact with the killer before they can start repairing gens? This would prevent survivors from sitting on gens and popping them in succession, while encouraging survivors to seek out chases and do other objectives like chests and totems.


    Immersed survivors are never fun when playing as the killer.

  • AVoiceOfReason
    AVoiceOfReason Member Posts: 2,733

    @Khakuate That's the problem. The reason most camp is they feel like they've lost due to map size. Every time I hear pressure the gens then say don't camp, how do you stop 3 gens from popping 3 miles away and apply pressure? By letting them do what they want until you can actually prevent gens from being touched because they're next to you?

  • AVoiceOfReason
    AVoiceOfReason Member Posts: 2,733

    @Skysair I would be fine with that but it doesn't stop the maps being huge. Hopefully, they reduce map sizes on the big ones but that would also be nice to not hear 3 gens popping as soon as you circle back from looking for people at the beginning of the map.

  • Skysair
    Skysair Member Posts: 88

    That's true. Red Forest and Ormond are never fun maps to be on when playing 110 killers.

  • AVoiceOfReason
    AVoiceOfReason Member Posts: 2,733

    @Skysair Both are just too big to traverse to prevent gens, specially if the gens are in all the corners of the map with only 2 in the main center. Can't pressure them if you walk to them and they pop before you can even touch them. It's why a few killers face camp. They feel like they've lost already. I know I camp if I'm down to 1 gen and no one is dead. I rather get 2 than none.

    I try to not to camp, tunnel or be a dick as killer but sometimes, you have to get some people out of a match.

  • MigrantTheGreat
    MigrantTheGreat Member Posts: 1,379

    Maps aren't the only problem.

    Lack of viability in killer's

    A lot of killer's powers do more harm than good in a chase which results in killer's having to resort to M1 tactic's

    Lack of survivor objectives

    Survivor's just don't have enough objectives compared to what killer's have to do to build pressure and get the ball rolling, and survivor's depend on killer's for extra objective's

  • AVoiceOfReason
    AVoiceOfReason Member Posts: 2,733

    @DudeDelicious Fair enough. I do appreciate you talking about it, though. Clown is a good chase ender and benefits from close gens but I enjoy playing as random killers. I sometimes feel like I'm seeing gen pops before I can even reach one side of the map due to RNG and the size of it. Not all maps need to be reduced. I really love The Game map as both survivor and killer but I hate Hawkins as both also. I get so lost in there. Clown is a great chase ender. I really enjoy him on Swamp and Yamaoka!

  • NekoGamerX
    NekoGamerX Member Posts: 5,457

    Survivor's need extra objective more then totums and chests.

  • RakimSockem
    RakimSockem Member Posts: 2,002
    1. Because everyone can't be a god tier looper and some people need to play immersed (I'm one of the better loopers in my friend group and my friends immerse because they suck at it)
    2. It depends on what you mean by "interact". Does that mean enter the killers terror radius? Are you suggesting that only people who have been chased (which usually ends with being hooked) can work on gens meaning all 4 survivors have to rush the killer and get into a chase just to start the objective?
  • AVoiceOfReason
    AVoiceOfReason Member Posts: 2,733

    @RakimSockem No, I don't think that's what the person means. Something to do besides doing gens so killers have time to actually kick gens and apply real pressure. Other objectives so far are optional. I've seen games slow down when people thought the killer had NOED and once they started doing totems, the killer had more time to actually hook and chase. 12 hooks a long time. The hook timer use to be 45 seconds for each stage. 30 seconds shorter than it is now.

    Camping was so bad that they increased the time to give survivors a chance to do gens but that was when god loops and pallets were aplenty. They reduced both but kept in the timer. 12 hooks will never be pheasable if everyone can just do gens miles apart. Just adding in something that forces survivors to do something for 15 seconds would help tremendously and if someone is camping with no one around, they can forego the requirement and just allow them to focus on gens.

    That helps with camping but doesn't punish killers for actually leaving to look for someone else if they're not. Something small goes a long way. It would help ease killers away from just staring into a survivors eyes because they feel like they've already lost. Like having to do big skill checks like the Doctor in Madness 3 to free a gen to do it. 15 seconds out of your time and it's only got to be done once and can't be reset by the killer.

    What do you think of that?

  • RakimSockem
    RakimSockem Member Posts: 2,002

    I will only ever be in favor of a second objective if camping is more harshly punished or dealt with in some way. Giving killers an extra 15 seconds of down time for each survivor (an extra 60 seconds total of no gen progress) will most likely end in killers camping MORE because they'll have the time to do so and there's nothing that could be done about it. Adding a mandatory second objective MIGHT work if they increase the time you can stay on hook by like 30 seconds