Kill Switch update: We have temporarily Kill Switched the Forgotten Ruins Map due to an issue that causes players to become stuck in place. The Map will remain out of rotation until this is resolved.
http://dbd.game/killswitch
http://dbd.game/killswitch
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You do realize by playing rank one you are basically playing with a VERY small percentage of the player base ? Meaning that what you see happening ingame and what a rank 15 see happening aren't at all similar. Nothing against your idea btw, it seems interesting just saying...0
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...Post edited by PLAVT on0
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There's only 20 rank so no below. I understand what you mean but again not sure closing the hatch when nearby would make it any better. The killer's just going to camp it and the survivor hide just like atm. Maybe it would make it easier on higher lvls true but on lower tiers, it'll stay the same. I think a timer would work better so if the survivors left don't manage to do the gen or escape through the hatch they are downed and revealed to the killer.PLAVT said:
Know, that game differs every +-5 lowest ranked ones. Only this problem is inherent in any rank, it is more urgent for ranks from 20 and below. Because on the first rank I try not to leave one survivor. One crawling on the ground, looking for the other. At the moment, this is the best option to prevent the opening of the hatch, so that the survivor does not delay time.OrionQc24 said:You do realize by playing rank one you are basically playing with a VERY small percentage of the player base ? Meaning that what you see happening ingame and what a rank 15 see happening aren't at all similar. Nothing against your idea btw, it seems interesting just saying...0 -
...Post edited by PLAVT on0
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I honestly don't know. I feel like this is just going to force camping...I mean what's worst than getting grab by the killer as you jump in ? The hatch closing. Especially on maps where the hatch can spawn right next to the exit gates.PLAVT said:
I do not think so. Because when this feature is announced by the developers to everyone, everyone will know about the new hatch system and the killer. Survivors will be calmer that the killer will not grab them by the scruff. The murderer will understand that one standing on the hatch will not help him, otherwise, the survivor will lead all the generators and run through the gate. If the survivor is hiding, the killer will understand it intuitively and go looking for him, thereby opening the hatch. Those survivors who will run at the closed hatch, just die from hits killers. This is a good balance when viewed from the perspective of both sides. The timer is not the best option. It is impossible to force players to finish game passively through the timer, so shouldn't be. The timer has a place to be for an open gate, the hatch has to remain an alternative to the only exit.OrionQc24 said:
There's only 20 rank so no below. I understand what you mean but again not sure closing the hatch when nearby would make it any better. The killer's just going to camp it and the survivor hide just like atm. Maybe it would make it easier on higher lvls true but on lower tiers, it'll stay the same. I think a timer would work better so if the survivors left don't manage to do the gen or escape through the hatch they are downed and revealed to the killer.PLAVT said:
Know, that game differs every +-5 lowest ranked ones. Only this problem is inherent in any rank, it is more urgent for ranks from 20 and below. Because on the first rank I try not to leave one survivor. One crawling on the ground, looking for the other. At the moment, this is the best option to prevent the opening of the hatch, so that the survivor does not delay time.OrionQc24 said:You do realize by playing rank one you are basically playing with a VERY small percentage of the player base ? Meaning that what you see happening ingame and what a rank 15 see happening aren't at all similar. Nothing against your idea btw, it seems interesting just saying...0 -
Oh wait got an idea; what if the killer can close the hatch ? If the survivor wants to use it, they have to re-open it/giving an audio and visual warning to the killer.
Kinda like when you open it with the key but without needing an actual key.
In practice, the killer close the recently spawned hatch and is free to go patrol the gens. Meanwhile, the survivor tries to open the hatch (slower if they are injured) or do the gens that are left. Depending of cours, on the killer's location and behavior.0 -
...Post edited by PLAVT on0
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Not really, it would be your job to make sure the killer is far enough for you to open the hatch and it allows the killer for more room to manoeuvre, rather than going back in forth between the gens and the hatch. Needing to be almost on top to close it. It also means perks like throwing pebble would get more use during this phase.
Secondly, it could be like an exit gate opening. Meaning, it retain the charge when the survivor stop working on it. Bc honestly the killer will never be able to stop you from using the hatch if they have to be that close and on the other hand, increasing the range would mean no chance for the survivor. That's why I would prefer a contest of stealth and mind games, rather than trying to balance in-game mechanics for both sides.
Finally, I feel it could creat imbalance for characters like; the hag, the nurse, the wraith, the cannibal, leatherface and the spirit. Since they will be able to close the hatch almost any time you try to use it.Post edited by OrionQc24 on0 -
...Post edited by PLAVT on0
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I like the developers Idea. with one survivor remaining, the killer can see the aura of the survivor so that a huge chase begins and after 60 seconds, the exits open.
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...Post edited by PLAVT on0
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...Post edited by PLAVT on0