Kill Switch update: The issue affecting Baermar Uraz's Ugly Sweater has been fixed and the cosmetic has been reenabled in all queues with this update.

My DS rework idea

Hello, this is my first post but I do play both sides equally and I think this is a good rework for DS. Let me know what you think about this.

Decisive Strike:

After being unhooked or unhooking your self Decisive Strike activites. Decisive Strike stays activited untill a survivor other then you is hooked. Missing the Decisive Strike skill check will deactivate Decisive Strike. If you hit the skill check, the killer will be stunned for 5 seconds and you will have the broken status effect for 120/90/60 seconds.

Decisive Strike will not activite during the end game collapse.

Comments

  • EuphoricBliss35
    EuphoricBliss35 Member Posts: 875

    not a fan of perks with a cost. If that’s the case, everytime a killer pops a gen they should lose 5% speed for 120/90/60 seconds. Killer would then be more incentivized to camp you

  • Ancheri
    Ancheri Member Posts: 157

    You as a killer could chase multiple people in the meantime and will still have to eat the DS one and a half minutes after, because you "tunneled".

    The proper solution to DS has been talked about for so long and I don't understand, why it is not already implemented:

    As soon as you start an interaction such as repairing, cleansing, saboing, healing or being healed, opening a chest or an exit - anything like that - DS runs out. Additionaly, some people suggested the timer should stop while in a chase, which makes sense, but that might bring back moonwalking killers so idk...