In a world where Hemorrhage status actually does something. what would you make it?
4head all the purple addons that only apply hemorrhage status. 🤣
Something that could've been apart of it is so that your vision starts tunneling and going black and white the longer you hemorrhaging, because your body starts prioritizing essential functions as your blood supply and pressure gets lower. But that's sort of attached to Deep Wound/Endurance already.
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Makes your victim to bleed more, sometimes the blood is more trusty than the scratched marks and/or the noises (Iron Will entered the chat!). Blood made me win some hard games when chasing a hiding Claudettes.
Have a nice day fella!
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Maybe buff it so that it actually applies your hemorrhage to your bleed out timer. The longer you go without healing with a Hemorrhage, the more progress on your bleed out bar if you are ever slugged.
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We don't actually have a status which reduces repair speed. It would be interesting if it were just something like "5% penalty to repair speed while haemmorhaging." That would make it the antithesis of mangled (ie, heal asap where mangled discourages wasting time healing as it's so slow) and would make the two effects have some synergy. It also wouldn't be such a high value that it would actually hurt too much to work through.
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If hemorrhage only viable when the killer is using Bloodhound (Since hemorrhage can be useless and really hard to see in the map that really dark or has a lot of grass area), how about let hemorrhage has some of Bloodhound effect as a basekit and rework Bloodhound to something else?
"Survivors affected by the Haemorrhage Status Effect are bleeding profusely, their blood stains are also considerably more discernible than normal."
This will make haemorrhage become better as the anti-stealth status effect.
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I feel like the only reason that isn't already the case is because Bloodhound exists and they have no idea what else to do with it.
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Also, with some killers that would get even more broken (Spirit with the correct addons for example)...
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Make it affect skillchecks...
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I feel like if you've been bleeding for 3 minutes straight after being sliced by a giant knife or axe or any other weapon, that you'd get pretty disorientated. Maybe a reduction in all action speeds that progressively becomes worse the longer you don't heal?
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What if hemorrage made the survivor's vision blurry (kinda like Clown's gas) at random intervals?
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I'd probably let it work with Blood Orbs so more People play Oni because of it.
I love going against Oni's. It looks hilarious when they zoom away from you when they miss a Demon Strike. I also love playing him, so countering advanced Oni techniques as Survivor feels pretty nice because most Survivors don't know how to play against an Oni.
Edit: No, it shouldn't work with Orbs. They should stay seperate. But I still wished more People played Oni.
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