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A gamemode to help with the new matchmaking system

slim0b
slim0b Member Posts: 551
edited July 2020 in General Discussions

The problem has been highlighted already, there isn't really a way for a system to measure how good a survivor is in looping.

Sure you might take chase time but then they might waste lots of pallets, or they were playing against an awful killer, or they were on a map with broken long loops everywhere.


But what if we implemented something like a ranking training mode?

It's pretty much a 1v1 to determine both killer and survivor's skill. 2 People queue up, 2 people meet in a server.

The survivor spawns a distance away from the killer in a balanced map (Coal Tower for example). They are restricted in an area of several tiles, 3 Jungle gyms for example and 2 regular pallets. So each survivor is restricted to 5 pallets in the training mode chase.

The killer sees him once he spawns. The killer has to shut down the chase in the shortest time possible. While the survivor has to prolong it.

Depending on performance, each person gets rewarded with bloodpoints and/or shards. Maybe even a cosmetic if you master the mode (win 25 times under 12s as killer, prolong a chase for 2 minutes 25 times as survivor, etc...)

And behind the scenes, the system uses these analytics to determine the survivor's skill. Obviously this mode should co-ordinate/work together with the system they're implementing so that Terrible players don't get matched with masters, but this mode should help a bit.


Tell me what you think below and if it's possible to implement, it sounds simple enough.

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