Fixing Worthless Perks day 4
Every day I will propose changes to 1 survivor perk and 1 killer perk to make them not unusable garbage like most perks are.
Survivor Perk: Sole Survivor - You work better alone. As long as you are alone, at least 20 meters away from other survivors, your aura cannot be read by anyone, and you perform repair, self care, vaulting, cleansing, chest searching, gate opening, trap opening, and trap set off actions 5/10/15% faster. Any cooperative and altruistic actions are performed 30% slower.
Killer Perk: Overwhelming Presence - Your presence alone instills great fear. Your terror radius is increased by 40%. Any survivors within your terror radius perform repairing, healing, and sabotaging actions 3/6/9% slower. Survivors in your terror radius item consumption rate is increased 100%. Items held by survivors in your terror radius will automatically degrade at a rate of 1% per second, even while in use.
Justifications: Sole Survivor is a perk I honestly don't even like the concept of, it's a cooperative game but is designed around being selfish. But it's a valid strategy to try, so I buffed it to really be a "solo survivor" perk. While alone you get a buff, while with other survivors you are weaker. Also I removed any and all aura reading on them as long as they are isolated meaning that while killer couldn't see them with BBQ, allies wouldn't be able to see them on the ground or even on a hook if they're far enough away.
Overwhelming Presence seems to want to counter item use so I buffed that aspect by giving a passive degradation to it. Terror radius is increased by a percentage so it benefits large terror radius killers more. On top of that, it slows down some actions by survivors as long as they're in your terror radius. I like the idea of a big Terror Radius build since we have the opposite idea used already on killers like Deathslinger.
I have proposed 8 perk changes so far. BHVR has made 0 perk changes since I started.