An in depth post about the lack of counterplay to spirit, deathslinger, and pyramid head.

azame
azame Member Posts: 2,870

Alot of people believe these these three killers have counterplay so I decided to make a thread going in depth the reasons why they lack counterplay. If I am wrong and you they do have counter play feel free to provide it.

Spirit:

Spirit lack of counterplay comes from the fact that her power has no tell in a chase leaving the survivors mostly in the dark. This lack of tell leaves survivors to guess. This guess is very much in the spirits favor. Add stridor into the mix and you have a broken build more on that later.

The reason the guess is in the spirits favor is because she can stand still observe your moves and act accordingly. If you walk/run away she phrases to your location and hits you, if you walk towards her she hits you. Against a good spirit there isnt much you are able to do and you are pretty much choosing which way you prefer to die. If you are injured it doesnt matter because like I said a good spirit is immediately phasing towards you and downing you.

Stridor spirit is a dirty build and has really.no counterplay. This is because it counters iron will which is usually the reply to "how do I counter spirit." When you are injured you are counting down the seconds until your death. There isnt really much to say on this because the majority of spirits run this.

Deathslinger:

There isnt much to cover mostly his zoning and quick shots.

I'm gonna start with his quick shots. The quick shot shoots in less than a second it shoots very quickly you can not react to that. Because you can not react to his shot you have to guess when hes gonna shoot and dodge accordingly. This is the problem let's say you are dodging preemptively you are losing speed and distance, then he can get up close and m1. You either guess right and he misses. Or you dont guess right and he walks up and m1s you due to your constant dodging.

His zoning is insanely strong and oppressive in chases. He can ads in and out. So let's say you are running from a deathslinger and he aims then you dodge. You start losing speed and distance then be does this a couple more times and now he had caught up and m1'd. His zoning strength comes from the fear of being shot and the fact you have to guess.

Pyramid Head:

Pyramid Head is short and sweet his zoning is far to powerful for how easy it is to do. Let's say you are running towards a vault and a PH is behind you, you vault he hits you with his range if you fake he hits you with his m1. The problem is there is zero delay after cancelling his punishment of the damn to m1. I have footage of this if you want proof. That's really it for PH

Final:

One more thing before I go the usual answer for all of these is to rush gens but then gen rush is complained about kinda confused here but that's all for now. Until next time.

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Comments

  • hillbillyclaudmain69
    hillbillyclaudmain69 Member Posts: 1,528

    Pyramid boi and quickscope boi have counterplay. Its called having good reaction times. Spirit I do agree with tho.

  • Tsair
    Tsair Member Posts: 49

    A good pyramidhead doesn't give you reaction. They don't use their ability randomly, they use it at pallets or windows to guarantee a hit. Stick sword in ground: They jump? Ability hits them while animationlocked. They don't jump? Remove sword and hit. I play a lot of killer, and this is the strategy I use. There's no counterplay to it other than prethrow pallets, but then it's just a bloodlust chase against an m1 killer. And if he's too close when you prethrow, you get hit in that animation. Meaning you can't leave that pallet and go anywhere else, because he'll be too close for any windows or pallets, then.

  • CWill22
    CWill22 Member Posts: 69

    I agree with spirit 100% and kinda with PH but deathslinger has counter play.

  • hillbillyclaudmain69
    hillbillyclaudmain69 Member Posts: 1,528

    Fake the window. It works more than you think. Also you can loop normally against him.

  • Tsair
    Tsair Member Posts: 49


    No it doesn't. I play pyamid head. If someone fakes, I just hit them. If they jump, you have time to react to hit them once they do.

  • hillbillyclaudmain69
    hillbillyclaudmain69 Member Posts: 1,528

    Well its still 50 50. Most people aren't sentient enough to do that.

  • MeltingPenguins
    MeltingPenguins Member Posts: 3,742

    you say that's easy, I say countering PH and Deathslinger is easy. I wonder how it can be that I perceive one thing as easy while you don't... mhnnn

  • Tsair
    Tsair Member Posts: 49

    'Most people' should not be included when talking about optimal play XD Optimal play at pallets and windows is what defines the strength of a killer in chase, essentially. Optimal play for phead is omnipotent.

  • hillbillyclaudmain69
    hillbillyclaudmain69 Member Posts: 1,528

    Still though it works a lot. It rare to get someone who doesnt fall for a good window fake, even at red ranks.

  • Pawcelot
    Pawcelot Member Posts: 985

    Deathslinger sacrifices everything he has for a strong chase, though? If you take away his strong chase as well, what can he do?

  • BigTimeGamer
    BigTimeGamer Member Posts: 1,752
    1. Saying to bring X perk isn't counterplay, its guessing its a Spirit
    2. The "change direction" point is null if;
      1. She has Stridor
      2. She stands still and watches you then phases since you have 0 distance
    3. "waste her time" when even a mediocre spirit can end chases within 15-30 seconds

    "killer mains" can try and defend it as much as they like but the truth is Spirit needs to be brought in line with the others, and yes I do like killers who have to chase me, given how that is the point of the game

  • Hoodied
    Hoodied Member Posts: 13,019

    I can tell you never played Pyramid Head


    Pyramid Head has a short delay after canceling his rites of judgement, preventing him from swinging instantly. He has alot of counterplay as well, infact his counter is literally baiting him to use his ranged attack and vaulting the window after it ends. The ranged attack isn’t that wide you know, and its pretty short ranged. Gonna add this in, why so I keep seeing people say he doesn’t have an attack delay, I have held down RT (or M1 for you PC gamers) and it doesn’t immediately swing afterwards.


    Deathslinger is a 110% M/S killer, his power is meant to be strong as its gonna be the easiest way for him to get the survivors, his counterplay is not being predictable and his quick scope is pretty predictable as it is, most Deathslingers tend to try and get a straight shot before going for the quick scope, so once he starts trying to not zone you out be unpredictable.

  • azame
    azame Member Posts: 2,870

    I have an 8 minute video of me swinging right after canceling the sword in the ground.

  • azame
    azame Member Posts: 2,870

    If you can show me video proof of you consistently countering a good deathslinger/PH then bet.

  • MeltingPenguins
    MeltingPenguins Member Posts: 3,742

    if you can show me one that it's 100% impossible to counter them

  • azame
    azame Member Posts: 2,870

    I got a video of me playing executioner and showcasing the lack of counterplay I might as well upload it to youtube on private and add the link.

  • MeltingPenguins
    MeltingPenguins Member Posts: 3,742

    oh, I was talking about a compilation of players NOT you. Because by the sound of it you deem me and people who don't drop dead instantly when facing Caleb or PH the exception or something

  • Hoodied
    Hoodied Member Posts: 13,019

    Thats probably a bug as just like Deathslinger’s rifle, you can’t instantly just spam ADS and fire for the quick scope as you’ll just M1 and look stupid.

    Pyramid Head cannot instantly swing after cancelling his swing, and even if he is capable just do what I previously said and try and tempt him to use his ranged attack so he gets a punishment while you get distance. He has counters, you just need to not run in a straight line.


    Also I’ve been hit by a pallet because I couldn’t swing instantly after cancelling, along with this if you mean channeling the rites of judgement (as in charging it up) depending on positioning, the window you are about to go towards can actually be safe as his ranged attack takes time to actually activate. And in order for him to actually down you is if he is about to finish the charge up and you vault, if you vault as soon as you see him raise his blade you are safe as long as you don’t act predictable, if he stabs the ground then try and bait the vault and look like you will vault it. I wonder what other killers this works on...

  • azame
    azame Member Posts: 2,870

    I dont drop dead either but I also lost the file but the point of the video was to showcase the lose Lose situations of PH.

  • azame
    azame Member Posts: 2,870

    I DonT one think it was a bug I did it multiple times.

  • Hoodied
    Hoodied Member Posts: 13,019

    I’ve never been able to swing instantly after shanking the ground with my great knife and cancelling, its always slightly delayed

  • Justalittlepeeck
    Justalittlepeeck Member Posts: 1,101

    >Saying to bring X perk isn't counterplay, its guessing its a Spirit

    Am I saying using X perk is a musthave? It's an option if you are struggling against Spirit. If you feel like you are able to deal with her without that perk, you are not obliged to use it.

    >The "change direction" point is null if;

    1. She has Stridor
    2. She stands still and watches you then phases since you have 0 distance

    1) If she has stridor you still can make her miss her ability, you should just have less space to maneuver, since she has more accurate info on you. Yet you can still apply "move unpredictably" strat to that and succeed, at least for long enough to cut off her momentum.

    2) She still has to waste 1-2 seconds to initiate haunting, then waste same-nearly same amount of time to get near you. During that time you can: 1) Gain distance between you 2) Get in the position near pallet 3) Simply hide, change your position, do anything.

    >"waste her time" when even a mediocre spirit can end chases within 15-30 seconds

    Mediocre spirit can end chases within 15-30 seconds if survivors are even more mediocre. If you understand the way Spirit moves in her power, you'll be able to make her miss at least a few hauntings before she figures out the way you move or will catch you in a bad position. Nonetheless, you goal is to win time and not to run her for 5 gens (which is still possible if you read her like a book) and that can be accomplished.

    > truth is Spirit needs to be brought in line with the others

    She has already been severely nerfed. And what do you suggest to do to "bring her in line with the others"? Tell survivors when she is phasing? Remove any informational gains from her? Perhaps she needs a full rework, but nerfing or downgrading her power even more would be a mistake.

  • solidhex
    solidhex Member Posts: 889

    You're not supposed to constantly counter a killers power. That would be pretty unbalanced. Like an infinite loop against M1 killers. If the killer is good and has a lot of experience, he will win the chase, if you're better at mindgaming, you "win" for that moment, which means gaining time and waisting the killers momentum while the others do gens or heal. If even mediocre or above average survivors could just endlessly make the (good) killer miss, how can those killers win the game? Just M1 everyone with 110% speed?

    Most of the chase-based killers have other downsides like no map pressure, being slower or no stalling.

    As someone said before, there are loops that are just pure 50/50 guessing for the M1 killer as well, but nobody does threads about those loops. Mindgaming and waisting/ gaining time is a big part of the game.

  • MeltingPenguins
    MeltingPenguins Member Posts: 3,742

    'I also lost the file'

    ....

    You're making this too easy, y'know

  • DrDeepwound
    DrDeepwound Member Posts: 2,557
    edited July 2020

    "Let's say you are running towards a vault and a PH is behind you, you vault he hits you with his range if you fake he hits you with his m1. The problem is there is"

    The problem there is.... you should fake the vault, I did it last night and easily dodged a PH range attack like 4 times in one chase

    Plenty of counterplay to PH.

  • Valor188917
    Valor188917 Member Posts: 649

    PH has counterplay.


    He has no map pressure

    He has no way of finding immersed survivors

    He has a 32m terror radius.


    There is your counterplay.

  • MeltingPenguins
    MeltingPenguins Member Posts: 3,742

    A lot of (read: basically all) threads about how there's no counterplay to X boild down to people being upset they have to change their MO depending on which killer they face.

  • Nickeh
    Nickeh Member Posts: 282
  • Raptorrotas
    Raptorrotas Member Posts: 3,237

    Finally. If they can affect it, its not a guess. "Will they do X if I do Y"?

    A coin toss would be: Static blast hits you, you now get madness, or not. A harpoon is shot through your chest, theres a chance you are actually affected.

  • Valor188917
    Valor188917 Member Posts: 649

    Survivors want to be in control while also having the clock in their favour while also this being a 4v1 game. Also the whole stridor on spirit thing is a result of the sounds in this game being absolutely bugged for ages now.

  • MeltingPenguins
    MeltingPenguins Member Posts: 3,742

    Spirit is probably the killer with the smallest counterplay, due to her powers being easily exploitable (see the aforementioned 'phase-camping')

  • Pepsidot
    Pepsidot Member Posts: 1,662

    As long as the pyramid head has sight of you and is in range and knows what they're doing, they can simply wait for the vault animation.

    In the situation described, if you play against any decent PH you will be hit. Faking the window works against bad PH's. Good ones will simply M1 if you do that.

  • sulaiman
    sulaiman Member Posts: 3,219

    But that isnt the point of the game. The point of the game is doing the objective and not dying.

    For you you might do that with chases, others do it with stealth.

    The thing that annoys a lot of survivors is that spirit can´t be just looped for minutes, because yes, its a guessing game. Get better at guessing, then.

    One of the strong points of the game is that you have to take different tactics vs. different killers. A lot of people just ignore those points, and then complain about it.

  • Rill
    Rill Member Posts: 22

    Man, I'm surprised what you write: it has no counterplay, because I don't know how. Have you ever tried to find useful information on YouTube? If you are outplayed, it doesn't mean that it is impossible to play against them.

  • Rill
    Rill Member Posts: 22

    And this is called technique, not luck.

  • xBEATDOWNSx
    xBEATDOWNSx Member Posts: 636

    All 3 killers that you are complaining about are fine and balanced. If you're getting hit by P.H's torment or special attack, you are definitely setting yourself up for it. If you're going to continue running the same loop, yours either going to catch a M1 or get torment applied to you. Leave the loop and run somewhere else. His rites of judgment is incredibly easy to dodge as well.

    Deathslinger is even easier. If you're scared of getting pulled in, make sure you have objects in the field. Don't run in a straight line. Pre drop a pallet. Don't get me wrong, a very good D.S will hardly miss, but I find him to be an incredibly easy killer to lose in a chase.

    I know a lot of people in the forums have an issue with Spirit but I have zero problems looping her or losing her in a chase. If I hear the whooshing, I assume she's coming to me and plan accordingly. I don't run so no scratch marks. If she is running stridor, I won't bother hiding I just make distance or vault a window/ pallet and keep moving.

    All in all, these killers are fine and have more counterplay then I have mentioned. Your lack of an ability to lose them in a chase does not mean they have no counterplay, it means you are simply not good against them.

  • Valor188917
    Valor188917 Member Posts: 649

    5% speedbuff is godmode now. Oh wait, it's the onehit down but that doesn't matter since mostly survivors in a well balanced game will be injured by endgame most of the time anywa...oh wait there's adrenaline which either heals you up or picks you up in addition to giving you a sprintburst.


    Not picking up a survivor for 60 seconds, great counter, now this survivor doesn't work on a gen while I can pressure another survivor off a gen, luckily there isn't 2 other survivors in the game...oh wait....

    Well I could just tunnel 1 out of the game...oh wait that's not fun for survivors and now I'm a garbage baby killer.


    You're well known for being biased as ######### and that's coming from somebody who is a 50/50 player with 100% achievements in this game.

  • ClickyClicky
    ClickyClicky Member Posts: 3,536

    And running around a huge map looking for 5 little totems is perfectly fine? Especially if I do 4 and waste 5 minutes looking for the last just to find out the reason I didn’t see it is because someone else did it?

    Are “just dont get caught” or “just dont get seen” reasonable suggestions?

    This forum is well known as being killer biased and anyone who joins here can quickly tell that so I couldn’t care less what your opinion is of me.

  • Valor188917
    Valor188917 Member Posts: 649
    edited July 2020

    If you don't find all 5 totems the perk goes off, more often than not you can find them in most maps, if it truely bothers you then you have perks to find totems for you that also counter certain killers ontop of it as a nice bonus...oh wait that would mean you can't equip the other easymode perks that invaluate 90% of the other survivor perks because they amount to extra-healthstates.

    if you can't find it in endgame accept the death of your teammate and move on. If you want to play overly altruistic then you're playing for fun while the killer is sweating and only have yourself to blame for dieing to NOED. There's a reason why I mostly dont have people playing with me, because I will leave them for dead if there's a NOED that I cannot find but then again I have fun playing effective instead of for some reason finding it funny dieing in a hopeless situation for that 1 in a thousand play.

  • ClickyClicky
    ClickyClicky Member Posts: 3,536

    Lol and there we go, the side rant into survivor perks. Your bias is showing.

    NOED is fine but DS is awful.....the best way to spot a biased killer main from a mile away.

  • Valor188917
    Valor188917 Member Posts: 649
    edited July 2020

    Yup, DS IS awful, it does almost nothing for survivors who would need every extra edge they could use and pushes survivors who are great at the game to unbeatable levels unless you play scummy too.

    NOED amounts to 1 kill unless the survivors are overly altruistic while DS amounts to up to 120 seconds of not getting hooked as a survivor which is ridiculously much or into a hookstage. Mind you that killer perks SHOULD be either as powerful as survivor perks OR more powerful yet not many perks in the killer roster come close to dead hard, DS or BT. NOED is still better because as a solo I'm mostly unaffected by it and it only pisses me off because my SWF friends won't just leave and give the killer that 1k and instead turn it into a 3k with moí even tho I'm such a swell guy not being played with after because I "just left" instead of going for a trade when we couldnt find noed anyways.


    There's no point in discussing with me tho, I'm way to smart for you but that's okay, I often donate to people who are not as gifted as myself.