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Gen speed (from a killer and survivor main)

Gens right now go way too fast. I'm rank 1 survivor and rank 9 killer but I'm playing against rank 5 and below. I've always been rank 1 at both but took time off killer for a bit.

Even with good killer pressure and gen pressure perks they still fly by after 1 or 2 chases. My only suggestion to change is increase the base repair time for gens by about 15-20 seconds. Can't think of another way to change gen speed of you have any GOOD ideas post em.

As survivor it's too easy and with swf it's even more mindless. One good looper is all you need, the rest just sit on gens with PTS or a toolbox.

Comments

  • Retromind
    Retromind Member Posts: 156

    Juggle survivors, have at least 1 gen defense perk, don't chase for more than 30 seconds. I rarely get gen rushed but when I do it's probably a sweaty 4 man SWF on coms and toolboxes.

  • SailedSavage
    SailedSavage Member Posts: 280

    That's basic killer play. I know all that. Like I said, I'm usually a rank 1 killer every reset. Doesn't change the fact that gen speeds are a little out of balance.

  • EvilJoshy
    EvilJoshy Member Posts: 5,295

    I think if the killer is chasing one survivor the entity should slow down generators because that killer is occupied. If the killer has someone on a hook and chasing another survivor then remove said penalty because not everyone is on a gen.

  • xEa
    xEa Member Posts: 4,105

    As survivor you start the Trial with 50% repairspeed. For each second of repairing a generator, you gain +1%. This goes up to 120%.

    This will fix the genrush in the 1st half of the game but for compensation helps survivor to do the last gen(s) a bit quicker.

    The only solution, better then just higher the ammount of time it takes to repair a generator (this would just make the game to easy for killer)

  • SailedSavage
    SailedSavage Member Posts: 280

    At red ranks I usually lose 2 gens by the first down. 20 seconds to find the first guy, 20-30 second chase, 10 seconds to hook and POP goes 2 gens. If I use sloppy and thanat and just gen patrol then that helps with nurse's but that build gets boring after playing it every day

  • SailedSavage
    SailedSavage Member Posts: 280

    I like the idea of this but maybe only boost it up to 110 at the most. 120% x 4 survivors on the last gen would be insane. Hell even 110 would be insane. Add on prove thy self and game is over before you know it.

  • IIITweedleIII
    IIITweedleIII Member Posts: 1,013

    Is it really just me? Am I the only one who actually wants more than needing 5 gens done? Considering 4 survivors (especially when spawn separate) only need 5 gens to open gates.


    How about 2 per survivor needed gens instead 🤷‍♂️

  • Khakuate
    Khakuate Member Posts: 287
    edited July 2020

    How do we exactly know you're not a killer main?

    Please dont bring this to the table if you dont have any proof about it, saying that doesn't make your argument more valid.

    As for the gen speed problem, yes we need a secondary objective

  • SailedSavage
    SailedSavage Member Posts: 280

    Making it 6 gens to finish wouldn't be a bad idea but then they would have to rework all the maps gen spawn points and add an extra one. Not that it would matter to me if they did. Just more work.

  • LetsPlayTogether
    LetsPlayTogether Member Posts: 2,117

    Gen speeds are fine. There are just too many bad players that think 4k is mandatory.

  • SailedSavage
    SailedSavage Member Posts: 280

    So far you are 1 out of 8 people that think gen speeds are fine. Seems like you're the minority here my guy.

  • SailedSavage
    SailedSavage Member Posts: 280

    I like that.m idea. Connecting the gens to the gate sounds dope. I'd love to do that actually

  • GoodBoyKaru
    GoodBoyKaru Member Posts: 22,801

    Actually thinking more of this, you have to have at least 2 generators connected to each exit gate for it to be able to be opened. When both generators are connected, the gate switch will have it's aura revealed to all survivors carrying a power cable. Killers cannot remove power cables however hitting a survivor carrying a cable will cause them to drop it. The cable trails behind the survivor, making them easier to track. The cable slowly returns to the generator whilst not being carried.

    Survivors can carry cables from generators at any time during the match, however if the gen begins regressing or a survivor fails a skillcheck the survivor carrying the cable will be shocked, causing them to drop the cable, scream and reveal their location, and be unable to interact with anything for 1.5 seconds (same as a Doctor shock).

  • SailedSavage
    SailedSavage Member Posts: 280

    I'm actually heavily in with that idea. I wanna see it on the ptb.

  • GoodBoyKaru
    GoodBoyKaru Member Posts: 22,801

    ngl i feel like somethings may need to be tweaked but i want to see this too now lmao

  • SailedSavage
    SailedSavage Member Posts: 280

    Tbh survivor gets boring. You either get idiots for teammates and die early or get one guy that loops the killer well and you hold m1 until the game is over. A new dynamic would be awesome.

  • GoodBoyKaru
    GoodBoyKaru Member Posts: 22,801

    oh god dont remind me. i had to have such a long break and just like, main killer for a bit, because survivor was just atrocious.

    bhvr pls, more objectives. thank you.

  • Parallax
    Parallax Member Posts: 273

    How can you main both killer and survivor 0:

  • Name_Unavailable
    Name_Unavailable Member Posts: 519

    I don't mind adding extra 1 gen to fix (from 5 to 6), Or add (ayrun idea) that every gen has it own switch so survivors need to find these and press them before they can work on gens, But in the same update, They need to nerf Spirit, Freddy, and some others.. also Some Addons, Delete Moris, Find Seloution for Tunnelers. If that happen i dont mind at all.

  • SailedSavage
    SailedSavage Member Posts: 280

    Freddy imo is fine. Spirit just needs a few tweaks not much change, Mori can stay if it's a death hook mechanic not a one hook, key needs to go and idk if I like the button idea. Read back a bit, a guy mention power cables to attach to the exit gate that I loved.

  • SailedSavage
    SailedSavage Member Posts: 280

    That's what happens when you sacrifice your life to the entity🤷

  • batax90
    batax90 Member Posts: 879

    Forget the first 2 gen what you want is a kill when 2 gen are left

  • AVoiceOfReason
    AVoiceOfReason Member Posts: 2,723

    @GoodBoyKaru I really like that premise! It would make sense gameplay-wise, and wouldn't be overwhelming.

  • Голубой
    Голубой Member Posts: 126

    As a solo queue only (rank 4-3) survivor, gen speeds feel perfectly fine. The timing and pacing rarely feels unfair and when it goes too quick, it is usually because the killer is just bad, honestly. This is all balanced by strangers put into a game together without voice coms and matchmaking being really spread. I can't tell you how many games I'll have someone who clearly does not understand the game or is too scared of a killer, so they sit on one side of the map the entire time and do gens, ending up 3-genning us. Etc.


    As a rank 3 killer, gen speeds feel problematic. But this is mostly because at least 2/3 of the matches are verse SWF. Cooperation and voice coms makes the gen speeds too much to handle. This becomes even more of an issue when 2 of them are good at chases because then you'll probably just lose without even have a chance to kill 1 person. I always felt like there should be gen repair speed penalties to people queueing with friends to counter this. A duo should get -5% (1 or 2 duos, doesn't matter, still 5%), a trio should get -10% and a quad should get -15-20%. BHVR needs to start thinking of inventive ways to handle SWF because right now they balance like everyone is solo queue, but SWF is very much a problem.

  • SMitchell8
    SMitchell8 Member Posts: 3,302

    I play survivor 70/30 around mid ranks Imo, gen speeds are slightly too quick, they don't need much work. The common pattern ofcourse is 2 gens popping after a couple of minutes because the killer will spend a half a minute finding a survivor to chase, followed by another 30 seconds till they hooked one, by that point the other 3 survivors have either gone 2 to 1 on a gen or got 3 individual gens done.

    They don't need much work imo. Perhaps add 5-10 seconds to them.

  • Zeus
    Zeus Member Posts: 2,112

    I play both survivor and killer equally at red ranks and I can agree that gen speed is really fast. Here's what the devs should do. Nerf killers like nurse and spirit and increase time it takes to do gens so every killer has a chance.

  • Onyx_Blue
    Onyx_Blue Member Posts: 1,060

    "Even with good killer pressure and good gen pressure perks they fly by in 1 or 2 chases"...

    ...right, gens flying by in 1 or 2 chases clearly tells me that the killer is not having good pressure. Lol it blatantly tells me that they're sucking. You cannot win by pressuring 1 or 2 survivors. How the hell do people not realise you shouldn't be commiting to the first survivor you find at the start? Apply pressure to multiple people; injure them and leave them, rotate to a new survivor, pressure the survivors doing the objectives, who cares if they heal up? who cares if they run to the other side of the map? who cares if they jump on a gen injured? As killer, having pressure on multiple people and rotating between them will always be stronger than downing someone quickly. If gen repairs take longer, then the game will be even easier for certain killers. Slap on PGTW just like every other player who claims to be good at the game, combined with actually having pressure, then the killers should never be losing a game. Gen speed is fine, it really is. Most killer players suck at the game, they do not know what pressure is, they blame external reasons for them losing, rely heavily on gen perks for 'pressure' etc. That's the real issue in dbd - boosted players with huge egos.