Head On should show your aura in lockers to close survivors when active
Comments
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NOPE.
I don't think Head On needs buffs; it's pretty solid where it is, and it just got that QoL buff of the visual timer.
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NOPE.
I think it's fine as it is tbh.
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YES.
I agree that its "fine" as it is, but with this change it would be fun to use as a solo survivor aswell.
In my opinion its straight out a QOL change for solo survivors and otherwise provides useful info that someone is in that locker ready to head on if you are in a chase with the killer. This is information you otherwise will have if you are a SWF group.
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NOPE.
You make a fair point tbh.
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NOPE.
doesn't need it, though I wouldn't object to it
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YES.
It isn't necessary, but at least other solos would understand why you got into the locker.
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NOPE.
No. It's good where it is. Combined with Quick and Quiet, it can be a useful (Survivor) / agrivating (Killer) perk.
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YES.
Personally I think Head On is underwhelming for solo-queue, so adding this in would help to balance it's strength across both. This would mostly allow solos to perform plays that wouldn't usually be available to them due to a lack of communication, which is always welcome in my book.
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NOPE.
As someone who uses Head On in pretty much every match, I really don't think it needs a buff - you can make some great saves with it as it is and it helps to distract the killer a lot in chases as it is...it's up to the person using the perk to position themselves in the right areas as to its usefulness.
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NOPE.
Aggressive perks like Head On don't need buffs and are not the perks that we should be looking towards to encourage survivors to be used, especially in the golden-age of a meta promoting an aggressive in-your-face playstyle of Decisive Strike, Unbreakable, Adrenaline, etc. Perks like Repressed Alliance, For The People, Red Herring, and Diversion, these are the perks that change the survivor playstyle but in mostly non-aggressive ways, that rely more on outwitting / outplaying the killer.
If anything these are the perks that I would like to see encouraged to use.
Post edited by Seiko300 on0 -
YES.
Make head on good in solo queue please =D
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YES.
Well, everytime i use it in solo queue, it ends in the surv seeing me getting into the locker and in hope to get rif of the killer open the locker im in, to give away my location, ending in me getting chased or the surv thinking i just want to hide and running the killer away to "save" me.
Or it ends in the surv dont knowing it (what isnt the problem), because often enough i managed to place myself undetected in a loop that is used at the moment. But without the surv knowing im there, often they switch loops or throw pallets that could have been spared.
But at the moment on Xbox, it doesnt matter anyways, because in red ranks, i just often get grey, yellow and greens that dont even know what they are doing, so any perks that depend on team play arent even worth taking outside of swf.
Like many said, it just provides information any swf group has anyway, so it would encourage people to play more solo and make a perk a little bit more viable. The swf swats that stomp a killer anyway wouldnt get anything more out of that change.
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YES.
Another change that gives solo queue players the information swf already get. As a Head On lover I would love a QoL like this.
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NOPE.
This seems to me to be under the domain of aura reading perks. Bond, Aftercare, and Empathy already don't see that much use, and giving Head On a built-in aura reading functionality would devalue these perks even more.
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YES.
Yes please. Make it viable for plays with solo survivors. I love the rare times when survivors figure out I have it, but I also hate when they think I have it as Jane. I almost never run it on Jane since killers expect it.
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YES.
Is it showing your aura a real buff? Not really, it's like when they changed the QoL.
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