Dev when will you change up the killer and survivor meta?
The meta for this game is pretty stale it been the same thing since launch
Comments
-
It's a topic who's been discussed a lot, the "meta" won't change unless they make crutches less reliable.
Most used perks are "meta" because they come handy almost every game, unlike many others.
Those perks have to be nerfed or the others have to come to their level if you want to peek a slight change in perk builds.
1 -
Buff the aura reading and less impactful perks while also giving a nerf to the momentum swinging and high impact perks. It would help the game immensely.
0 -
That's because other perks are too situational. It's almost always a waste of perk slot to use them you never get to use them. It's easy to change the meta. But dev are scared to make strong perk since MoM. So we're stuck in the second chance meta
1 -
Perks like DS and BT can’t change because they exist to fix flaws in the game design. This is the problem with making your answer to everything perks.
Some of the others like exhaustion perks for example can be changed
0 -
What you're suggesting is powercreep. There's no way to buff up for example Lightfooted to the level of DS. Perks being situational would make the game way more fun.
0 -
I want them to take away BBQ's BP bonus, slap it onto Bitter Murmer, and make every single conditionally active survivor perk deactivate when 1 goes off.
0 -
Wouldn't make sense when it comes to the design behind Bitter Murmur.
0 -
"For each unique gen kicked, gain 25% bonus BP's, up to 50/75/100% bonus BP's."
0 -
just stop, this is getting worse by the minute
0 -
Monstrous shrine: if you hook people in the basement, they yeet off by themselves. All other hooks never break and you can see the aura's of people around them.
But Pop only does 10% regression.
0