If patch is today...
what are your predictions on what they may have not changed? They mentioned theyd be reducing billys overheat a good bit. I don't think they mentioned anything for bubba.
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Hope the duration for Knockout's new effects is increased. Killers have to slug for 60 seconds to bypass Decisive Strike, but Knockout only lasts 15 seconds?
Survivors shell out the money; Killers don't get nice things.
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But maybe the overheat will be better with the live version. (Feels kinda dumb still if instasaw was the problem they remove instasaw and slap a cooldown on him. I forgot to mention the perks im looking forward to new tinkerer on Freddy. Yeah knockout blows. Franklins you bring a key its mine and ill wait till it dissapears. Lightborne is decent if they keep the immunity so.
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I hope they change their mind on knockout.The basic attack requirement doesn't synergize at all with bubba
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Billy's dead. That's it.
They'll give him the Nurse treatment, they won't fix his bugs and that'll be that.
Survivors will move on to someone else and get that killer nerfed as well.
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Also idk if it was intended i hope it wasnt but billys iridescent removed your onehit all together instead of hitting through a pallet.
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That iridescent is supposed to do both of these things.
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Billy will be nerfed, despite criticism. The main hillbillys will move to Oni.
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Yeah it's one of the many useless iridescents.
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Give him nurses treatment? They're vastly different killers. Bubba isn't that great, nurse is for sure still a very good killer that just takes a good bit of skill. The fact remains though, that nurse is literally the best killer in chases if you know how to use her properly. Can't really say bubba is the best at anything besides sucking
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I’m so scared to play against the new Bubba but excited to play as him.
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At least 5 new bugs unrelated to any of the changes will surface
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Wait ... They didn't nerf knockout did they?
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Balanced...as all things should be
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Depends on who you were using it one before. If you were using it on killers that mainly used their power to down survivors. Then yes. Otherwise its a straight up buff on killers that mainly/only used their m1 to down survivors. The change is something like,
"Survivors cant see their downed allies aura unless really close, no matter how they were downed"
"Survivors downed by basic hit are blind (they cant see their allies) and allies still cant see them unless really close."
So if you used it on Billy, Bubba, huntress, plague, Oni. Then I got bad news for you. Less so if its Pyramid head, demo or pig. And everyone else its a straight up buff.
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Don't forget it's also only basic attack now as well. Most people missed that, huge nerf.
Probably more of a nerf than a buff even given how useless 15 seconds is. Surprised no one else has pointed this out.
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There will be more chances for survivors against Billy, similar to Nurse now. I'm sure they'll work down the list with all the ones people whine about.
Why is this such a terrible thing?
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A killer with "adequate levels of counterplay" who you already didn't see often at high ranks because of said counterplay, will rarely be seen again (after the few days of everyone looking at how he plays before abandoning him). Absolutely disgraceful work by the devs, it's like they learned nothing from Nurse.
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Tbh, the nurse is best but not by much. Just sucks how much effort you have to put in (compared to other killers) to get good with the nurse for what is a pretty minor difference in capability.
Its especially skewed when you look at many of the survivor perks which can constantly give people free passes at the push of a button (especially against nurse due to fatigue... I'm looking at you, dead hard)
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I mean, Nurse is still the best killer in the game. The only thing they did was make her more annoying to play as, which, yes is bad balancing for the killer on their part. It's a game. You still try to make mechanics fun, not frustrating. They didn't really change how strong she is, though.
As for Billy, I don't know if I've ever really seen people complain about him. I'm surprised he got any changes at all. The most I ever heard about him was maybe some adjustments on some of his add-ons. That would've been the perfect tweaking. Not giving him a new overheat mechanic (that also makes him more frustrating) and a loud, weird sound scream when he chainsaws.
I agree that they should've learned from the Nurse not to add annoying mechanics, but I'm not sure what else they should've learned otherwise.
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Nurse was fun to play as and against before her nerf. Post nerf you dodge her once after baiting her second blink and hold W, congrats, you have outplayed her. Her frustration factor playing as her shot through the roof (despite the fact it was still fully possible to 4k consistently) and I'm legitimately bored against Nurse now because it's so easy to juke 90% of them and win.
Billy was fun since he required mindgames if you were caught out in the open. A good loop timing beat him, a well timed dodge when they weren't expecting it beat him. Now it's just let him overheat himself and then he's a trapless trapper for a while. SO FUN to play against.
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Yeah, it sounds like we're on the same page. While I personally think that new Nurse can still be a difficult foe when in the right hands, she is easier to handle versus old Nurse. At the same time, old Nurse was basically free value like current Freddy. There were no set backs for being a bad Nurse. There is now a punishment for it and a stronger learning curve, BUT I do think it was done in the wrong way.
Adding annoying mechanics like blink recharge timer and overheat on Billy is not the way to go for balancing. It just makes it more frustrating to play as the killer and we want to keep them just as fun and engaging.
I personally never really heard people complain about Billy, but I have heard people say that if he even needed changes to begin with, it should have just been some add-on adjustments. Same with Nurse. For Nurse, maybe a bit of a Blink functionality change, but it didn't have to be what it is now.
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Ah yes. Lets completely ignore the fact that they buffed Franklins, Lightborn and Tinkerer because it does not fit my narrative amirite?
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I'm a surv main and so are most of my friends. Nobody I know wants these changes to go through. Billy is too strong in the games current state but this was overkill and honestly after spirit and oni gained popularity billy is rarely used, and almost never used well at that. I'd rather they nerf oni and spirit than billy. I miss playing against billys... I see hags and myers more than Billy's these days!
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Gotcha, thanks for the info
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Coming from a survivor main, I don't see why they did Billy like this. He wasnt a problem
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I understand nurse is very hard (it's why I don't play her) but my point was bubba and nurse are very different. Nurse getting the treatment she did was fine as she's very strong but not unfair. Billy on the other hand while strong, has gotten a nerf that makes him not nearly as strong. Yes he still has great map mobility but what of his chainsaw in chases? Just block Los for long enough and he's screwed
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sad what they did to billy not many people pick him up now oh well.
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He’s a problem for rank 18-20 who think he’s the number 1 killer because of OMG insta down. The devs are focusing on casuals, which I guess is the majority of players... but they take it WAY too far
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I suppose everyone has their own thoughts. I tried him today just too see how bad it was & its Far better on release. In 4 games (r1 console) I never even made it past 2/3 of the bar with no addons & 4k'd all but 1 game (3k w/ hatch)
Definitely still viable, to me at least. I just think it gives him more of a skill curve as you've gotta choose wisely between m1 or saw. Skill curves seem to be what the reworks are aiming for in my eyes. I think base nurse was hit a tad too hard but each to their own.
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well if they keep at this with killer no one going to play killer but what i know.
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I think there was an update today though right? I haven't been on in the past few days but iirc people were complaining about billys overheat before it was changed. I think they increased the time it takes to overheat with the update.
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There is literally nothing they changed that made using Nurse easier. It was literally only changes that made her harder to use and handle. I don't know where you got that idea from.
There was never "free" value like Freddy has with Dreamworld. You always have to aim, time, and execute a blink (or chain blink) attack. If you miss you are punished. Nonsense argument.
I agree though Billy didn't really need a cooldown feature like Nurse, they both had built in punishment and using their power was sufficiently hard enough to count towards that. You don't make something take a lot of skill just to do, and then throw crummy resource management on top of it.
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True. But I still miss the old billy
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me too I have to admit going AGAINST old billy was fun for me, knowing if you made a mistake you were going down was actually fun!!! or if ended up in a dead zone created by your teammates dropping pallets already you were screwed
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What I meant by that was Nurse's only punishment was a very short fatigue timer that you could have add-ons to reduce and make very minuscule in the grand scheme of things. That small distance you gained on her in her fatigue was very easy to reel in as the Nurse once you became more proficient with her. Her having basically no draw back to not executing a hit after her blinking was a problem, combined with her add-ons that made her rank on every single killer tier list as the only S-tier killer in the game.
While she does require a lot of skill to get very consistent at, that does not mean she should have been left the way she was. She severely over-performed compared to the entire killer cast once you had a grasp of what you were doing with her.
While I think she needed to be brought more in line with killers, I think they went about it the wrong way. The recharge meter on her blinks was not the way to go. It makes her overall more frustrating and less fun to play, which is never what you want to do in a video game if you can find a way around it.
I guess overall, my argument is not about ease of use, punishment, none of that. My base line argument is that I agree with you - they are screwing these killers over in a way that only hurts the game. They need to think of other ideas that brings down power level (although, Billy didn't need it), but keeps the killer around the same level of fun factor. Nerfs never feel good, but adding unnecessary mechanics that make it even worse is always a bad thing.
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Ok. I can't find the comment anymore. Someone said that Billy's were an issue for rank 18's-20's. I can tell you as a casual player who hasn't got past rank 10 as either killer or survivour that that is just not true. Even as a high rank I find myself being able to outsmart him. And playing as him was a pain in my eyes. (Mainly cause I didn't bother with the insta chainsaw.) I have always seen Oni and Spirit, however, as being super annoying to play against since there isn't a whole lot I can do against them since I haven't been playing relentlessly since their releases.
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Exactly. He was my favourite killer to go against.
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