no mither sucks
infinite dying state recovers?! sounds amazing! actually no the killer can you're broken the second the match starts to the end and with so few ways to be broken they will know you can get up and will instantly hook you.
50% less grunt sound? why wouldnt't you take ironwill and not be injured and be completely* silent?
no pools of blood? so its a counter to bloodhound and oni? no not oni in fact it guarantees you lose against oni since your drop bright red balls of blood for the entire match as if being a one shot the whole game wasnt bad enough but counter that mediocre rarely used perk blood hound.
worst perk in the game by far?
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Its a perk for those who want to have an extra challenge. You can do some fun builds with it
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maybe it would be more fun if it wasnt a slaughter or oni and didnt telegraph to the killer that you have it?
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so to bait and prevent slugging?
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no mither is insanely op.
I mean... it completely negates all instadowns, and completely negates the need to heal! super top tier perk.
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For how bad No Mither is at least it gives you actual benefits. (You don't leave blood trails, Iron Will 1, infinite mini Unbreakable)
Open Handed? does nothing by itself, requires you to run another perk to get any benefit out of it, even if you do congratulations you got 8 extra meters for using TWO perk slots.
Honorable Mention to Up The Ante for increasing Luck: the most underwhelming status effect that only receives it's full effect if your going against Trapper and only Trapper.
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Pretty much I don't know where everyone got this opinion that you had to constantly keep picking yourself back up with no mither for it to be worth anything.
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because being first to die due to having half the health isnt worth anything to most people. also OoO fills the bait role better
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Yes. Its useful only for youtubers to make funny content, who bully baby killers.
I didnt know that Oni still get blood from No Mither players, lol. The perk is trash.
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had to look up open handed and for good reason 4 meters base is terrible on most perks but even so it doesnt hurt you and i could see it being relevent if you run small game or prove thyself
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Trash perk, and I see it more than MoM :)
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Yea! Self Care is a very good perk with it! Almost broken!
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The point is you remove a lot of pressure that the killer can apply just by existing.
When a killer slugs a survivor it's because that survivor won't be able to do anything and it forces another survivor to get off whenever objective they're doing to go and help that person.
This also leave the killer with the ability to go and chase another person.
Now with this in mind the killer has taken three people off objective duty leaving only one person actually doing something towards escape.
Now with no mither the killer does not have this luxury.
If a killer chooses to slug somebody with no mither they're not going to be stuck unable to do anything because they can always get themselves back up. Especially when you consider they don't need to heal they'll immediately start working for the objectives after recovering.
Nobody is going to get off an objective to save somebody with no mither because the person could get themselves back up without help anyway.
So now if the killer chooses to slug somebody with no mither instead of effectively taking three people off generators and slowing the game down the most they could possibly do is take one person of a generator. That's the person who decides to chase after slugging the no mither.
Can you see the overwhelming amount of pressure difference that has caused and you didn't have to do anything besides just have no mither.
Now that's not even counting the fact that no mither can have a lot of synergy between injured builds and Sabotage builds.
The injured build allows you to benefit from things like resilience dead hard or this isn't happening and retain the Stealth bonuses of reduced runs and lack of blood stains. Once again when running this your main strength isn't jto get up off the ground. It's to take advantage of the injured state that no mither puts you in.
Sabo no mither builds allows you to waste a significant portion of The Killers time it effectively allows you to put the killer in a situation where they have difficulty bringing you to a hook and leaving you slugged will just result in you getting up again. Like with the build I mentioned above the strength of this is not to continuously get up off the ground it's the force the killer in a lose-lose situation which the only result is time wasted and time is a tool they can't afford to waste.
Delicious has already mentioned how the perk can be effective even without those builds.
The problem is a lot of people see infinite recovery and feel like they must continuously get off the ground for it to be worthwhile. Which is why the perk is so underrated
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Being a dead perk by itself is harmful as it does absolutely nothing to benefit you, that's why Up The Ante beats it because it at least UTA does something to help you even if it's very underwhelming.
Needing to be paired with another perk is bad, Small Game does it's job perfectly fine without needing the extra range if you do a quick run through each tile for Totems and even then Detective's Hunch does the job better. Prove Thyself with it... means you're not on said generator and could be working on another one or you're running past someone else on a Generator while being chased which is bad.
No Mither sucks but at least it has actual benefits for being run by itself. (and pairs decently well with Dead Hard and Resilience if you want to do that)
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Did you use this perk in the last 2 years? It's part of you base perks? Because you describe it as it was op, and it's totally trash.
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I never described it as if it was op if you honestly think someone pointing out the good in something means they're trying to claim it as op.
Then honestly I don't know what to say to you.
As for your other points yes I have used a pug I quite enjoy it I find it quite useful. Is it the best park in the universe no. Is it the raging dumpster fire that everyone seems claim that it is no.
I said this once and I'll say it again because apparently you're reading capabilities aren't up to point. It's underrated not overpowered underrated.
U -N- D- E-R-R-A-T-E-D
Do you understand
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What if you didn't get the broken status effect until the first hit you take?
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It's part of the 3-4 worse perks in the game for survivors. Probably the worst
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Nothing counters Ghostface more than 4 No Mithers.
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I played with No Mither for weeks and weeks, trying to achieve the much fabled glitched Wounded Healer trophy. It helped hone my stealth skills and made me a more careful survivor. But yes...it is a crap perk.
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Last time I met someone who was using this was yesterday. By Claudette who was AFK for the entire trial until she was killed, guess she was deranking xD
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what do you mean? he just doesnt have to stalk for insta downs and he still has stealth its all poitives for ghost vs. 4 no mithers
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*Waits for penny to drop*
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are you implying he is baiting me or am i the one missing something?
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Both I and the post I was replying to were being so incredibly sarcastic that neither of us thought there was a need to type "/s". Clearly being a perma 1-shot against the best stealth killer in the game is literally the biggest disadvantage that could possible happen to a team of survivors bar an Ebony Mori. It would literally be the strongest Ghostface could ever be.
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oh im dumb
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It's not that it's a bad perk it just pales in comparison to unbreakable. Being able to pick yourself off the ground should be a very rare thing. Unbreakable does too much for free IMO. They need to remove the speed buff and add some conditions to it after you get up.
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what? but you can only do it once it s fine
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Being able to pick yourself once when slugged is enough to change the entire outcome of a game.
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Open Handed is actually worth the slot with the right perks imo
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yes if they didnt make you waste it before if it couldnt change the outcome of the game it would just possibly save a few seonds from whoever is picking you up which is unreliable and worthless
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Ok hear me out, when using no mither you have to use a build like this, no mither, self care, inner strength, a medkit, both the syringe and the stiptic agent.
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missing OoO but otherwise good
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My favourite build for a while used to be a no mither build, NM, Resilience, spine chill and DH. A constant 9% buff to gen speed, never needing to worry about Noed, spine chill to know when to leave the gens and DH to extent loops, no more slugging or I will just get up and 9% faster exits when people are dying to NOED which my build hard counters. Not to mention I can do gens faster because I don't need to waste time being healed.
No mither is ######### on its own but it is supposed to be ######### on its own otherwise it would be meta.
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Ok, so don’t use it. Next
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No mither is high risk NO REWARD literally, just a semi iron will ( not 100%, but just 50% that with loud characters isn't enough) and an infinite unbreakable
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having 2/3 of the perks in the game be usable cant just be brushed off for the 100th example as "Ok, so don’t use it. Next"
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or u can just use lucky break
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9% is not game changing. I can have Unbreakable and killer can just put me on hook and I never need it.
My
favouritethe most used perk is Borrowed time. Its the real game changer. Its the only thing that can punish campers/llazy/casual killers and help teammates to get out in the end. DS can do the same thing, but its personal perk, you cant help your team with it. DS has a lot less impact on the game.2 health bars - extra health bar can be added to BT protection and change the game, too. You can unhook and give extra protection to chased survivors and you can force killer to deal with you, if you become a huge pain, you block door ways and/or windows.
DH is a good support to any build. In No Mither case it can shine VS one shot killers - Billy, Myers, Oni and other killers, BUT on the other side, killers are not forced to waste their power on you or use their power at all. DH allow a room for mistakes, but any killer can down you with M1.
The big thing is, if you stay out of chase, the game wont be about you. The game will be about your teammates - how long they can stay alive. 9% speed boost alone wont get you out. One survivor cant do all gens, unless killer is a complete noob. You will need help. Often good players must sacrifice themselves to get someone out, if bad players are brave enough to do at least generators. Full stealth teams are rare. Someone has to tank the damage to change the game.
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9% or everything you do for the whole game adds up. a 5 minute game is 300 seconds minus say a minute of running around is 240 and 9% of that is about 21 seconds you save during a 5 minute match for 1 survivor. thats not bad
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Still, if you commit to completely stay out of chase to make use of 9%, your fate is in other 3 survivors hands.
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if the match last longer if things are farther apart if they are closer together it will vary but yeah and a minute to run around the map without chases for a map seems long but i thought it might be a good adverage
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