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New perk : Strength

Maelstrom10
Maelstrom10 Member Posts: 1,922
edited September 2018 in General Discussions

Strength: Your inner strength allows you to overcome many obstacles in your path - You gain the ability to reset "unbroken" slammed pallets while going into an exhausted timer of 60/45/30's While also notifying the killer if there in a 32/24/16m Radius around you.
Edit :you could even put it on a token system, making you actively have to for example cleanse totems/complete gens, in order to gain the "inner power" to reset a pallet

Comments

  • Shadowchao121
    Shadowchao121 Member Posts: 71
    edited September 2018

    HAHAHAHAHAHAHA NO

    Here lemme give an actual reason.

    Survivors didn't have enough safety nets already?

    If that happened Killers will just break every pallet anyway.

    and if they wanted to keep bloodlust they would be punished for it.

  • HP150
    HP150 Member Posts: 455

    n o

  • Dreamnomad
    Dreamnomad Member Posts: 3,965

    First of all, this belongs in Fan Creations. Secondly, it's not a very balanced idea. One time use pallets are one of the core principles of the game.

  • Maelstrom10
    Maelstrom10 Member Posts: 1,922

    Someone sounds like a salty killer main. ;) and with the nerf to d strike and selfcare/healing coming i think its perfectly reasonable to add a perk to re flop pallets back up. i mean all it takes to counter it is to break the pallet (of which so many killer perks allow them to do faster ie Spirit break, fire up, brutal strength)

  • Shadowchao121
    Shadowchao121 Member Posts: 71

    @Maelstrom10 said:
    Someone sounds like a salty killer main. ;) and with the nerf to d strike and selfcare/healing coming i think its perfectly reasonable to add a perk to re flop pallets back up. i mean all it takes to counter it is to break the pallet (of which so many killer perks allow them to do faster ie Spirit break, fire up, brutal strength)

    "Since Survivors are going to be more balanced, we have to even that out with more buffs"

  • Maelstrom10
    Maelstrom10 Member Posts: 1,922

    And i didn't realise there was a forum dedicated to fan creations and suggestions, if a mod wants to transfer this to there i'd appreciate that then <3

  • HP150
    HP150 Member Posts: 455

    Long answer: Looping requires zero perk investments from Survivors whereas historically Killers have always had to take Brutal Strength, or Enduring, or Bamboozle, or the Machinegun build, or a combination of all of the above to combat loops.

    Believe me when I say that Survivors do not need to start getting perks to help them further with looping.

  • Shadowchao121
    Shadowchao121 Member Posts: 71

    awww man remember when Brutal Strength was good?

  • Maelstrom10
    Maelstrom10 Member Posts: 1,922

    and yet if a killer breaks all of the pallets in an area, your screwed? plus forcing them into an exhaustion timer, along with notifying the killer if there in a radius around you, makes it a far riskier play. hell you could even put it on a token system, making you actively have to for example cleanse totems in order to gain the "inner power" to reset a pallet

  • Shadowchao121
    Shadowchao121 Member Posts: 71

    @Maelstrom10 said:
    and yet if a killer breaks all of the pallets in an area, your screwed? plus forcing them into an exhaustion timer, along with notifying the killer if there in a radius around you, makes it a far riskier play. hell you could even put it on a token system, making you actively have to for example cleanse totems in order to gain the "inner power" to reset a pallet

    If you didn't complete all of the generators in the time it takes to waste every pallet on the map you deserve to be sacrificed.

  • Shadowchao121
    Shadowchao121 Member Posts: 71

    Here i got a better idea.

    New Perk: Decisive Game.

    The Entity feels bad for you. broken pallets auto generate after staying within 5/24/56 Meters of it for 20/10/5 seconds.

  • Maelstrom10
    Maelstrom10 Member Posts: 1,922

    welp thx for mocking my idea Shadowchao121

  • Shadowchao121
    Shadowchao121 Member Posts: 71
    edited September 2018

    @Maelstrom10 said:
    welp thx for mocking my idea Shadowchao121

    Well at first i gave legitimate reasons why it wasn't that great of an idea and you called me a "Salty Killer Main" So obviously you weren't ready for any kind of legitimate discussion.

  • redsopine1
    redsopine1 Member Posts: 1,437

    Here i got a better idea.

    New Perk: Decisive Game.

    The Entity feels bad for you. broken pallets auto generate after staying within 5/24/56 Meters of it for 20/10/5 seconds.

    That would actually be useful as a hex I mean people wont try to loop over them knowing it will destroy it and if the pallet broke under them then they could get hurt or slugged but instead of a time limit say 4 at yellow tier 3 and green tier 2 at purple tier and that puts a whole new dynamic on the pallets as you don't know if the pallets been looped on and your heading into a trap or not
  • Maelstrom10
    Maelstrom10 Member Posts: 1,922

    Huh a hex totem for survivor.. that could be cool i mean that version of the perk seems "op" (due to it being meant as a joke) but yeah

  • Shadowchao121
    Shadowchao121 Member Posts: 71

    @redsopine1 said:
    Shadowchao121 said:

    Here i got a better idea.

    New Perk: Decisive Game.

    The Entity feels bad for you. broken pallets auto generate after staying within 5/24/56 Meters of it for 20/10/5 seconds.

    That would actually be useful as a hex I mean people wont try to loop over them knowing it will destroy it and if the pallet broke under them then they could get hurt or slugged but instead of a time limit say 4 at yellow tier 3 and green tier 2 at purple tier and that puts a whole new dynamic on the pallets as you don't know if the pallets been looped on and your heading into a trap or not

    Why would you think my horrific joke of an idea is good?

  • redsopine1
    redsopine1 Member Posts: 1,437
    Because it changes the dynamic of lopping over a pallet adds in more mind games and means survivor's have to choose screwing over there team by risking a pallet breaking on them.and when you got two different people in the same direction one will be forced to take the long route to escape meaning you have more time to kill them
  • Shadowchao121
    Shadowchao121 Member Posts: 71
    edited September 2018

    @redsopine1 said:
    Because it changes the dynamic of lopping over a pallet adds in more mind games and means survivor's have to choose screwing over there team by risking a pallet breaking on them.and when you got two different people in the same direction one will be forced to take the long route to escape meaning you have more time to kill them

    Did you read what i wrote?

    It's a stupid joke perk that makes it so pallets just respawn for no reason. it's so survivors always win hence the joke.

    Are you a human being?

    WhAt a GrEaT IdEa!

  • redsopine1
    redsopine1 Member Posts: 1,437

    @redsopine1 said:
    Because it changes the dynamic of lopping over a pallet adds in more mind games and means survivor's have to choose screwing over there team by risking a pallet breaking on them.and when you got two different people in the same direction one will be forced to take the long route to escape meaning you have more time to kill them

    Did you read what i wrote?

    It's a stupid joke perk that makes it so pallets just respawn for no reason. it's so survivors always win hence the joke.

    Are you a human being?

    I got the joke shesh I turned your joke.perk into a viable perk that will end chases or looping around a pallet as it will slug a person
  • Maelstrom10
    Maelstrom10 Member Posts: 1,922

    I said the hex portion of his idea was good. having something the killer has to actively seek out to destroy besides the survivors. and for someone who says i wasn't ready for any legitamate type of discussion, you quickly rag on others, being extremely toxic. besides this is an open forum made for DISCUSSION not all ideas are good, and mine was just a suggestion, that you clearly disagree with. you've made your opinion very clear

  • Shadowchao121
    Shadowchao121 Member Posts: 71

    @redsopine1 said:
    Shadowchao121 said:

    @redsopine1 said:

    Because it changes the dynamic of lopping over a pallet adds in more mind games and means survivor's have to choose screwing over there team by risking a pallet breaking on them.and when you got two different people in the same direction one will be forced to take the long route to escape meaning you have more time to kill them

    Did you read what i wrote?

    It's a stupid joke perk that makes it so pallets just respawn for no reason. it's so survivors always win hence the joke.

    Are you a human being?

    I got the joke shesh I turned your joke.perk into a viable perk that will end chases or looping around a pallet as it will slug a person

    So instead of a Survivor perk it's now a killer perk that randomly breaks downed pallets?

  • Maelstrom10
    Maelstrom10 Member Posts: 1,922

    Well thats what he's saying, but i just made mention that a hex totem for a survivor is cool idea, ie something that makes the killer have more objectives, which is something that most people can agree on. Killers and survivors both need more objectives to slow the game down, due to the easy nature of gen rushing.

  • Maelstrom10
    Maelstrom10 Member Posts: 1,922

    And to redospine1's idea it basically brings a hex into the game that gives pallets a trap like feel as if one were playing against the doctor

  • redsopine1
    redsopine1 Member Posts: 1,437
    Not randomly its a hex perk that when active pallets break in use at yellow level any 4 pallet vaults on the same.pallet breaks the pallet green 3 vaults purple 2 vaults and once you vault it at the breaking number your slugged its to make it harder to vault pallets in a mini loop while also meaning as a killer you can apply pressure on them because they wont know if its rubbing it not and they have more chances to mess up and be hooked for it
  • Maelstrom10
    Maelstrom10 Member Posts: 1,922

    Tbh don't get why its such a bad idea, specially if it makes you easier to be chased (exhaustion debuff) and notifys the killer if your nearby... i mean if it can only be used every 30s while outside of a chase, and makes it so you will be chased then i think its pretty risk reward