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Kill Switch update: We have temporarily Kill Switched the Forgotten Ruins Map due to an issue that causes players to become stuck in place. The Map will remain out of rotation until this is resolved.

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Too many medkits, they are clearly overused

Ever since the slight nerf to toolboxes, I have in my lobbies on average 2 to 3 medkits with nearly best addons. These are a great time-saver for survivors when you play killer 'normally' and not tunnel, etc.

Something small has to be done, so survivors don't get 1 or 2 free heals just by bringing an item.

Maybe limit number of specific item type in lobby? What do you think? Or reduce charges or moderately slow healing speed with medkit

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