The Amanda's Letter add-on for The Pig has been Kill Switched due to an issue with incorrect RBT count.
http://dbd.game/killswitch
So now its live: Devs how is the system working?
Some here probably wonder, how the MMR might actually figure out how strong a player really is. Is there a way?
- Is the system just the same like before without the rank but rather with % of successful double / single pips?
- When you mow down all 4 survivors within 2 minutes, is this still a loose as it used to be or can we expect this to be a stomp now?
- How is the matchmaking knowing i played a good round as a survivor? For example i farmed a teammate off the hook because it was endgame collapse and it was his only and last chance to escape and i sacrificed myself with that or "farmed him off the hook". Technically i farmed him and did a bad thing because he got downed afterwards, but the idea was that he might have DS and still get out because of that descision. Any way this is not considere to be a terrible play by the System?
- When a survivor runs a killer for a long time and he is using 10 pallets in 2 minutes, is the system aware that this is a bad thing and the survivor throw the game? Is the system aware that the next guy who gets chased is not a bad looper but got effd by the other teammate who used all the resources?
- Is the system able to track if someone took a hit for someone else and this was not because the killer "won the chase"?
I doubt i will get an answer but i thought asking is free..
Kind regards
Comments
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If I have to play for 3 months with rank 16 teammates or against rank 20s who run from pallets to their death after a 10 minute queue then I'd like the old system back.
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I would guess they are not going to say specifics to prevent manipulating playstyles.
Play your way. The MMR should compliment that.
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If I pick a killer that I rarely play as will I still get matched against a red swf because they were in que for 10 mins? If a survivor team is waiting long enough does it throw rank out the window like the old system and just tosses inexperienced killers to the wolves?
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They said, they know which killer you played how much and will put you against easier survivors if you play one for the first time.
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How does it work? It just do.
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The purpose of it is to allow players who don’t do well to play against others who don’t do well. Rank emblem, in my opinion, was about encouraging players to play in specific ways.
Despite someones feelings today about the emblems, survivors used to play quite a bit more selfishly. Letting others die so they could have a hatch standoff for half an hour.
Maybe it outlived it’s purpose and we are seeing that with the MMR.
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That's nice to hear but if survivors are waiting in que long enough. The game tends to give them the first available killer regardless if it's fair for them because majority overrules. If there aren't enough killers in reds range will the new MMR just repeat the same process the old system used? "I cant find anyone? I'll just grab the first killer I see. Who cares if he's rank 16"
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I assume this will happen just from the verbiage they used in the vague explanation of the system. Looking back at the old matchmaking post they talked about 3 factors: connection, wait time, fairness. From the way they explained it, it seemed like they placed the most importance on connection (which the servers were helping with at the time) and wait time as the priority with fairness coming in 3rd. Then with the talk of the MMR system, notice how they talk about the ability of the system to predict who would win, not the ability of the system to create fair matches. There is still the chance you could get plenty of mismatched games in terms of fairness, but the system predicting your loss will impact your mmr more or less depending on the actual outcome of the games.
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Well this explains that it is an ELO System, which should be obvious by now, but it does not explain how they try to make an ELO System work in Dead by Daylight. Because it is not even clearly defined what "winning" is. And if they would define it in any way (lets say escaping) this would not tell a lot about how good someone is.
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I agree. I didn't say it did explain how they try to make it work in DBD. Everything is speculation until they reveal more, if they decided to reveal anything else. I was speculating about the specific question at hand: "When you play one of the killers you are less skilled with, will you still be thrown to a red rank swf because they have been waiting for 10 minutes." I believe based on what information they have provided the answer is yes.
I agree with you we need more info about how the system works and what is considered skill for both sides. They said they would do more post about the system. Hopefully it will be soon now that it is live.
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To give you my wage guess about how it works with killer:
Killer ranks are seperated, but only soft MMR separated. What do i mean with that?
Lets imagine we are Trapper main and only play him for now. we are also very good Trapper who can beat 90%+ of the Playerbase, therefore our Trapper MMR would be very high. When we switch to a different killer, lets say Bubba, we are not automatically a "noob" with him according to the MMR. The MMR System classifies us that we have overall killer experience and we start at mid-high MMR with Bubba.
Just a thought, but it would be really rash to do it any different.
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THEY DON'T EVEN KNOW HOW IT WORKS LMAO
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If people did that, theyd understand why rank doesnt matter. It's the same thing. You dont HAVE to be rank 1. Theres no benefit.
Playing your way will keep you at your level.
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Actually it won't. OP listed some very valid concerns. If the new system isn't able to tell a bad play vs a good play depending on context then it's not going to keep you at your level.
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You wasted your time. The devs will never answer these questions.
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Exactly. Giving some hints would help to even know what the game wants me to do. So i do at least have a choice.
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Probably some very simple algorithm that calculate the percentage of time you get a pip.
I don't expect anything more than that. It's BHVR not valve or blizzard.
You are dreaming if you think they could solve the waste of palette giving you more point when they cant even make proper hitbox.
So if you 4k in 2 minute you will probably lower your mmr.
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I'm sorry that I can't hit dislike for you... Because not everyone use DS and because of that person like you, other people depip
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Apparently you dont get that he would have been dead anyway (endgame collapse, facecamping killer, i was the last guy around, it was his last chance). And by the way, because of me, he survived. He had DS. But hey, go dislike the guy who is sacrificing for other.
Post edited by xEa on0 -
Use borrowed and no problem with campers
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First you flame because of a perk, now you want me to use a perk. Pathetic.
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You so potato, NEVER SAVE NEXT TO KILLER WITHOUT PROPER PERK, AND NOT EVERYONE HAVE DS
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There is no way the system actually considers such special situations. I would be surprised if it even considers your teammates and the Killers rating when elaborating your performance.
Knowing BHVR for 4 years now, I'd say it's as simple as this:
Survivors rating vs the Killers rating
- If you die, your rating decreases
- If you escape, your rating increases
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As far as I understand, ideally it pits people on a somewhat equal skill level together. If you do better than your teammates (based on score and/or survival rate) then you "rank up" , if not then you "rank down".
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You are either trolling or stupid like a rotten peace of bread.
That could be possible, but that might be the saddest rank system ever. I trade myself so often for the team so it would be nice to know to get any feedback. With the emblem system you knew at least what helps you to pip.
Well thats the thing. What is "better then the other teammates". It smells all little bit like they keep the Pip system but dont show rank anymore.
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@xEa I know it would be sad but just think about it. If they used pip / depip as a measurement for the MMR then wouldn't it ultimately lead to exactly the same as the ranking system? If rank was no measurement for skill, that would mean pips are also no measurement for skill. That would be the logical conclusion...
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Again, assuming here... but I think it would be based on survival rate and points. Even if the best survivor only got 12k and all the others got 8k, that 12k would be considered as have done better than the other 3 so he'd probably "rank up". Now if everyone died, I'd imagine that would come into play too and possibly prevent that person from reaching the next skill level... possibly prevent the best player from moving but have the worst scoring players move down a tier.
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