I personally hope the DC penalty doesn't come back as it only affects killers and innocent players
I'm going state that I think players who disconnect because they're losing is pathetic. However, if a survivor wants to leave a match they can simply give up on hook which has the same impact on the game as a player disconnecting.
However, if I'm playing killer and I down a survivor and they immediately disconnect, with the DC penalty I'm put into a terrible position. I can either farm with the three remaining survivors which is incredibly boring, or I go for the least satisfying win, which is also boring.
However, without the disconnect penalty and I have a survivor disconnect against me, I can simply leave the match and queue for another game.
Also I know some players have experienced the game randomly kicking them out of the match, giving them a disconnect penalty. I haven't had this happen to me, so I can't go into detail on this particular issue with DC penalties.
Comments
-
This is a pvp match. If you lose, suck it up. Its your skill vs mine. Not bots. If you can't handle a loss, you shouldn't play. Its simple as that. When you ruin others' experience because you played bad or refuse to play efficiently, you shouldn't be allowed to play PVP games. All you do is hurt the game and the community. Street Fighter is a pvp game. They get massive time bans for dc'ing. Any game where you play against a real person for a show of skill is Player Vs Player. Its unsportsmanlike and dc'ing until you get a super easy match is lazy and shouldn't be allowed.
28 -
This is a 4v1 Lobby and Match style Multiplayer game. When you queue up to play a match you are committing to seeing it through so that everyone can enjoy the game, and everyone else who queued up is depending on your commitment to the match in order to experience said enjoyment. The acceptable reasons for Intentionally Disconnecting from a match are as follows:
- A Game breaking bug rendering you incapable of playing a normal match.
- A Player(s) taking the game hostage/hacking/exploiting bugs or unintentional game mechanics/bullying or griefing you. (Record if possible, and Report them after leaving the match)
- Influences and situations outside of the game that make your disconnection unavoidable in order to deal with said circumstances.
Disconnecting from a match intentionally for any other reason is a practice in bad sportsmanship that Ruins the experience for all other players, Disconnecting over petty reasons doesn't do anything other than piss off everyone else, and makes you a worse player for it since you don't learn how to play any better by quitting.
Disconnecting is currently being punished for a good reason: Too many DC's from too many players results in leaving the community as a whole with a sour experience, and could eventually kill the game we love. If you are frustrated with how a match is going; Take it in stride as a learning experience, see it through to the end, take a break, and decide if you want to queue up for another match. We all bought this game in order to play it with others despite how each match goes, and the majority of the fun this game offers is in the variation of each individual match.Don't be a petty DC'er.
7 -
I don't think either of you even read my post.
Even in my first sentence I wrote "Disconnecting because you're they're losing is pathetic".
A disconnect penalty due to the game randomly kicking players, or a killer leaving the match because a SURVIVOR disconnects because they got downed early (the match is already been ruined by the survivor disconnecting early) do not relate to your responses whatsoever.
7 -
You are still dc'ing with 3 other survivor's. Either farm with them or kill them all. Dc'ing because another dc'd is still causing the same issue.
4 -
I'm guessing they didn't read your full post because your headline is very much divisive. Personally I hope it does get fixed and come back, as a killer I'd rather someone suicides on hook so can actually get some BP and as Survivor it gives me a chance to make a rescue at least and get some emblem progress and BP.
If the game crashes that often there are things you can look into to remedy the problem. As far as being booted from matches is concerned, the penalty does stack but resets after a couple days and is only 5 minutes the first few times it happens.
3 -
Oh I read it just fine, but I can't agree with you at all because of this:
"However, without the disconnect penalty and I have a survivor disconnect against me, I can simply leave the match and queue for another game."
Your argument is that because the DC penalty is gone, you are free to DC whenever you want in response to another player DC'ing, So, In your words, you are responding to a petty DC'er... by committing the same offense over equally petty reasoning. 2 wrongs don't make a right, and like I said in my previous comment:
"
Disconnecting is currently being punished for a good reason: Too many DC's from too many players results in leaving the community as a whole with a sour experience, and could eventually kill the game we love."You were around in March-July 2019 when the "DC epidemic" hit its peak where 9 out of every 10 games had one or more people DC over petty reasons, and the player base started to plummet over it since no one could even play a full match most of the time, so I feel you have no excuse for making this post in favor of letting DC's go unpunished again. Honestly if it weren't for the publicity and new players brought in by Ghost Face and Demogorgon, as well as the return of a DC ban wave from the devs in mid July 2019 to get the epidemic under control, this game would have flat out died. I'm still dumbfounded that the devs didn't incorporate the automatic DC ban system sooner than December of last year, and ever since they did (until recently anyway), the game has been far more enjoyable for it, because we have been able to play full matches without the threat of "Petty DC's" ruining all of our experiences.
Sure, there have been a few victims of it who did nothing wrong and got a DC ban over crappy internet connections, game crashes, and hacker attacks, but compared to how often people DC'd during the epidemics peak, those situations have been few and far between. The entire design of the DC ban system is to put a stop to "Petty" and "Habitual" DC'ers who ruin the game for everyone, and when it went down during the anniversary event, the DC epidemic started to rear its ugly head again, but fortunately DC Penalties came back, stamping out the problem before it could truly reach epidemic levels again. But now here we are again, without that safety net to keep toxic and unsportsmanlike players at least a little "honest", and yet you are arguing the merits of letting it all slide because its "Convenient" for you.
Let me ask you something:
If you DC every time a survivor DC's, and this game gets back to epidemic DC levels because we no longer have a ban system in place... At what point does anyone actually get to play the damn game?
Your careless attitude and opinions about one of the largest problems this game and community has ever had to suffer through, is neither helpful or welcome. In my eyes, you are being a blatant and unapologetic contributor to the problem, and I don't care for people of whom, through appalling arrogance or ignorance, make posts like this one, because when all is said and you've made your point... it doesn't change the fact that you are arguing in favor of killing a game I love.
7 -
TBH I'm starting to think DC'ing is becoming a necessary evil. For context, I was in a game where the killer was just slugging everyone letting them bleed out, not picking up any survivor just to be toxic and waste everyones time. So my choice is to stay and waste my time getting nodded at by the killer or dc and take incremental time out ban. Players dcing is clearly a sign there is something wrong with the game, look back at old legion, we remember how fun it was being chased by a moonwalking no counter killer and the infinite mending exploit. As soon as the deep wound showed up in the hud the entire game basically dced or just ran up to the killer and wanted to be hooked.
2 -
Honestly, though, is it really the players fault at that point? If a game almost dies because that many of the matches are getting thrown by people who hate certain mechanics, that's not on the playerbase so much as game mechanics making the game unplayable for a large enough number of the players to put the game itself jeopardy.
If it gets to the point where everybody is DCing for this or that reason and the game begins to die, to me the issue is the thing making everybody DC and it's something the Devs should look into.
Like, if everyone is finding aspects of the game that make certain matches unplayable to the point where 9/10 games have a DC at that point it sounds to me like maybe it's just a bad game and needs fixing, and if it starts happening again, well... 🤷♀️
DC penalty or no, sometimes this game is unplayable. It's alright right now, but during events? Horrible. The worst games I've ever had in my life. When new stuff gets released, be it events, killers, new rift thingy, it goes straight to the dogs and you have to ditch it for at least a few days because there's nothing in place to stop some players from abusing certain mechanics.
0 -
Err... last I recall the penalty came back with the patch. Or did they remove it AGAIN? smh...
But I personally like the penalty... sure I got a 5 minute one the other day because my internet company is being a big dumb but that's my fault for playing with terrible internet. Disconnecting is ONLY there for emergencies as stated by BHVR, it's not an emergency to go cry in a corner because you're losing. So again, I like the penalty. It screws over people who deserve it.
Yes, it has bugs like for instance I saw one the other day where a survivor DC'd and the killer got the penalty somehow... and that's the awful part but other than that, it's a good system it just needs to be perfected.
0 -
Stuff happens. If my wifi started acting up or my power turns off that's fair.
0 -
Unfortunately BHVR fell asleep at the latest patch and forgot to include a fix for the exploit that let some give dc penalties to people that didnt leave. Or at the very least they didnt fix it properly, because a streamer just got a 72 hour ban from a killer game he won.
So the dc penalty is gone again.
You do realise that most people that dc just do it because things didnt go in their favour. First to go down with 0 gens done? Meh dont wanna bother. DC. 0 downs with 3 gens done? cya bitches. DC. Most of the time the people who are leaving are just doing it because they dont find it fun to be on the losing side. They dont wanna find out whether can win or not by playing the game, they just wanna stomp the oppossition.
Yes sometimes, people dc because the thing they are playing against is hella unfun, examples could be
Spirit, Mori, Freddy for Survivors
Ormond, OoO, Haddonfield for killers
Holding the game hostage (bannable), getting teamed (bannable), "toxic" play styles (not bannable).
But besides Hostage games (which are almost impossible to do, but when they happen ######### me) and other bannable offenses or game breaking bugs, then there are no in-game reason to leave the game. Ofc you should still leave for IRL reasons but thats not whats being argued here. And hey if you are experiencing those bannable offenses or bugs, you should stay long enough to get some proof for them, video if possible, and then leave. So you can spend your dc penalty reporting them anyway.
Just to use a game as an example, if LoL had 0 dc penalty that game would have died out years ago (as it should xD), but not because of the game but just because people dont like playing what they consider to be lost games. Doesnt matter that come back mechanics exist. They just want to win and win big. Same goes for almost every other multiplayer game. Im not talking about normal people that are willing to play even lost games through. Im talking about people that are willing to DC for ingame reasons.
"Its not fun to play vs a mori." ok well change your game plan then, when someone gets hooked leave that survivor on the hook until another survivor is getting injured or until they are half way through struggle phase. They are dead anyway if they get caught again, might as well get gens done if no one else is getting chased. So many times I have won against moris with at most 1 dead, even with mediocre solo survivors.
That killer is not fun? Ok well you should probably stop playing survivor for a bit then and go play fun killers to play against. Just so more survivors have fun. A lot of killer players find it very hard to play against good survivors so they will take some of the burden of their shoulders to play a killer thats stronger or that gives them an advantage in some aspect.
That map or perk is not fun. Hell no it isn't but that shouldnt really be much of an excuse. You shouldnt waste other players time because you rolled the dice, got unlucky and got something you hate. If there are maps you hate then use map offerings to go anywhere else. Its not guaranteed to work but it will minimalise the issue you have. As for perks, bite the bullet and play the game. I cant ######### stand OoO but I have played the game enough to know to ignore them unless I can get free hits on them. Its likely you wont win against good teams with good perks, or good killers with good perks/add-ons. But your chances of meeting the exact same BS twice within several hours is really small.
TL;Dr if you arent willing to play the game because you got unlucky, then you really should reconsider whether you actually want to play or not. Its not on the game to stop being annoying, its on the players to decied if they are willing to ignore the annoying to play the game anyway, because the good outweight the bad.
1 -
Instead of adding a penalty, they should look into why players DC.
2 -
But people still dc vs legion.
0 -
They tried that(Which was why we didn't have a DC penalty for a long time) but survivors have been proven to disconnect over the pettiest things like being found/chased first.
Aka it has reached the point that survivors have become to petty over nearly anything that the penalty had to be added.
0 -
They're not trying to solve it. They do nothing against tunnelers and campers. And moris too, but you can avoid them before the game starts.
0 -
To respond to both of you, I'm just going to point out the obvious: Petty DC'ing has nothing to do with the game being "Unplayable" and everything to do with rigging the game in the players favor.
Enter a match on a map you don't like, or against players that are good at the game: DC
Enter a match on a map you like, or against players that are easy to oppose: Don't DC, and get an easy win.
There is nothing about that logic that takes into account the other players and their enjoyment, or even factors in a match that is "unplayable". To me, an unplayable match is one that has:
- A Game breaking bug rendering you incapable of playing a normal match.
- A Player(s) taking the game hostage/hacking/exploiting bugs or unintentional game mechanics/bullying or griefing you. (Record if possible, and Report them after leaving the match).
People who DC over these instances are very rare. Whereas Petty DC'ers do it simply because they don't like the map they are on, the fact that they got spotted by the killer first, they lost a hex totem in the first 20 seconds of the game, they don't like player(s) they are up against regardless of their skill level, the team brought in an item they hate, the killer is one they don't like or brought in an offering they don't approve of, etc... these players aren't DC'ing because the game is unplayable, they are doing it because they don't want to take up the challenge when they can simply keep DC'ing until they find a match in their favor against weaker opponents. This is why DC'ing reached epidemic levels, not because there was something wrong with the games design, because the game was unplayable or broken, or even because a mechanic made one side or the other OP... they do it to rig the game in their favor, and screw everyone else over in the process for petty, selfish, overentitled and unsportsmanlike reasons for their sole enjoyment.
Does any of that sound like its the devs fault? What could the devs possibly do to appease this kind of toxic and unsportsmanlike player base that were/are KILLING the game to make it "enjoyable" enough that players like this will refrain from DC'ing?
This is a Multiplayer game, which by its nature, entitles absolutely NO ONE to win every match, yet these players DC habitually in order to rig it so that they can. They don't give a damn about the rest of the players they screw over for their own enjoyment, they don't even have a shred of empathy or intent to be a good sport and take up a challenge, they don't care about the health of the game or what their petty actions are doing to its community, reputation or future... they just want an easy match, and if they don't get one, they DC for any and every petty reason as soon as the match drops out of their favor in order to find one where they are more guaranteed to win.
What's worse: by behaving like this, at one point the DC'ing gets so rampant, that they create a chain reaction wherein players DC in response to a player DC'ing because there is no point to keep playing if someone on the team isn't going to commit, Eventually this gets out of hand, and we reach "EPIDEMIC" levels of DC'ing that threatens to kill the game. It's not because the devs did something that made the game unplayable, its because the game became unplayable due to too many players setting off a domino effect of DC's... which is exactly why the game almost died last summer.
@Kellie , @CyanideBlaze , How do the devs put a stop to this that doesn't involve punishing that kind of toxic, bratty, overentitled, and unsportsmanlike behavior? If you have the answer... I'd love to hear it.
Post edited by TWiXT on0 -
They can't do that because people DC for EVERYTHING.
Perks, maps, powers, tactics, because im not winning, items, they might be swf, i dont like stealth killers, i dont wanna be morid, that player changed last second.
At some point, nearly every damn aspect of this game has been labelled as 'not fun' and a viable reason to DC in peoples eyes.
As @Reaver_Raziel and @TWiXT have rather elegantly said, people usually DC for petty reasons, and justify it with "I have the right to leave". "You can't force me to stay" conveniently forgetting that it works both ways and the poor buggers you just left in the lurch because you don't like a certain killer or survivor tactic, have a right not to have their time wasted.
The amount of entitlement while simultaneously ignoring the fact that DCing screws over everyone else, is frankly stunning. Digital Karen's everywhere, trying to justify a move that they themselves would likely complain about if their game was going well and their opposition pulled the same stunt on them.
1 -
Exactly! the "Digital Karen's" remark gave me a laugh, but does describe the mentality behind petty DC'ers perfectly. Honestly I think of them much like the terminator:
"Listen, and understand. That Petty DC'er is out there. It can’t be bargained with. It can’t be reasoned with. It doesn’t feel pity, or remorse, or fear. And it absolutely will not stop DC'ing, ever, until the game is dead."
0 -
well at least with street fighter the matches are short 99 sec and it short end it this game can be a lot long more mind numbing....
0 -
Well I played about 10 games today as killer, and in literally EVERY game at least one survivor dcd. Most of the survivors just can't take it to be the first one downed, or start crying if the killer downs them after they waste every pallet on the map. I don't play survivor very often so I can't say how it's with the killer. So i came to the conclusion that about 25% - 50% of the playerbase of this game are just some little kids who can't take a loss in a PVP videogame.
If you don't like the game and it's content or if you are a person as mentioned above, JUST DON'T PLAY THE GAME. Nobody is forcing you to play it and it's boring to play every single game against 3 survivor who kill themselves on the hook or just want to die.
So in my opinion the DC penalty is an VERY IMPORTANT part of the game. I know that a lot of people are currently banned due to mistakes of the game but they need to fix this as soon as possible, cause currently it's unplayable.
2 -
This content has been removed.
-
You're still ruining another's play time. Does just because you don't care doesn't mean other's don't. We can't win every match but of everyone dc'd just because they didn't like something, we wouldn't have a game. Now that it's taken out again, can't wait for my matches to be filled with 2 man's or the killers canceling the match because they can't find anyone.
0 -
And you clearly don't understand that this is a pvp game with other people in it who are affected by other's negative choices. I don't understand how people want to act all high and mighty but the moment they start to lose, they DC against real people then have the gall to yell at them. You ruined everyone else's chance at even coming close to winning.
0 -
penalty only hurt killer because survivor can just kill them self on hook yes survivors ruin the game when they dc but when killer dc all survivors go back to the lobby and keep all blood points they got in the match.
0 -
This content has been removed.
-
Suicides have the same effect but if BPs is all your worried about when a match is ended by the killer, you really should play killer. Yeah, the match becomes easier but they stop trying. It's fun before because you still had to outplay someone to kill them. Having 2 people stare at you because 2 Dc'd then getting called names because you kill them to head to another match or farm with them for 20 minutes for less BPs that you would have gotten from a normal game isn't fun.
People need to think about others, is my point of complaint. It's always me, me, me and that's why ME DCs and why ME calls this person names because they did their job as killer or survivor. Doing something selfish doesn't just affect you. It creates a ripple effect that affects the killer and the survivors in the match.
Now if the killer does ANYTHING but farm, they're the bad guy. It's how them vs us got started. Selfish actions.
0 -
Unless the game is broken and you can't progress, dc'ing for selfish reasons in a PVP game will never be accepted. You're hurting everyone else's gameplay and it's unsportmanlike.
Note: I did reply to OP shortly after he posted and explained my point. You chose to ignore my reply to him. I did explain my point to him. Just letting you know since you keep saying I didn't read his post awhile ago.
0 -
I believe the DC penalty should be there. I also believe Behavior should fix their damn game so that you're not randomly kicked out of matches by it and STILL get penalized. Which has happened to me and my friends. Multiple. Times.
However, if your game is plagued with people disconnecting, maybe consider that there's a reason for that? I'm not talking about the general "the killer found me and hooked me first so time to ragequit". I'm talking about massive amounts of people disconnecting when they find out that they're going against a specific thing. Because if people used to quit against the old moonwalk-abusing Legion, there was a legitimate reason for that and honestly? can't blame them.
0 -
not understndingi play both survivor and as killer i dc survivor not so much why i say DC penalty hurts killer more then survivor and they can by pass it killers can't.
0 -
I understand now. My apologies. I agree. TWiX said it better than I could in his.
0 -
if the DC penalty was for survivor only i be ok with it but it also feel unfair but like i said with killer you just go back to lobby.
0 -
TwiXT said it better than how I could. Read his 3 statements. It's a much better version of what I was trying to say, @DwightsBrokenArm @NekoGamerX
0 -
The only issue then would be killer's Dc'ing near the end when they can't mori someone.
0 -
yea i understand that there a reason for the DC penalty but it does always work the best why i hope for bots to replace dcer also bots maybe be better then the one who dced because if they dced they must not been that good anyways.
0 -
If you're doing a rare DC because of a really unfortunate situation where someone is actively trying to ruin the game, you're dealing with a measly 5 minute ban. Browse Youtube for 5 minutes. It's not a big deal at all. But of course, people don't like that they can't DC every time they take an M1 in the first minute of the match, the kind of people who'd quickly gather hours and hours of DC bans.
Those people can learn to either play the game as intended and try to get better or deal with consequences like an adult.
1 -
I am all for punishing DCers, they ruin the game for everyone. Then again, it's double edged sword...
On one hand you want to punish those who rage quit on the first down and early - They have wasted everyone's time by breaking the flow of the game that is suppose to be 4vs1 not 3vs1 or 2vs1.
Then again... If you punish DCers, you run into a problem where killers hold you hostage in some games and if you DC just to get out of the game, you get punished for something they are responsible for and should be punished for instead.
Now at least, I can just dc if I see killer keeping the game hostage. Sure, I lose my points for the match and it sux, but beats being slugged and dragged around and downed for the next 10-20 minutes.
0 -
@NekoGamerX If we had bots replacing teammates, I wouldn't mind then. At least then, we aren't screwed from the get go by a selfish player.
1 -
I am not in the habit of DCing myself, I think in the time I have played this game I have only intentionally DC'd once because a killer was being toxic, and while I normally tough it out for the team, I didn't want to put up with it that day.
However, while petty DCs do happen, the amount of DCs I normally see are pretty understandable to me--that being someone who was facecamped, someone who was tunneled and got downed immediately after unhook or as they were getting unhooked, or even killers who were getting bullied by the survivors in the game. (I watched one killer get looped for hours, tbagged, body blocked and then spam blinded and it damn near made ME wanna DC before he did.) There is also this current trend of killers just slugging all the survivors so it's harder than simply unhooking them and you have to wait for them to recover or heal them and risk yourself, or slugging or one of two remaining survivors so there isn't even the possibility of getting hatch and is just exhausting to the point where when people see That Killer (Legion, if it's not clear I'm talking about Legion.) nobody wants to play against them.
There are certain mechanics that just don't make for a great gaming experience and while everyone wants to scream from the rafters "GIT GUUUUUUUUD!" there are players who either don't have the time or the patience to try and work around said mechanics, and those are what I personally see happening most often and I can't say I fault the players for it. Obviously, nobody expects to win 100% of the time, but when just accomplishing basic tasks in the game like getting a few hooks or getting enough points to just safe-pip is a chore or far more difficult than anybody signed up for, there are issues there than someone saying "this match is waste of time."--because that match IS a waste of time. You're not getting rewarded for that match one way or another.
Nobody wanna deal with a facecamping Bubba, being mori'd after first hook, being unhooked just to be immediately hooked again, that ONE claud that hides with key all game or a 4-man SWF with anniversary flashlights equipped last second (Heck, just a 4-man in general).
The only thing I can really recommend is making at least some of these things bannable offenses or removing certain things like Moris and keys entirely, and nerfing things like flashlights. Like make t-bagging or face camping something that can be reportable, implementing things like other games do where certain behavior results in XP/BP penalties for X amount of games, or, for PC users, being muted in post-game chat. Personally, I think the most detrimental thing to killers in this game IS the post-game chat. I see them get flamed whether they won or they lost, and I'll report it when I see it but the facts are that this has proven itself to be a community that can't police itself, thus needing things to be baby-proofed by Devs and that has players who take issue with the game playing out of addiction or stubbornness or a want to ruin the game for the other team more than anything else. Options are fix mechanics that people hate and weed out players who only log on with the intent of angering either their teammates or their opponents.
0 -
feel the same.
1 -
In those (rare) cases, you DC, report them for holding the game hostage, which is against the TOS, and then relax for 5 minutes until the ban is up. You've still saved time over dealing with having the game held hostage, and if the match was going that poorly you likely had very few points, so, a minor inconvenience, but nothing compared to the ACTUAL ban the killer will get.
0 -
you're right but think abiut survivor's that run the killer then gets face camped to there second hook and then gets hit by a hit that shouldn't even connect of course ima teabag then dc🤷🏿♂️ to me people shouldn't get my kill for bein face camped then think there still gonna get the 4k
0 -
about*
0 -
Tell me how a survivor disconnecting punishes the killer (apart from a few lost blood points), all your doing is punishing yourself as you're losing all the blood points you've gained in that match.
If I'm playing killer and a survivor disconnects on their death hook, I'll still consider that disconnect a kill.
0 -
No, infect I would welcome longer penalties.
0 -
The report does absolutely nothing unless I have gameplay footage of the crime, report ingame and then go to a website to fill out a form with all the evidence. This takes time, and believe me, this is not a rare occassion when it happens, so no, I won't bother. BHVR needs t ofix their report system and make it easy and quick to use, but also, effective.
0