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How do you counter ds unbreakable swf
In short I keep coming across a ds Unbreakable sfw, with at least one of them running soul guard. They'll usually bring the Ormond map offering or a badham map. I don't wanna lobby dodge bcuz I can't improve if don't play difficult matches, and they dodge if I bring a Mori or any secret offering. I play every killer except Billy and Hag if the solution is either if them.
Comments
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Here come all the survivors that will tell you to not tunnel and that swfs arent common and that map offering should be standard and then they will call you a bad killer cause you considered playing moris.
My advice is its going to be frustrating, but if you can draw out an early DS and eat it, its extremely favorable for you. If you really are confident its a DS, then slug them, but keep an eye out for their unbreakable by staying near them. If they are just blasting gens, its gunna suck and your just gunna have to let the person and their crutch perks go free, because situations such as these are just so heavily in a survivors favor. The best thing is to try to get them to waste those perks.
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How you counter that is you tunnel the guy off hook and eat his ds early then either continue chase and rehook and move on. Slug mutiple people early game to force the unbreakables early
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Unfortunately there's always one person on a gen always on the other side or extremely far away. They're smart so they aren't using they're unbreakables when I slug, they'll just get someone to pick them up. What makes it worse is they're always dressed the same so it's harder to keep track of who's who.
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If survivors separate and just hold m1 all the time there is not much you can do they will always win literally always if they are not doing stupid mistakes. This is a big game design flaw for high level survivor matches. They don't even have to be swf.
You are looking at 3 gens done by the time you get your first hook because good survivors will run way more than 80 seconds. There is no way you are breaking every pallet in the map so.
Slug, proxy camp when you know someone is nearby and mind game the tiles you can mind game. Hope they stop doing gens for the slug which they won't if they are good.
I am not playing killer right now because with this new MMR system every single game I get sweat bags with no weak links who will just hold m1 on gen in your face till the last second. I am not playing spirit or nurse or whatever killer has the tools for this bullshit for the sake of 3-4 k
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What the heck does Swf. I get ds and unbreakable is an op combo but even then.
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Eat the DS early in the game or slug to proc the Unbreakable early in the game. When it's late game there's really nothing you can do so it's usually best to make them waste it early despite it being kinda scummy.
Most squads that run with a bunch of DS's try to force use of the perks anyway, just try to make them use it earlyish. If it's at 1 or 2 gens left then it's usually best to slug and create as much slowdown pressure as possible to wait out the DS and try to keep proximity to reslug the unbreakable.
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Create your own pressure.
Usually if you are playing normal.. meaning, Down-Hook-move on to the next survivor (rinse/repeat) you will most likely NOT deal with DS. I don’t care what anyone says, if you didn’t go back to the hook you will not even see this perk see the light of day.
Now, if you are facing super altruistic players who often unhook as you turn your back. Then by all means take advantage of that free pressure. You Slug the recently unhooked and hook the person who farmed. At some point you’ll have to go and patrol gens and NOT give your full attention to only those players.
I know it is easier said that done but if you handle the pressure in a smart manner where you are aware of the time it is taking and who can go on a hook you are bound to at the very least get rid of some of those perks. Definitely DS.
Bring perks that track other teammates when they aren’t in that whole slug fest when/if you do it. Surveillance comes to mind, also Thrilling Tremors is a good one so when you pick up or go to check on gens you can kick it and know if they got back on it.
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You face camp. Until devs address second chance reliance, there isn't much you can do.
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Dont tunnel and dont slug. Pretty easy, cause you wont get in situations with four people having an active DS.
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So, go for 12 hooks agaisnt 4-5 minute gen speeds. That is your advice. Advice that you think is fair and balanced.
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you can't. This combo (that can be paired with soul guard and adrenaline to make it even less counterable) literally puts a killer in a situation where you can't do anything, no matter what the survivor is getting away. So just leave the survivor. If you want to hook that very survivor you basically need to throw the match waiting near him, counting 60 seconds and then picking him up.
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Play Pyramid Head
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Short answer : You can´t if they´re skilled players.
Long answer: Play as efficient as possible and use everything at your disposal. This includes approaches that are frowned upon by entitled players, like massive slugging and patrolling. Get someone out of the game asap.
Unfortunately, depending on the killer you play, even if you perform really really well, they will kick your behind as long as they stack enough 2nd chance perks and possibly OoO ( I hate this perk more than anything in this game, it´s total BS).
So yeah try to improve where you can but dont expect the results to be too rewarding.
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They are a sweat bags because they arent scared to finsh the gen? 🤣 that's ridiculous.
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Why? Once you play agasint him a few times he becomes pretty easy to dodge
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I just go ahead and eat the DS as early as I can and hope my chases aren't too long.
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With Billy and his chainsaw. :^)
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you called it.
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Eat the DS and try to get them to use BT early on.
Look for 3 gens together or some which are in a bunch. ive seen this map have 5 gens in half of it and if they are smart one will always try to get one of them done and they may eat through the pallets around them potentially making them unsafe zones for later on.
Don't worry about losing gens which are cleary far away from others. Those are the ones you want done at it starts to force them into half the map.
Post edited by twistedmonkey on1 -
Pray to the entity they are dumb enough to blame their misplace on killers being op and do every scummy thing in the book, tunnel off hook, camp responsibly, secure close gens, and don't be afraid to eat a ds or two. If you kill one or two everyone else will dc.
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Swf can be countered to an extent Unbreakable can be countered to an extent (but can turn a loss into a win and is possibly the strongest survivor perk) DS -is annoying as ######### and can punish you for doing well but can still- be countered. Unbreakable and DS together is not counterable in any meaningful way and the best hope is the devs removing the ridiculous synergy it has.
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spirit nurse or iri head huntress
thats it
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If you suspect it is a swf, just bring a mori. Even a green one will do, as just getting rid of one person should be enough to give you a decisive edge against your opponents.
That, and PH played right is a big middle finger to those two crutches entirely.
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The answer is - you don't.
Just take the L and accept that you got "outplayed".
But don't you dare use any killer "crutch perks". Cause that would make you "sweaty" and "boring".
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This question has a lot of variables when answered (which killer, which add ons, which perks, etc). It also depends how aggressive you’re playing and you’re own skill level. Also, there’s no way to determine 4 people are all running DS/Unbreakable.
with that said:
If you’re running Ruin: the goal is gen pressure, hit, push people off, rotate. Down if they path to a bad area. Know when to take a hit or a pallet. You need a hit or pallet in 15-20 seconds or you need to drop chase and rotate. If you get a hit and they ran to a bad area, down them. If they ran to a decent area, leave them.
if you’re running corrupt, know spawn points. Go there. Follow above advice.
There’s a lot more that can said that is so dependent on game situation and skill
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Have you tried going after someone else? Works for me shrug
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Even the best killers who play the game will tell you - when it comes to a decent SWF group with the small pp build, there is no win. You just have to hope to god they screw up; and even then, survivors (and even moreso with SWF) have so many outs to their own screw ups, you're probably losing anyway unless you're running some super oppressive Nurse/Oni/Billy/Spirit build, or Freddy. But if you do that, you're a "toxic sweaty tryhard".
You're damned if you do you're damned if you don't.
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Ive never had a problem with that, but I am a nurse main, so theres that. Id recommend only playing nurse, spirit or freddy.
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Just saying, swf isn't as common as you think. Not saying theres not a problem with it, but sweat builds are just as common in solos. Ive been called a swf abuser since we all had flashlights, maps, or boxes. I usually don't run into them, but thats probably just where I live.
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Pray that they have the combined intelligence of a boulder.
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facecamping doesnt even work against SWF, they will murder you even easier with genrush and BT safes (unless you are an insta down Killer)
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If you face 4 survivors (swf or not) who split up and just do gens while running all 2nd chance perks, there's not many things a killer can do unless the survivors really mess up.
Best thing you can do is try to get the survivors to use up their 2nd chance perks early in the game so they are available later in the game.
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slug and check back in 20 secs and slug again
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They all look the same. I'm not tunneling after each unhook and was asking for advice
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That works on badham, but Ormond is where a "3 gen" can be gens 30m equally apart. I do eat the D's early, but chasing and downing someone else always takes 1 gen because of how far apart they are. Some chases only last 30sec but by the time i go to a gen it's above 50%.
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Against 4 people with this combo?
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Don't listen to them. You can't argue with someone who has the third eye and infinite knowledge.
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They always run the same combo D's & unbreakable but they mix up everything else. I've 3&4ked against them before but on badham and especially Ormond gens just fly.
I haven't tried Corrupt yet so thank you for the advice.
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Yeah. That's actually when it works best. If you go after the unhooked or someone else, you're less likely to get hit by DS.
Or like everyone else and their momma said, just eat the DS early or slug and force the unbreakable (not that you'd know if the whole squad had these perks until after the game anyway so it's kinda weird to plan for a hypothetical that rarely happens)
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