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Killer tweaks proposition

slunder
slunder Member Posts: 247

So, in dbd, to many killers are just weak or to strong. This is why I decided to make a list of buffs and nerfs for them. I am going to start with weaker killers and then I will propose changes for the stronger ones. And please, try to get out of the mindsets "I want my 4k for free" or "I cannot bully killers and t-bag them all game if they are to strong".

The Trapper: when someone falls for one of his traps, people should not be able to instantly get out of trouble just because someone is nearby. It should take twice as much time to rescue someone. Also, escaping should not be random because it is just dumb to have one side get a free down&trap escape and compensate for a lack of skill just because of RNG. Make it so that escaping takes twice as much time as rescuing.

The Wraith: this killer would be viable if you could truly use his stealth. Right now, pay attention and you will see him coming and his power is useless. My fix for this would be: make him completely invisible and make his footsteps 25% louder. This would force the survivors to pay attention and keep their guard up, which fits the horror theme, while offering fair counter-play: you can hear him coming if you listen closely. He would not be underwhelming, because he could get close to survivors and get an easier time getting them, but he would not be op, because survivors could pay attention to sound and grass, allowing them to know he is coming and run away before it is to late.

Myers: Myers just takes to much time to stalk. If the survivors are good, they will just pop gens before he can really get his stalk. And if survivors do not stick around together and avoid the killer during his tier 3, they will limit his downing potential to 1 down per tier 3. I think that it would be interesting if downing his obsession resets his tier 3 timer: it would feet the theme of a stalker, downing the prey he wants motivates him, while making it so that he can be dangerous and that you need to be careful even at the end. He would have an obsession at the beginning of the game.


And now, those killers should be nerfed:

Deathslinguer. Why is his terror radius to small? It should be the default 32 meters. It is so dumb: he is already strong enough in a chase with his gun and this terror radius does not make sense: he is not a stealth killer by his lore, he is not meant to be creepy but to be a chase killer. This killer has the double ability of being a stealth killer and a chase killer. Those 2 should not be merged together, it just creates an op character.

Pyramid head: this killer can basically spam the hit threw the wall ability. If he misses, no problem, there is no recharge time, just a tiny cool down. He is basically free to spam as much as he wants this broken ability that can down someone. He should have to wait 15 seconds of more before he can use it again. Like, come on, if the survivor does not guess you, you get a free hit, but if the survivor guesses you, you get almost nothing as a penalty. The survivor does not have enough time to get to another loop, unless it is a broken map.

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