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Are Huntress Hatches ever going to be addressed?
Just curious if I should expect to keep getting hit by school bus size hatchets or not lol
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They tried making hatchets rectangles instead of balls but that lead to them being useless as they often phased through survivors for 0 damage.
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everyone talk about how bad the hatchets are from survivors side but not how bad they are from killers side
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Well, why don't they just make them ovoids?
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I play Huntress and I get more hatches that shouldn't have connected than the ones that do. There are some hatches that go right through a survivor and do nothing though so you are correct there is a problem on both sides.
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I've never had an issue besides that they fly a little too far to the left.
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Dunno maybe they figured it wouldlead to more self-destruct hatchets on the air on the top/bottom catching on objects.
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I'm curious as to why survivor hitboxes aren't the entirety of their model. Then, you could change hatchet hitboxes to rectangle, and wouldn't have to deal with them phasing through.
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I mean the hatchets are addressed. They're addressed to you, fly-by-mail.
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Why don't they just make all the hitboxes more accurate, including that of terrain? I can shoot through a tiny crack in a wall in Hunt: Showdown, but a hatchet explodes when it hits air 5 feet above a rock in DBD.
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Lag is a lot of your issue..and they can't change huntress without reworking survivor hitboxes..definitely not happening at any time soon
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This still happens like 40% of the time.
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Huntress hatchets aren't the issue, it's dedicated servers.
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same i get hits that shouldn't hit but there are time i get those one that should of hit but don't.
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😂 I've been catching them all lately I'm telling you
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I can relate. One of the most frustrating things in this game is turning a corner against Huntress only to have the hatchet still clip your hitbox even though you were 100% behind a wall. I think it has to do with the capsule hitboxes the devs use (i.e. your hitbox is much larger than your character model).
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Everyone loves to complain about how big her hatchets hitboxes are, yet not a single survivor complaining about this seems to realise that it's their size that holds Huntress back.
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It's standard practice in games to use a single cube (outdated), cylinder, or pill shaped hitbox/hull for collision. Mapping the hull precisely to the character model is not only significantly more taxing on the CPU, but can cause major issues and inaccuracies when calculating how your character is supposed to collide with other objects, especially those of other players. The collision hull is locked to a coordinate somewhere around the exact center of the Survivor's feet, meaning that when you're injured and lean forward the hull does not move with your upper body and can make hits behind you seem like they should've missed.
Because projectiles like the Huntress' hatchets are physics objects, they rely on the Survivor's collision hull for calculating interactions. Due to the hatchets being physics objects, their movement and interactions are completely handled by the server, meaning that you will never see them in their "actual" position due to latency and interpolation.
In a similar vein to player's collision hulls, terrain collision is generally kept as simplistic as possible to decrease CPU load and prevent you from getting stuck on every tiny thing. You would NOT enjoy totally accurate terrain collision.
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[Double post because my comment disappeared]
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As a resident freak of r/hitboxporn I can say with full confidence that nothing gets my blood pumping like watching a projectile go through a tiny gap or get clip the tiniest bit of terrain. The accuracy... it fuels me. And by accurate terrain I specifically meant for hatchets and other projectiles, not for moving around. Good lord I can't even imagine BHVR trying to get fully accurate terrain collision for movement systems. That would be hilarious.
I generally also don't care about keeping things simple to ease the burden on my CPU, since we're using the same friggin' style of hitbox for decades and our CPUs are much more powerful, but despite how simplistic this game is, it already somehow runs poorly, so I guess you've got a point.
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As far as I'm aware both projectiles and player hulls work off the same terrain collision, there's no separate set used for either because it's pretty unnecessary. There's tools these days which will automatically generate collision around objects which were likely used by BHVR, but there are still portions manually adjusted here and there where accuracy isn't necessary or causes problems. There's still plenty of gaps you can fit a hatchet through such as the railing on Dead Dawg Saloon, and tons of exploitable holes for Deathslinger's chain.
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They are fine. As a huntress main n I have no issue
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My only issue with the huntress currently is that the most overpowered add on in the game has been on her unchanged for like 3 years and nobody talks about it
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What? There are posts almost everyday talking about her addons. We all know iri head is a problem I am also pretty sure the devs have said that the huntress will be getting looked at.
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I will not play against Huntress again until they totally rework her hitboxes and rebalance her to coincide with how survivors have been nerfed since her release.
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If they ever fix hatchet hitboxes, (i doubt it) huntress from A tier killer will dropped down to B easily.
Huntress carried hard from the bs hitboxes.
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That's because your a main and know how to abuse the ballcrap hitboxes lol which is a smart thing to do.
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Have you tried playing her on console? I guess that's why the hit box is the way it is... Controller aiming sucks
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It's funny, that people concider broken things normal and completely fine.
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your ping + killers ping not just your ping, thats 2 delays and then a projectile, the hitbox is about the size of the hook base but it hits like a bus because of latency, just predict your opponent and play in advance like a good player
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Meanwhile on Deathslinger i am watching my spear turn orange and pass through survivors over and over and over again 😐️
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Odd thing I observed with ranged attacks (on Deathslinger and plague, can't speak for huntress) is that the hit detection on the yamaoka maps is miles off. hits that land smack in the middle are registered as misses, but oddly mostly on those maps. (all pings below 70)
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I am xbox one
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All of the hatchets I throw. They directly hit I watch as they hit.
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Yeah, sure, of coure, mhmm.
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i just DC when i get hit while i'm clearly round a corner, rock or tree, F that crap, not worth playing out the rest of the game, it almost feels like the killer has a cheat in a way, it doesn't feel good or fun to be clearly standing behind a giant rock, only to be down by a refrigerator sized hatchet that should of went straight past but pops on thin air, i don't expect much from these indie devs though if i'm honest, i doubt they even know how to fix it
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Yeah they do. I have only had a few issues. Once was when I threw a hatchet across the map during a kill your friends match and my friend told me that it hit behind him. They aren't broken they are just inconsistent sometimes they actually hit and and other times they definitely don't. For the most part they hit when I'm killer and survivor. I have had a few shady ones but not many
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That's just you being a fool and messing everyone else's game up. I hate dcers.
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Play as her and you'll understand then...
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I don't see why they couldn't change it to a slightly thinner oval. I was playing her back when they changed the hatchets to that extremely tight 1:1 hitbox so I'm aware that would be a terrible idea
But surely an oval would be better than a big ass sphere. For killers it'd fit through gaps easier and not just break against thin air on certain loops and survivors would feel less cheated on blatant misses that can currently happen (not including the ever present latency issues, but the tickrate increase might help).
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Because survivors have trash hitboxes, so it would work if they could be bothered to implement some proper survivor hitboxes.
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I main her on xbox one
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