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Kill Switch update: We have temporarily Kill Switched the Forgotten Ruins Map due to an issue that causes players to become stuck in place. The Map will remain out of rotation until this is resolved.

http://dbd.game/killswitch

Suggestion: Offer a scalable sliding bonus to balance out queues.

Now, since yesterday with cross play, it's been absolutely awesome for me. It's the best thing that's happened to this game since I've played it. Killer queues went from ~15 minutes to 10 seconds, Survivor queues from instant to like 20 seconds. This is excellent.

However, I see some people complaining their queue times jumped a lot, I don't know how this is possible, since we're all supposed to be in the same pool now, but a flat % gain to all earn-able currencies to entice Flip Floppers doesn't seem like it would be hard to implement.

I'm thinking something like WvWvW Guild Wars 2 style stuff where the bigger the disparity the bigger the bonus for playing the other side. This could apply to BP/Shards/Rift XP gains/everything say 10%/15%/20% etc. It could update, say, every 15 minutes or like once an hour and have an indicator in game of what the bonuses are with estimated queue times for both sides.

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