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Devs, do you have any plans to fix Dead Hard?

Artick
Artick Member Posts: 623

See the title. I can't even remember the last time it worked properly.

@Peanits

@Almo

Comments

  • CheyeneKL
    CheyeneKL Member Posts: 723

    What's your issue with it? I get a couple of wonky games with it, and it does seem fairly inconsistent with how it works sometimes (sometimes I'm able to DH through a killer, other times I'm not, and if I accidentally DH into a corner cutoff and they swing at me, it seems to have true invincibility at times, and then not at other times in the exact same situation)


    Otherwise, most issues I have with it, I attribute to lag on the killer's end. I've asked in post game chat and the majority of the time, they're not on a good wired connection. Which is extremely annoying, but not a perk problem, just a problem with how hits are validated :/

    I end up exhausted on the ground far more often than I'd like to see, but the shoddy solution to that is to use DH more as a tool to get to a pallet or vault instead of something to dodge a hit, unfortunately. I just cant think of another way to deal with killers who have crappy internet

  • AVoiceOfReason
    AVoiceOfReason Member Posts: 2,723

    It's more; the server's that are causing issues for DH and it's not a simple fix when you get killers from other countries using VPNs.

  • Artick
    Artick Member Posts: 623

    I know what the issue is: the problem is the hit message takes priority over the DH message and that the killer has the authority over hits, not the server.

    I just wanted to hear from the devs, if they have any plans to fix DH or not. Just because it's the networking code that's causing the issue and not the perk itself, it doesn't mean it shouldn't be fixed. Just imagine if a killer power stopped working because of their networking architecture but everyone said "nah bro it's fine, the problem is lag".

    The hit validations system they promised to test more than one month ago was supposed to fix this, but they probably changed their minds on that and at this point are just hoping for everyone to forget about it.

  • BingBongBoi_69
    BingBongBoi_69 Member Posts: 39

    Supposing the server side hit validation will work I assume that would fix it but that's just a guess.