Slugging at 5 gens, its okay on some killers
So lets say you are playing Oni and you get your power and down someone, keep in mind that no gens are done in this time, and you see someone in infectious fright. The guy will slug you. That's just how the killer is played.
On the other side of the coin, slugging at 5 gens as a good nurse is morally not okay.
Comments
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i would say there are different levels of "sluggiing", some of which are okay, some of which are not.
for example, i dont see anything wrong with downing a player and continuing the chase with someone else right away. if you have two players directly in front of you there is nothing wrong with attacking both.
on the other hand i dont like when a killer downs someone and then leaves them on the ground for X seconds while scanning half of the map in hope of catching a glimpse of another survivor that may or may not be there.
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Slugging is always "okay" - even at 5 gens as Nurse/Spirit etc. It's a strategy and it can be countered perkless by playing well as survivor and splitting up not allowing the killer to guard their slugs.
If people get slugged right next to each other at 5 gens that's on them no matter how you put it. It's like those people that run to the hoom while injured and get slugged next to the hooked person. No smart killer will leave the hook and it's the survivor's fault.
Play smart and think about your match decisions - simple counter.
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Survivors can counter slugging with unbreakable, so they shouldn't complain.
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add in tenacity and flip flop. and many more other perks that help them later.
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Its always ok. If you down someone and are close to another you should always chase that second person. Always, unless the slug is on death hook
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It's a strategy so it ok i don't like it but i also don't like genrushing but it ok.
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who cares about morals in a videogame about killing people effectively and efficiently. If they get caught at 5 gens, no matter what theyre getting slugged lmao. Start doing it people who read this, itll do wonders for your early pressure
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Not every single survivor runs the same perks. SOME of us prefer more general use perks, that aren't one use only.
FFS it's comments like these that make the community so divided.
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I mean, thats what Infectious Fright is for. If it activates and the Chase is worth to go for, you slug, regardless of the number of Gens.
But slugging 4 people at 5 Gens to onehook everyone? Nah.
(IMO Infectious Fright needs some Adjustments, a little too good on some Killers while almost useless on every other Killer)
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did I say that you HAD to run them? no, that is your choice. I added to the perks that could help with slugging but it is your choice of what to run.
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TryHard but is oki.
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If you don't use any of those perks, you are risking losing when the killer makes slugging.
If you don't use slowdown perks, you are risking losing when survivors makes genrush.
Having said this, both sides are fine.
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Nobody gives a ######### about what you think is "morally" ok, just saying
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I disagree, it´s totally fine if you´re able to pull it off, since if you did the team you are facing is nowhere near your skill level and you are not obligated to go intentionally easy on them or they will never learn.
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It's fine, if it's working on their favor, so be it
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>morally not okay.
Oh, are we talking about mOrAliTy in a game about murderers, violence and suffering? Really?
Back to the topic, slugging at 5 gens is okay. People are freaking free to do anything they want in a match as long as it doesn't brake rules (such as exploiting bugs or cheating). Stop with that whiney nonsense.
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Slugging is ok, just don’t complain when the survivor has UB|SG slotted. That also includes when you don’t slug at 5 gens.
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"You have perk available, don't complain" is not exactly a helpful statement. Especially since there are multiple survivors to level up and get perks from. A perk being available is not the solution to a majority of the game's problems.
Decisive Strike is meant to discourage tunnelling, yet there are people who power through it and others who will keep going after the person who used it on them. By your logic there, DS exists, so we shouldn't complain about tunnelling.
It was more the fact that you contributed to the bad argument of "perk exists, don't complain". When I play killer, I do slug a little bit, for stall, but never the 4-man or the avoid hatch slugs.
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Please. you are just jumping down my throat because you don't like the answers your are getting. these perks have not changed in the last several months. you telling me that i'm saying "perks esist don't complain" because you are not listening.
You use what you like to use, i don't normally run unbreakable, ds, flip flop, tenacity all the time either. you don't see me complaining about someone saying to use them if i'm upset about being slugged. also
Unbreakable: recover faster, plus ONCE you can get up without the aid of another. (multiple uses)
DS: single use only (I'll grant that)
Flip Flop: exchanges 2 units of recovery to one unit of wiggle when picked up (multiple uses.... great when unbreakable to speed getting to max recovery)
Tenactiy: allows crawling AND recovery at the same time. this allows you to not be where the killer would expect you to be and still recover and be ready to pick up by unbreakable or other player (multiple uses)
Only one of the perks i've talked about is single use and it's nothing to do with slugging. thing is slugging has been a thing in dbd for years, it's not going away. It is done for many reasons: 1) the killer enjoys it, 2) the killer sees another survivor and goes after them immediately, 3) the killer doesn't want to loose their power (oni), 4) person goes down due to deep wounds not being mended out and is too busy to go right away to pick up the slug, and many more. Tunneling exists because it can be seen as an efficient way to remove people from the match instead of inorganically going after a separate survivor for some contrived reason.... is it fun as a survivor? no.... but it is a choice and one the killer makes, not the survivor. Do you do it? i don't know but the point is more what can you do AGAINST IT? nothing there is no definition of when a survivor is no longer "tunneled" only one where they are. hell i've been accused of tunneling someone i never hooked!
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I think that we're talking about different slugging issues here. I'm saying that it is more of a problem when EVERYONE is slugged, as in all 4 survivors, or the second to last is slugged because the killer can't possibly risk hatch. Not every survivor plans for that, and having perks is a good idea, but it can't be the ONLY solution.
I'll admit that I myself do occasionally slug ONE survivor to help stall the game, but there are indeed survivors to pick them up. Same if I get the recently unhooked, which does also avoid DS. Just not everyone.
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IT is your choice what perks you play with. you can not change how anyone is going to play the game, only they can. If they are going to slug they will slug. you can't hold it against them in the rules because there are reasons that might necessitate the slugging but this is why you still bleed out instead of not so that it doesn't cause the game to end by someone dc'ing or taking the match hostage. If you want to avoid this, perhaps you should think about running those perks every so often. Again it is a choice you make, the killer makes and no one can change your choices except you.
I got ticked beyond belief once so much so I needed to do something and I ended up slugging the next 4 survivors and quit for the rest of the day. I don't like doing it and won't say i won't do it again, but I won't do it that I know of till something triggers me like that again. I was trying to do the 4 in a row challenge of deep wounds for legion in the last tome, tried to indicate to others i'm not going to be killing, just working on things. and it was a string of 10 matches i did that and every time i was rebuffed I needed to be more obvious yet i was being obvious.... no one was watching or didn't care so i got 4 people slugged and kept them slugged till they bled out. which is why the devs put the mechanic in so that killer's can't do that and keep the match hostage! I admitted to the 4 what happened even as they were saying "don't you know how to hook?" I said yup! I know how to hook, I choose not to... "Well you need to learn to hook" I replied again I chose not to, this doesn't mean i don't know. I took the rest of the day off and haven't done it since. though today (sunday) was funny! I had 3 people left, one person let go on second hook. they finished the gen they were on and I slugged them, opened the door. one popped up (two bills btw) on unbreakable i downed him again. then another did I downed him again and i carried him to the open door saying "NOW CRAWL out" it was funny, but i let them out and didn't let them bleed out on the ground. was cute, wish I could have said something to them but they were console players and I'm pc.
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What survivor mains don't seem to get is that five generators remaining, can quickly become two generators remaining.
If I see another survivor after I downed the first survivor, I'm going to leave that survivor on the floor go after the other survivor. Regardless how many generators are remaining.
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