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Would you like to be able to speak (within a limited range) to other random "solo survivors"?
Ok, I gave up trying to convince my friends to play this game. Kinda tired of playing solo tho. What if we were able to talk to other survivors within some limited range in every match? Something like Friday the 13th communication system. You could obviously mute whoever's trolling/ruining the game experience anytime.
Would you like to be able to speak (within a limited range) to other random "solo survivors"? 39 votes
Comments
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No
Nope. Why would you ever take pointers from a rival game that literally died forever ago?
In-game communication would create a myriad of issues: 1. it would likely only create bitterness and division amongst the team. Survivors yelling at each other to do or not do different things. Roasting each other for the mistakes they made, etc. If you've played any amount of DBD you know how toxic this community can be and creating in-game voice comms I feel would only add fuel to the flames. Especially if you note that in F13 Jason could also speak to the campers, in DBD this would be even WORSE than the squabbling between the survivor team. Killers roasting survivors survivors roasting killers, both yelling at each other for using OP perks or strategies, for tunneling, bodyblocking, camping, tbagging, generally taunting each other etc.
And sure you'll probably tell me "just mute those players then?" but by that point the damage is already done, you're muting people after the fact, when people are already ticked off, annoyed, frustrated, tilted, and that doesn't just recede because you muted that player. And you'd have to do this every. single. match. For every problem player you met, which unfortunately is likely many.
The only way this could be avoided is if you provided players the option to disable it completely from the settings menu, so that you never hear anyone speak at all at any point in the trial, in any match, from beginning to end. But if you did this then you'd run the risk of creating a system that's redundant, and infrequently used because many players would probably disable the voice chat completely. At which point the voice chat would be unreliable because not everyone is using it and quite frankly many people likely wouldn't want to use it in the first place.
2. Alongside this issue even if nobody was toxic and it functioned perfectly without any verbal harassment going on between players and purely for gameplay purposes, there's still the fact that Dead By Daylight is not balanced for voice communication. If anything it'd likely be a hindrance to the survivors than a benefit because unlike F13, the maps in Dead By Daylight are not massive open-world-like locations where you physically can't hear everybody on the map because they're so far away. The killer in DBD would be able to hear survivors and know their location all the time because they could hear them speak.
It also makes certain perks and mechanics redundant. In place of voice comms Dead By Daylight relies on a few audio cues and the simple visual mechanic of aura reading: if everybody could speak perks like Bond, Empathy, Aftercare, and others like Dark Sense, Better Together, Deja Vu, the recently introduced Visionary on PTB, Detective's Hunch, etc. all redundant in place of verbal call-outs. Instead of needing bond to find another survivor "hey I'm over here!" instead of needing small game or detective's hunch to find a hex: totem "Hey, it's right here! by the killer shack!" Instead of needing dark sense to see where the killer is "Hey, the killer is chasing me, do generators!". Status Effects like Oblivious and Blindness would also be rendered obsolete because of in-game voice call outs, blindness may prevent you from seeing the auras of teammates for example in the dying state but that won't matter if they're saying "hey, I'm right here!". You might be oblivious and can't hear a terror radius but your teammate next to you who isn't might be saying "watch out, I hear a terror radius getting real close"
And yes, SWF exists, and yes people use voice comms like Discord while playing DBD. However, this is not a blatant "go-ahead" for the dev team to put it in game, the fact of the matter is the developers and the game itself never encourages or endorses you to rely on comm systems like these to play. They acknowledge people will play in groups and with friends, but it's not something that they need or should endorse for the main game.
No, no, no. And again, no. There's a reason why in four years Dead By Daylight, it's dev team, and it's long-term playerbase / community have rarely if ever even once considered this as a feasible and realistic option.
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I'm not reading all that but hey thx for the input
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geez it feels like we're playing different games, I'm on ps4 and never been harrased playing a videogame, maybe I'm lucky. Guess I just don't take games (or adolescents) that seriously. anyway, the mute option seems to work wonders in the scenario that you described.
Speaking about SFW I've always thougth that a survivor being able to communicate with another one on the other side of the map while being chased by the killer kinda breaks the game. But I don't play Killer so you tell me. I mean, SWF should have a range to survivors being able to listen and talk to each other. My two cents.
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No
I would be 100% against it.
It was ok in F13 but with the perks in DBD...it would be a crapfest. Really bad.
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No
On paper, it would be cool. But in practise, it would not work.
I love the idea that you could talk and also the killer could hear you when near by. It would make the game more tactical. Just imagine hiding close to a killer and then you accidently sneeze!
But the problem is. Most gamers are annoying. They play music. Constantly talk crap because they think they are "pro streamer". And most of all they are toxic bullies.
So unfortunately they ruin the experience for the rest of us, and we can't do anything about that.
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No
I am PS4 and used to think the same, but recently it seems to have picked up for me. It seems to be more when I play killer, I will usually get a salty message every 1 in 4 games.
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No
I don't speak russian.
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Yes
Not until they added Undying where you HAVE to coordinate doing two totems at once.
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No
I don't want to listen to a russian kid playing DbD in the kitchen with their parents fighting in the background while trying cooking food, and the dog barking at it all.
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No
Pretty sure they don't have dogs for pets in Russia.
You're thinking of bears.
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No
Fine. They're probably louder.
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Some answers focused on personal and bad experiences instead of considering the good connections the feature could motivate. It seems this game is way less cooperative (not to mention a FUN experience) than I've always thought it is or it could be. DBD has a huge cooperative potential yet to be explored in order to create these connections around a fun and immersive experience, but I wonder if the community it's really interested on that. Well I guess the community defines what an asymmetrical multiplayer game turns out to be. I wonder how the devs deal with these challenges. I always look to the "did you have fun?" question after a trial and think about how it would be more fun if we had an immersive communication experience too.
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That's actually an interesting possibility! But I really think that we should be able to talk only to survivors around us (within a very limited range, to increase immersion), even in the current SWF mode.
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Yes
I don't play survivor, but I think it could a cool addition tho.
Solo survivors lack communication so maybe within a limited range they can talk, can be nice imo.
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This is really sad. I don't play Killer so I wouldn't know. Once I received a critic about my play style (immersive) but I couldn't care less since I almost double piped in that match so if the game ranking system says I played well I don't think some frustrated guy would have any authority to say the contrary. Anyway it only happened once.
Post edited by leeannddro on1 -
Yes
BUT... there needs to be things for the killer to compensate, like he can hear you within a range as well.
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