http://dbd.game/killswitch
Hex: Undying.... A plaster fix, that's bound to be changed down the road.
We all know, it's quite frequently that we load into a match just to find our totems, whichever it is, shining it's light on a open field, or next to a gen.
Totem spawns are a joke and should have been fixed a long time ago.
HEX: undying will do to totems what OlD Ruin did to gens, a bandaid fix, bound to be changed down the road.
It's already getting a lot of backlash from the survivor community.
Wouldn't have been smarter to actually Fix the problem of awful totem spawns?
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I think its also meant to address the no obligatory secondary objectives problem. Just seems like the game would be better if they forced secondary objectives and fixed totem spawns, but whatever
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Meanwhile Now hex undying+haunted grounds you can get exposed 4 times in a match. Lol.
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You literally spawn on top of totems.
I usually break 3 totems by myself on a match. (And still still get hit with NOED cause potato teammates couldn't take their asses off a gen for ten seconds to break a totem).
It's a ######### RNG system.
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They're probably getting rid of the haunted grounds synergy.
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Hexes shouldn’t spawn until active, and when they DO spawn, they should spawn far away from Survivors.
Totems are NOT a secondary objective, because breaking dull totems only nullifies a single perk that not every Killer runs. I hope we get a secondary objective someday, but I don’t think it’ll be anytime soon, because that’ll mean a whole revamp of the game’s mechanics.
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Wrong!
Haunted Grounds need two totems to activate so at most you could only do it 3 times. Two if you equip another totem like Ruin so its actually pretty balanced in my opinion. Also it removes things like Devour Hope stacks so it wouldn't be OP in that regard either. :)
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lol this will break the game so hard. A whole new level of killer sweat.
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