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Do you think/hope that the “early game idea,” will be in the next mid chapter update?

I was excited when they first mentioned this, and I know they don’t wanna give a date til they’re sure, but is anyone else really really hoping the early game changes are the big feature of the next patch in 6 weeks?

I think the possibilities are endless so I can’t wait to hear what it ends up being.

Comments

  • Opex
    Opex Member Posts: 263

    I'm not sure if you are talking about the early game collapse. I heard about it form a few friends and totally forgot about it. If that is gonna balance the gen speeds I hope they will add it soon to the game. But I don't think the devs are gonna announce any time soon when they will add the date of when they will add it sadly.

  • johnmwarner
    johnmwarner Member Posts: 3,793

    Yeah that, I feel like a lot of people forgot about it already lol. My hope is something like: For the first minute gens progress at 50% speed, for the next two minutes gens profess at 75% and then after that the game proceeds as normal.

    Pretty simple change and it gives the less mobile killers 3 minutes to find people before things start popping hard! Of course the counter argument is this makes the mobile killers like Nurse, Billy and Freddy a lot stronger.

  • KingFrost
    KingFrost Member Posts: 3,014

    I doubt it. I think they'll put it in a PTB before they put it live.

  • CrowVortex
    CrowVortex Member Posts: 964

    Never made sense why they could just repair gens with just their hands alone. So perhaps finding additional parts to repair the gen, in stages. For instance repair a gen to 35%, but you now need to find additional parts to fully repair. To compensate, once a gen reaches a certain threshold it can no longer be regressed past that point.

  • Opex
    Opex Member Posts: 263

    I mean yes it would suck in this case, but its also not the devs fault if some players are just not really good. I mean gen speeds are not really fine. If you make like 2 mistakes in your first chase as killer which is already enough time waste than after you finish your first chase 3 gens are gonna be done.

    You could instead just play swf if you don't like your solo queue teammates.

  • NekoGamerX
    NekoGamerX Member Posts: 5,289

    I think they do it in the next ptb not this one.so we got another 3 month or not more.

  • FFabeq
    FFabeq Member Posts: 530

    Almost none of my friends play dbd, and even if some do, they don't want to play on comms, witch gives me solo queue vibes

  • FFabeq
    FFabeq Member Posts: 530

    And aren't red ranks supposed to be good? Not to die 20 seconds in a chase

  • Opex
    Opex Member Posts: 263

    Ye I mean that sucks, if you are on ps4 there are communitys where you can find players, on PC just join on a DBD discord. I never played on XBox and don't know how you could find players on there incase you should play on XBox.

  • ad19970
    ad19970 Member Posts: 6,406

    Even though I am all for making killer gameplay less stressful, I fear if they add it next mid chapter, it will come without the multiple other balance changes to lessen the frustrations that survivors have, which would lead to long killer queue times. So I really hope they only add that when they also have found ways to close the gap between solo and swf survivors, and maybe make camping and tunneling less effective.

    Not to mention the top tier killers that will end up overpowered with the new early game phase.

  • ad19970
    ad19970 Member Posts: 6,406

    To be fair, that's more of a matchmaking problem than a balance problem. But it is true that they should get matchmaking to work properly before adding an early game phase. Plus of course closing the balance gap between solo and swf survivors.

  • Opex
    Opex Member Posts: 263

    Rank doesn't say anything about the skill level, that's why the now use MMR instead of ranks for matchmaking. Just doing 1 - 2 gens and getting chased by the killer for 30 seconds is already enough to pipe as survivor so it takes absolutely no skill to reach red ranks. And as I said its not their fault if these players are not really good.

  • ad19970
    ad19970 Member Posts: 6,406

    Honestly that sounds like something that would hurt solo survivors more than swf survivors. The devs really need to make sure the early game phase in no way is worse for solo survivors than for swf survivors.

  • Aven_Fallen
    Aven_Fallen Member Posts: 16,253

    Well, the earliest we can hear about that would be a Developer Update. Maybe there will be one at the start of the next month. Other than that, there will be a Blogpost, but it depends on what the Devs are planning. Since I doubt that they will do another Killer/Add On Rework in the next Midchapter, "Start Game Collapse" (or whatever you wanna call it) is quite likely.

    Personally, I dont care that much about it. I think the Devs have become quite good at Balancing, so I think it will be quite fine for Survivors and will help Killers who struggle with the early game. In general, always excited for new things.

    HOWEVER:

    There will be people who think that this is not enough, because they are still not able to get constant 4Ks.

    And also, if this is implemented, Killer Mains should be aware that there might be Nerfs to things like Spirit, Freddy or Perks like PGTW if they make the game easier for Killers. Happened in the past already, and there will be more (even if I know that there will be a huge shitstorm on the Forums then).

  • PrettyFaceKate
    PrettyFaceKate Member Posts: 1,776

    Yeah, I'm honestly skeptical for now. It really boils down to what they're going to implement and how. As of now, I think a general early game slowdown would be really problematic to balance considering all the variables (slowdown perks, powers). It'll probably hurt more solos than swf.

  • Waffleyumboy
    Waffleyumboy Member Posts: 7,318

    I hope it's something balanced, not just a flat nerf to speeds for a few minutes.

  • Kilmeran
    Kilmeran Member Posts: 3,142

    Well, right now only rank is used for matchmaking. They turned off MMR around the time crossplay released because it was broken and not working as intended. Right now they're trying to fix it, but no ETA on when MMR will come back. We're currently using the same ranked matchmaking system that DbD always used before the first attempt at MMR.

  • maderr
    maderr Member Posts: 251

    Yes and what about the balance changes in high mobility killers and/or killers that can end chase in less than 20 seconds ?

    Also, what about Mori that can kill a game in 1 minute if the killer is tunneling 1 survivor ?

    Bringing this new gen mechanic will help killers like trapper, larry, wraith, pig, myers, demogorgon but it will make all the other killers OP.

    I know you are asking yourself "why is the clown not in this list ?!". Because a high skilled killer playing the clown is able to end chase in 20 seconds as you can't loop even once anywhere with the "bottle throwing spam".

  • Opex
    Opex Member Posts: 263

    Oh okay I think I was lost at that point, I didn't know that they turned MMR off. That's my mistake sorry about that.

  • johnmwarner
    johnmwarner Member Posts: 3,793

    I mentioned that in my comment, it would bolster a few killers I don’t know what the workaround is there

  • TattooJake
    TattooJake Member Posts: 158
  • xEa
    xEa Member Posts: 4,105

    Depends on what the devs are planning.

    If it is just a straight killer buff, then no. Killer already had enough buffs and are in very good state right now. If it is something that gives both side something, then maybe yes.

  • Opex
    Opex Member Posts: 263

    Yep, the only thing thats left for killers are nerfs spirit. And Buffs for weak killers.

  • TattooJake
    TattooJake Member Posts: 158

    I think introducing something other than gens for survivors to do would be very cool. Some kind of side objective to give a boost in BP or something along those lines. Maybe slow gen speed by 15% along with it. I personally don’t want games to last 20 plus mins. I fear if they do something real crazy with the start of the match you’re just gonna have a lot of blendettes urban evading just literally hiding waiting for whatever is keeping them from doing gens thus making it even harder for killer to find anyone. Just my 2 cents.

  • azame
    azame Member Posts: 2,870

    I'm excited as well I hope it does come no more gen rushing and maybe they will make better designed killers now that killers have more time to pressure.

  • maderr
    maderr Member Posts: 251
    edited August 2020

    I truly think, after years of playing this game, that this is not a single solution/new mechanic that will fix the game.

    Everything have to be reworked, totally everything except the base concept.

    Too many perks brought too many balance problems.

    Killers that are too far apart in terms of efficiency.

    Maps that are also too far apart in terms of loops/pallets/visibility balance.

    There is a huge amount of work to bring this game where it deserves to be. I know exactly what needs to be done, for every killers/maps/perks to make the game fun for both sides at a high level of skill.

    I guess that dbd streamers know exactly what the game needs too. But BHVR doesn't listen, they have a clear idea to where they want to bring the game and don't give credit to what we, high skilled players, have to say.

    Mathieu Coté has the game in his hands. Just look at the video where he plays the Hag against a Korean survivor.

    You clearly see that he is discovering Live that there is a balance problem in the game. Same, check the developpers playing the game live... they are so terrible at it (by terrible i mean average skill at best)... and it's them that choose the changes to balance it...

    Why don't they hire Ayrun, Noob3, Truetalent and Thekller to tweak the game and put it in a perfect state ? Those guys are high skilled, they have 10k+ hours into the game, they know it better than anyone else...

    You can't ask average skilled players to find ideas to fix the game. You can be good at developping a good game with a goo concept and bad at playing it/balancing it.

    There is no shame to ask to top players some helps.